Tiamat

Art by Chris Rahn

Commander deckBGRUW

Tiamat

Ramp aggressively into 5-color mana to cast Tiamat, tutor the most devastating Dragon package for the situation, and overwhelm opponents with massive flying threats.

$671.36for all 100 cards at today’s prices
Built Sep 22, 2026115 views

Asked for“Tiamat all dragon deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
8
17
4
9
9
12
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp19
Card draw11
Interaction17
↳ board wipes6
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 9U 10B 11R 45G 30
37lands · rule of thumb 35–38
4.44average mana value (nonland)
$671.36whole deck, today

The list

Commander

1
Tiamat

Tiamat

2WUBRG

Legendary Creature — Dragon God

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Fixes any color in a 5-color deck

Farseek

Farseek

1G

Sorcery

Searches for typed dual lands to fix 5-color mana

Nature's Lore

Nature's Lore

1G

Sorcery

Puts an untapped Forest or shock land directly into play

Cultivate

Cultivate

2G

Sorcery

Reliable land ramp and hand fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Dual land fetch for ramp and color fixing

Dragon's Hoard

Dragon's Hoard

3

Artifact

Fixes colors and draws extra cards off Dragons entering

Orb of Dragonkind

Orb of Dragonkind

1R

Artifact

Mana rock tailored to casting Dragons that can dig for more Dragons

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

2R

Artifact

Ramps and gives hasty Dragon threats

Jade Orb of Dragonkind

Jade Orb of Dragonkind

2G

Artifact

Ramps and grants protective hexproof to cast Dragons

Chromatic Lantern

Chromatic Lantern

3

Artifact

Perfect 5-color mana fixing for high-pip Dragons

Urza's Incubator

Urza's Incubator

3

Artifact

Significantly discounts high-cost Dragon threats

Card Draw

8
Elemental Bond

Elemental Bond

2G

Enchantment

Triggers reliable card draw on almost every Dragon cast

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Grants trample and draws cards as large Dragons enter

Temur Ascendancy

Temur Ascendancy

GUR

Enchantment

Gives haste to Dragons and draws cards on entry

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Refills hand based on massive Dragon power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed burst draw scaling with big Dragons

Rhystic Study

Rhystic Study

2U

Enchantment

Continuous card advantage engine throughout the game

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet to convert targeted Dragons into massive card advantage

Dragonborn Champion

Dragonborn Champion

2RG

Creature — Dragon Warrior

Draws cards whenever big combat damage is dealt

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier cheap, unconditional creature exile

Path to Exile

Path to Exile

W

Instant

Efficient spot exile removal

Assassin's Trophy

Assassin's Trophy

BG

Instant

Flexible catch-all permanent removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe to clear path for lethal swings

Blasphemous Act

Blasphemous Act

8R

Sorcery

Ultra-efficient damage-based mass board wipe

Crux of Fate

Crux of Fate

3BB

Sorcery

One-sided sweeper that destroys non-Dragon creatures

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Instant-speed exile for any nonland permanent

Beast Within

Beast Within

2G

Instant

Unconditional destruction for any problematic permanent

Chaos Warp

Chaos Warp

2R

Instant

Tucks any permanent into its owner's library

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe that bypasses indestructible

Threats/Wincons

26
The Ur-Dragon

The Ur-Dragon

4WUBRG

Legendary Creature — Dragon Avatar

Enormous finisher that draws cards and drops permanents for free

Scion of the Ur-Dragon

Scion of the Ur-Dragon

WUBRG

Legendary Creature — Dragon Avatar

Tutors specific Dragons into graveyard while copying their abilities

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

3GUR

Legendary Creature — Dragon Spirit

Duplicates every nontoken Dragon entering the battlefield

Utvara Hellkite

Utvara Hellkite

6RR

Creature — Dragon

Creates an exponentially growing army of 6/6 Dragon tokens

Scourge of Valkas

Scourge of Valkas

2RRR

Creature — Dragon

Direct damage burn scaling with total number of Dragons

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Fires damage equal to entering Dragons' power at any target

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Provides treasure ramp and extra mana efficiency

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Converts combat damage into piles of Treasure tokens

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

Generates massive amounts of mana in combat step

Lathliss, Dragon Queen

Lathliss, Dragon Queen

4RR

Legendary Creature — Dragon

Pumps the board and spawns 5/5 Dragons on every cast

Atarka, World Render

Atarka, World Render

5RG

Legendary Creature — Dragon

Gives all attacking Dragons double strike for lethal strikes

Savage Ventmaw

Savage Ventmaw

4RG

Creature — Dragon

Generates six mana every time it attacks

Hellkite Courser

Hellkite Courser

4RR

Creature — Dragon

Pulls Tiamat from the command zone with haste

Dromoka, the Eternal

Dromoka, the Eternal

3GW

Legendary Creature — Dragon

Bolsters and grows the Dragon army on attack

Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

Uncounterable lifelink beatstick that silences opponents on your turn

Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund

4BRG

Legendary Creature — Dragon

Haste enabler that steals all Dragons on board

Bladewing the Risen

Bladewing the Risen

3BBRR

Legendary Creature — Zombie Dragon

Reanimates high-impact Dragons from the graveyard

Silumgar, the Drifting Death

Silumgar, the Drifting Death

4UB

Legendary Creature — Dragon

Hexproof threat that wipes opposing small creatures during attacks

Balefire Dragon

Balefire Dragon

5RR

Creature — Dragon

One-sided creature sweeper upon connecting with an opponent

Bonehoard Dracosaur

Bonehoard Dracosaur

3RR

Creature — Dinosaur Dragon

Impulse card advantage and token creation each upkeep

Ancient Copper Dragon

Ancient Copper Dragon

4RR

Creature — Elder Dragon

Rolls d20 on combat hit to produce up to 20 Treasures

Ancient Silver Dragon

Ancient Silver Dragon

6UU

Creature — Elder Dragon

Draws massive piles of cards on combat damage

Ancient Gold Dragon

Ancient Gold Dragon

5WW

Creature — Elder Dragon

Spawns a huge wave of flying Faerie Dragons

Wrathful Red Dragon

Wrathful Red Dragon

3RR

Creature — Dragon

Turns incoming board damage into retaliatory face damage

Dragon Broodmother

Dragon Broodmother

2RRRG

Creature — Dragon

Generates flying devour tokens on each player's upkeep

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Deals massive divided damage on every attack

Utility

6
Dragon Tempest

Dragon Tempest

1R

Enchantment

Grants flying creatures haste and deals burst damage on entry

Monster Manual // Zoological Study

Monster Manual // Zoological Study

3G // 2G

Artifact — Book // Sorcery — Adventure

Cheats expensive Dragons directly onto the battlefield

Sneak Attack

Sneak Attack

3R

Enchantment

Enables explosive turns by dropping tutored Dragons for one mana

Sarkhan, Soul Aflame

Sarkhan, Soul Aflame

1UR

Legendary Creature — Human Shaman

Cost reducer that copies the strongest Dragon entering each turn

Herald's Horn

Herald's Horn

3

Artifact

Reduces Dragon casting costs and filters the top of library

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects key Dragons and gives immediate haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.