Tiamat art

Art by Tyler Jacobson

Saved commander deck

Tiamat

Ramp quickly into five colors to cast Tiamat, tutoring for a lethal combination of dragons to overwhelm opponents with flying power and haste.

100 cards$695.11 totalJun 12, 20267 views

Prompt: Tiamat commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tiamat

Tiamat

{2}{W}{U}{B}{R}{G}

Legendary Creature — Dragon God

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing and acceleration

Farseek

Farseek

{1}{G}

Sorcery

Finds non-basic lands for color fixing

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable mana ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard ramp and land thinning

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land tutoring for fixing

Three Visits

Three Visits

{1}{G}

Sorcery

Functional reprint of Nature's Lore for consistency

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Perfect mana fixing for a five-color deck

Dragon's Hoard

Dragon's Hoard

{3}

Artifact

Ramp that doubles as card draw for dragons

Jade Orb of Dragonkind

Jade Orb of Dragonkind

{2}{G}

Artifact

Mana for dragons that provides hexproof protection

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

{2}{R}

Artifact

Mana for dragons that provides haste

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces costs and provides card selection

Card Draw

10 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Superior top-deck control and card advantage

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Puts immense pressure on opponents to draw cards

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on high-power dragons

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides mana, life, and card draw on creature ETB

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Consistent draw for every dragon cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws a card for every non-token dragon

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Massive draw engine whenever dragons attack

Stinging Study

Stinging Study

{4}{B}

Instant

Draws seven cards instantly for the five-mana commander

Ponder

Ponder

{U}

Sorcery

Early game selection to find land drops

Preordain

Preordain

{U}

Sorcery

Cheap selection and engine grease

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exiling at the cost of a land

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible exiling of any nonland permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and game-winning tempo swing

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap and efficient board wipe for difficult board states

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Clears indestructible and high-toughness creatures

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Universal removal for any difficult permanent

Beast Within

Beast Within

{2}{G}

Instant

Flexible green answer for any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

Indispensable white catch-all removal

Utter End

Utter End

{2}{W}{B}

Instant

Reliable exile removal for nonland permanents

Threats/Wincons

20 cards
The Ur-Dragon

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Provides eminence cost reduction and a massive body

Scion of the Ur-Dragon

Scion of the Ur-Dragon

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Versatile tool that can transform into any dragon in the deck

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Generates massive amounts of treasure on combat damage

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Immediate impact and doubles treasure value

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Converts dragon ETBs into direct damage

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

Generates extra 5/5 dragons for every dragon played

Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

{3}{G}{U}{R}

Legendary Creature — Dragon Spirit

Doubles every non-token dragon that enters the battlefield

Hellkite Courser

Hellkite Courser

{4}{R}{R}

Creature — Dragon

Brings Tiamat out of the command zone for free with haste

Balefire Dragon

Balefire Dragon

{5}{R}{R}

Creature — Dragon

Reusable board wipe on a stick

Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

Quickly builds an unstoppable army of tokens

Ancient Silver Dragon

Ancient Silver Dragon

{6}{U}{U}

Creature — Elder Dragon

The ultimate card draw engine in the tribe

Ancient Copper Dragon

Ancient Copper Dragon

{4}{R}{R}

Creature — Elder Dragon

Explosive mana ramp through high treasure generation

Dragonlord Dromoka

Dragonlord Dromoka

{4}{G}{W}

Legendary Creature — Elder Dragon

Protects your turn from counterspells and combat tricks

Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Gives dragons double strike for lethal swings

Silumgar, the Drifting Death

Silumgar, the Drifting Death

{4}{U}{B}

Legendary Creature — Dragon

One-sided board wipe when dragons attack

Scourge of Valkas

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

Synergizes with Tiamat tutoring many dragons at once

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Generates extreme mana during the combat phase

Rith, Liberated Primeval

Rith, Liberated Primeval

{2}{R}{G}{W}

Legendary Creature — Dragon

Provides protection and token generation for excess damage

Dromoka, the Eternal

Dromoka, the Eternal

{3}{G}{W}

Legendary Creature — Dragon

Bolsters the team when dragons attack

Bladewing the Risen

Bladewing the Risen

{3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Dragons' primary reanimation target

Utility

7 cards
Temur Ascendancy

Temur Ascendancy

{G}{U}{R}

Enchantment

Gives haste and consistent card draw for large creatures

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Makes dragons uncounterable and provides haste

Asceticism

Asceticism

{3}{G}{G}

Enchantment

Provides mass hexproof and regeneration for the board

Crucible of Fire

Crucible of Fire

{3}{R}

Enchantment

Static +3/+3 buff to all dragons

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander or key dragons while giving haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection and haste enabler

Fist of Suns

Fist of Suns

{3}

Artifact

Alternative casting cost for expensive high-cmc dragons

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.