Tiamat art

Art by Tyler Jacobson

Saved commander deck

Tiamat

Cast Tiamat to tutor for a game-winning combo of dragons, specifically using Dream Halls or Miirym, Sentinel Wyrm to overwhelm the board or generate infinite damage.

100 cards$697.3 totalJun 12, 20266 views

Prompt: tiamat 主将 组合技 多龙生物

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tiamat

Tiamat

{2}{W}{U}{B}{R}{G}

Legendary Creature — Dragon God

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard multi-format staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Mandatory 5-color fixing.

Farseek

Farseek

{1}{G}

Sorcery

Finds non-basic lands with basic types.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient mana acceleration.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient mana acceleration.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes colors and ensures land drops.

Dragon's Hoard

Dragon's Hoard

{3}

Artifact

Niche ramp that provides card draw for dragons.

Orb of Dragonkind

Orb of Dragonkind

{1}{R}

Artifact

Dragon-specific ramp and selection.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces costs and provides card advantage.

Urza's Incubator

Urza's Incubator

{3}

Artifact

Powerful tribal cost reduction.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistently strongest draw engine in the format.

Mystic Remora

Mystic Remora

{U}

Enchantment

Highly efficient early game card draw.

Temur Ascendancy

Temur Ascendancy

{G}{U}{R}

Enchantment

Provides haste and draws cards when dragons enter.

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws a card for every dragon played.

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Card draw and trample for large creatures.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw in singleton formats.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top-tier selection and potential massive draw.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refills hand for aggressive plays.

Ponder

Ponder

{U}

Sorcery

Early game setup and selection.

Preordain

Preordain

{U}

Sorcery

Early game setup and selection.

Removal

11 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and problem solver.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Most efficient creature removal.

Path to Exile

Path to Exile

{W}

Instant

Top-tier efficient creature removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile permanent removal.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Hits any permanent type.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Versatile and efficient board clear.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Near-guaranteed board wipe for one mana.

Beast Within

Beast Within

{2}{G}

Instant

Flexible interaction for any threat.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible interaction for any threat.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Utter End

Utter End

{2}{W}{B}

Instant

Exiles any nonland permanent.

Threats/Wincons

22 cards
Morophon, the Boundless

Morophon, the Boundless

{7}

Legendary Creature — Shapeshifter

Converts Tiamat into a zero or near-zero cost play.

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

{3}{G}{U}{R}

Legendary Creature — Dragon Spirit

Doubles every dragon threat entering the battlefield.

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Generates massive amounts of mana through combat damage.

Hellkite Courser

Hellkite Courser

{4}{R}{R}

Creature — Dragon

Cheats the commander into play with haste for immediate tutoring.

The Ur-Dragon

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Massive draw and cheating effects.

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Allows dragons to burn down opponents upon entry.

Ancient Silver Dragon

Ancient Silver Dragon

{6}{U}{U}

Creature — Elder Dragon

Resets hand size and provides massive card advantage.

Ancient Copper Dragon

Ancient Copper Dragon

{4}{R}{R}

Creature — Elder Dragon

High-impact treasure generation.

Scion of the Ur-Dragon

Scion of the Ur-Dragon

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Tutor and combo engine in the command zone backup.

Bladewing the Risen

Bladewing the Risen

{3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Part of various graveyard recursion combos.

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

Rapidly builds a token board state.

Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

Classic dragon finisher.

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Explosive mana generation on attack.

Dromoka, the Eternal

Dromoka, the Eternal

{3}{G}{W}

Legendary Creature — Dragon

Provides large buffs to the team.

Dragonlord Dromoka

Dragonlord Dromoka

{4}{G}{W}

Legendary Creature — Elder Dragon

Prevents opponents from interacting on your turn.

Silumgar, the Drifting Death

Silumgar, the Drifting Death

{4}{U}{B}

Legendary Creature — Dragon

Hexproof and acts as a board wipe for small creatures.

Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Grants double strike to all attacking dragons.

Beledros Witherbloom

Beledros Witherbloom

{5}{B}{G}

Legendary Creature — Elder Dragon

Untaps lands for big combo turns.

Korlessa, Scale Singer

Korlessa, Scale Singer

{G}{U}

Legendary Creature — Dragon Bard

Allows casting dragons from the top of the library.

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Haste and ramp synergy.

Balefire Dragon

Balefire Dragon

{5}{R}{R}

Creature — Dragon

Repeatable board clearing on a stick.

Scourge of Valkas

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

Crucial combo piece for ETB damage scaling.

Utility

7 cards
Dragon Tempest

Dragon Tempest

{1}{R}

Enchantment

Haste and ETB damage for dragons.

Crucible of Fire

Crucible of Fire

{3}{R}

Enchantment

Massive tribal buff.

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Combo piece for bouncing and re-triggering ETBs.

Dream Halls

Dream Halls

{3}{U}{U}

Enchantment

Primary combo enabler to cast the Tiamat tutored cards for free.

Steely Resolve

Steely Resolve

{1}{G}

Enchantment

Protects your dragons from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Essential protection for the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Secondary protection and haste source.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.