Tiamat art

Art by Chris Rahn

Saved commander deck

Tiamat

Ramp aggressively into 5-color mana to cast Tiamat, tutor the most devastating Dragon package for the situation, and overwhelm opponents with massive flying threats.

100 cards$733.14 totalSep 22, 202613 views

Prompt: Tiamat all dragon deck

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Commander

1 cards
Tiamat

Tiamat

{2}{W}{U}{B}{R}{G}

Legendary Creature — Dragon God

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes any color in a 5-color deck

Farseek

Farseek

{1}{G}

Sorcery

Searches for typed dual lands to fix 5-color mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts an untapped Forest or shock land directly into play

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp and hand fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Dual land fetch for ramp and color fixing

Dragon's Hoard

Dragon's Hoard

{3}

Artifact

Fixes colors and draws extra cards off Dragons entering

Orb of Dragonkind

Orb of Dragonkind

{1}{R}

Artifact

Mana rock tailored to casting Dragons that can dig for more Dragons

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

{2}{R}

Artifact

Ramps and gives hasty Dragon threats

Jade Orb of Dragonkind

Jade Orb of Dragonkind

{2}{G}

Artifact

Ramps and grants protective hexproof to cast Dragons

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Perfect 5-color mana fixing for high-pip Dragons

Urza's Incubator

Urza's Incubator

{3}

Artifact

Significantly discounts high-cost Dragon threats

Card Draw

8 cards
Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Triggers reliable card draw on almost every Dragon cast

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Grants trample and draws cards as large Dragons enter

Temur Ascendancy

Temur Ascendancy

{G}{U}{R}

Enchantment

Gives haste to Dragons and draws cards on entry

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on massive Dragon power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Instant-speed burst draw scaling with big Dragons

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Continuous card advantage engine throughout the game

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to convert targeted Dragons into massive card advantage

Dragonborn Champion

Dragonborn Champion

{2}{R}{G}

Creature — Dragon Warrior

Draws cards whenever big combat damage is dealt

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier cheap, unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient spot exile removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible catch-all permanent removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear path for lethal swings

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Ultra-efficient damage-based mass board wipe

Crux of Fate

Crux of Fate

{3}{B}{B}

Sorcery

One-sided sweeper that destroys non-Dragon creatures

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant-speed exile for any nonland permanent

Beast Within

Beast Within

{2}{G}

Instant

Unconditional destruction for any problematic permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tucks any permanent into its owner's library

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe that bypasses indestructible

Threats/Wincons

26 cards
The Ur-Dragon

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Enormous finisher that draws cards and drops permanents for free

Scion of the Ur-Dragon

Scion of the Ur-Dragon

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Tutors specific Dragons into graveyard while copying their abilities

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

{3}{G}{U}{R}

Legendary Creature — Dragon Spirit

Duplicates every nontoken Dragon entering the battlefield

Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

Creates an exponentially growing army of 6/6 Dragon tokens

Scourge of Valkas

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

Direct damage burn scaling with total number of Dragons

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Fires damage equal to entering Dragons' power at any target

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Provides treasure ramp and extra mana efficiency

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Converts combat damage into piles of Treasure tokens

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Generates massive amounts of mana in combat step

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

Pumps the board and spawns 5/5 Dragons on every cast

Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Gives all attacking Dragons double strike for lethal strikes

Savage Ventmaw

Savage Ventmaw

{4}{R}{G}

Creature — Dragon

Generates six mana every time it attacks

Hellkite Courser

Hellkite Courser

{4}{R}{R}

Creature — Dragon

Pulls Tiamat from the command zone with haste

Dromoka, the Eternal

Dromoka, the Eternal

{3}{G}{W}

Legendary Creature — Dragon

Bolsters and grows the Dragon army on attack

Dragonlord Dromoka

Dragonlord Dromoka

{4}{G}{W}

Legendary Creature — Elder Dragon

Uncounterable lifelink beatstick that silences opponents on your turn

Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund

{4}{B}{R}{G}

Legendary Creature — Dragon

Haste enabler that steals all Dragons on board

Bladewing the Risen

Bladewing the Risen

{3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Reanimates high-impact Dragons from the graveyard

Silumgar, the Drifting Death

Silumgar, the Drifting Death

{4}{U}{B}

Legendary Creature — Dragon

Hexproof threat that wipes opposing small creatures during attacks

Balefire Dragon

Balefire Dragon

{5}{R}{R}

Creature — Dragon

One-sided creature sweeper upon connecting with an opponent

Bonehoard Dracosaur

Bonehoard Dracosaur

{3}{R}{R}

Creature — Dinosaur Dragon

Impulse card advantage and token creation each upkeep

Ancient Copper Dragon

Ancient Copper Dragon

{4}{R}{R}

Creature — Elder Dragon

Rolls d20 on combat hit to produce up to 20 Treasures

Ancient Silver Dragon

Ancient Silver Dragon

{6}{U}{U}

Creature — Elder Dragon

Draws massive piles of cards on combat damage

Ancient Gold Dragon

Ancient Gold Dragon

{5}{W}{W}

Creature — Elder Dragon

Spawns a huge wave of flying Faerie Dragons

Wrathful Red Dragon

Wrathful Red Dragon

{3}{R}{R}

Creature — Dragon

Turns incoming board damage into retaliatory face damage

Dragon Broodmother

Dragon Broodmother

{2}{R}{R}{R}{G}

Creature — Dragon

Generates flying devour tokens on each player's upkeep

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Deals massive divided damage on every attack

Utility

6 cards
Dragon Tempest

Dragon Tempest

{1}{R}

Enchantment

Grants flying creatures haste and deals burst damage on entry

Monster Manual // Zoological Study

Monster Manual // Zoological Study

{3}{G} // {2}{G}

Artifact — Book // Sorcery — Adventure

Cheats expensive Dragons directly onto the battlefield

Sneak Attack

Sneak Attack

{3}{R}

Enchantment

Enables explosive turns by dropping tutored Dragons for one mana

Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

{1}{U}{R}

Legendary Creature — Human Shaman

Cost reducer that copies the strongest Dragon entering each turn

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces Dragon casting costs and filters the top of library

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects key Dragons and gives immediate haste

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.