Tiamat

Art by Chris Rahn

Commander deckBGRUW

Tiamat

Ramp quickly into five colors to cast Tiamat, tutoring for a lethal combination of dragons to overwhelm opponents with flying power and haste.

$690.93for all 100 cards at today’s prices
Built Jun 12, 202676 views

Asked for“Tiamat commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

5
9
15
4
9
7
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw14
Interaction14
↳ board wipes5
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 10U 13B 10R 30G 30
40lands · rule of thumb 35–38
4.22average mana value (nonland)
$690.93whole deck, today

The list

Commander

1
Tiamat

Tiamat

2WUBRG

Legendary Creature — Dragon God

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Essential color fixing and acceleration

Farseek

Farseek

1G

Sorcery

Finds non-basic lands for color fixing

Cultivate

Cultivate

2G

Sorcery

Reliable mana ramp and fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard ramp and land thinning

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land tutoring for fixing

Three Visits

Three Visits

1G

Sorcery

Functional reprint of Nature's Lore for consistency

Chromatic Lantern

Chromatic Lantern

3

Artifact

Perfect mana fixing for a five-color deck

Dragon's Hoard

Dragon's Hoard

3

Artifact

Ramp that doubles as card draw for dragons

Jade Orb of Dragonkind

Jade Orb of Dragonkind

2G

Artifact

Mana for dragons that provides hexproof protection

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

2R

Artifact

Mana for dragons that provides haste

Herald's Horn

Herald's Horn

3

Artifact

Reduces costs and provides card selection

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

Superior top-deck control and card advantage

Rhystic Study

Rhystic Study

2U

Enchantment

Puts immense pressure on opponents to draw cards

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Refills hand based on high-power dragons

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, life, and card draw on creature ETB

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Consistent draw for every dragon cast

Guardian Project

Guardian Project

3G

Enchantment

Draws a card for every non-token dragon

Kindred Discovery

Kindred Discovery

3UU

Enchantment

Massive draw engine whenever dragons attack

Stinging Study

Stinging Study

4B

Instant

Draws seven cards instantly for the five-mana commander

Ponder

Ponder

U

Sorcery

Early game selection to find land drops

Preordain

Preordain

U

Sorcery

Cheap selection and engine grease

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Best single-target creature removal

Path to Exile

Path to Exile

W

Instant

Efficient exiling at the cost of a land

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible exiling of any nonland permanent

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and game-winning tempo swing

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap and efficient board wipe for difficult board states

Toxic Deluge

Toxic Deluge

2B

Sorcery

Clears indestructible and high-toughness creatures

Assassin's Trophy

Assassin's Trophy

BG

Instant

Universal removal for any difficult permanent

Beast Within

Beast Within

2G

Instant

Flexible green answer for any permanent type

Generous Gift

Generous Gift

2W

Instant

Indispensable white catch-all removal

Utter End

Utter End

2WB

Instant

Reliable exile removal for nonland permanents

Threats/Wincons

20
The Ur-Dragon

The Ur-Dragon

4WUBRG

Legendary Creature — Dragon Avatar

Provides eminence cost reduction and a massive body

Scion of the Ur-Dragon

Scion of the Ur-Dragon

WUBRG

Legendary Creature — Dragon Avatar

Versatile tool that can transform into any dragon in the deck

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Generates massive amounts of treasure on combat damage

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Immediate impact and doubles treasure value

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Converts dragon ETBs into direct damage

Lathliss, Dragon Queen

Lathliss, Dragon Queen

4RR

Legendary Creature — Dragon

Generates extra 5/5 dragons for every dragon played

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

3GUR

Legendary Creature — Dragon Spirit

Doubles every non-token dragon that enters the battlefield

Hellkite Courser

Hellkite Courser

4RR

Creature — Dragon

Brings Tiamat out of the command zone for free with haste

Balefire Dragon

Balefire Dragon

5RR

Creature — Dragon

Reusable board wipe on a stick

Utvara Hellkite

Utvara Hellkite

6RR

Creature — Dragon

Quickly builds an unstoppable army of tokens

Ancient Silver Dragon

Ancient Silver Dragon

6UU

Creature — Elder Dragon

The ultimate card draw engine in the tribe

Ancient Copper Dragon

Ancient Copper Dragon

4RR

Creature — Elder Dragon

Explosive mana ramp through high treasure generation

Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

Protects your turn from counterspells and combat tricks

Atarka, World Render

Atarka, World Render

5RG

Legendary Creature — Dragon

Gives dragons double strike for lethal swings

Silumgar, the Drifting Death

Silumgar, the Drifting Death

4UB

Legendary Creature — Dragon

One-sided board wipe when dragons attack

Scourge of Valkas

Scourge of Valkas

2RRR

Creature — Dragon

Synergizes with Tiamat tutoring many dragons at once

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

Generates extreme mana during the combat phase

Rith, Liberated Primeval

Rith, Liberated Primeval

2RGW

Legendary Creature — Dragon

Provides protection and token generation for excess damage

Dromoka, the Eternal

Dromoka, the Eternal

3GW

Legendary Creature — Dragon

Bolsters the team when dragons attack

Bladewing the Risen

Bladewing the Risen

3BBRR

Legendary Creature — Zombie Dragon

Dragons' primary reanimation target

Utility

7
Temur Ascendancy

Temur Ascendancy

GUR

Enchantment

Gives haste and consistent card draw for large creatures

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Makes dragons uncounterable and provides haste

Asceticism

Asceticism

3GG

Enchantment

Provides mass hexproof and regeneration for the board

Crucible of Fire

Crucible of Fire

3R

Enchantment

Static +3/+3 buff to all dragons

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects the commander or key dragons while giving haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Essential protection and haste enabler

Fist of Suns

Fist of Suns

3

Artifact

Alternative casting cost for expensive high-cmc dragons

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.