Thromok the Insatiable

Art by Terese Nielsen

Commander deckGR

Thromok the Insatiable

Swarms the board with tokens to feed Thromok's quadratic Devour ability, then immediately grants him haste, trample, or fling effects to eliminate opponents in a single swing.

$160.17for all 100 cards at today’s prices
Built Nov 9, 202638 views

Asked for“Thromok, Ramp, Haste, Trample One shot hellion. Get in there”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
16
13
10
8
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw9
Interaction13
↳ board wipes4
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 31G 49
38lands · rule of thumb 35–38
3.30average mana value (nonland)
$160.17whole deck, today

The list

Commander

1
Thromok the Insatiable

Thromok the Insatiable

3RG

Legendary Creature — Hellion

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Gruul Signet

Gruul Signet

2

Artifact

provides consistent red and green mana acceleration

Farseek

Farseek

1G

Sorcery

fetches mountain or forest duals to the battlefield

Nature's Lore

Nature's Lore

1G

Sorcery

puts an untapped forest onto the battlefield

Three Visits

Three Visits

1G

Sorcery

efficient untapped land ramp spell

Rampant Growth

Rampant Growth

1G

Sorcery

classic early-game mana ramp

Cultivate

Cultivate

2G

Sorcery

develops mana and guarantees a land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

smooths land drops and accelerates mana

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

fetches two untapped forests for explosive mid-game turns

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

chump blocker that ramps or serves as Devour fodder

Goblin Anarchomancer

Goblin Anarchomancer

RG

Creature — Goblin Shaman

reduces cost of red and green spells

Card Draw

9
Greater Good

Greater Good

2GG

Enchantment

draws massive amounts of cards by sacrificing a gigantic Thromok

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Thromok's immense power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed card draw scaling with Thromok's power

Life's Legacy

Life's Legacy

1G

Sorcery

cheap burst card draw off Thromok

Harmonize

Harmonize

2GG

Sorcery

straightforward burst card advantage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws a card for each creature in the token swarm

Skullclamp

Skullclamp

1

Artifact — Equipment

turns small 1/1 tokens into continuous card draw

Hunter's Insight

Hunter's Insight

2G

Instant

draws cards equal to combat damage dealt by Thromok

Momentous Fall

Momentous Fall

2GG

Instant

instant-speed response to removal that yields tons of cards and life

Removal

10
Beast Within

Beast Within

2G

Instant

flexible removal for any permanent

Chaos Warp

Chaos Warp

2R

Instant

unconditional tuck removal for difficult problem permanents

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient sweeper for crowded boards

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient artifact or enchantment removal

Vandalblast

Vandalblast

R

Sorcery

blows up key artifacts or one-sidedly wipes opponents' mana rocks

Hull Breach

Hull Breach

RG

Sorcery

two-for-one artifact and enchantment destruction

Decimate

Decimate

2RG

Sorcery

blows up four different permanent types at once

Krosan Grip

Krosan Grip

2G

Instant

split second removal that prevents counterplay

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

clears all opposing boards and damages players based on Thromok's power

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

spot burn or one-sided creature sweeper

Threats/Wincons

20
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

produces an army of plant tokens to feed Devour

Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly creates dozens of insects to fuel a massive Devour

Krenko, Mob Boss

Krenko, Mob Boss

2RR

Legendary Creature — Goblin Warrior

exponentially creates goblin fodder

Siege-Gang Commander

Siege-Gang Commander

3RR

Creature — Goblin

comes with three goblins and provides reach

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

produces a saproling on every player's turn

Mycoloth

Mycoloth

3GG

Creature — Fungus

scales token generation each upkeep to feed Thromok

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

provides deathtouch flyers that double as Devour snacks

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

brings four squirrel tokens immediately on entry

Chancellor of the Forge

Chancellor of the Forge

4RRR

Creature — Phyrexian Giant

doubles creature count with hasty goblins

Dragon Broodmother

Dragon Broodmother

2RRRG

Creature — Dragon

makes flying dragon tokens on every single turn

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

doubles Thromok's power and gives him haste

Hordeling Outburst

Hordeling Outburst

1RR

Sorcery

efficient three-mana token generation

Dragon Fodder

Dragon Fodder

1R

Sorcery

cheap early fodder makers

Krenko's Command

Krenko's Command

1R

Sorcery

creates two bodies for two mana

Tempt with Vengeance

Tempt with Vengeance

XR

Sorcery

generates massive hasty elemental tokens based on mana invested

Sylvan Offering

Sylvan Offering

XG

Sorcery

creates huge swarms of elves and treefolks

Fungal Sprouting

Fungal Sprouting

3G

Sorcery

creates saprolings equal to Thromok's monstrous power

Awakening Zone

Awakening Zone

2G

Enchantment

steady stream of Eldrazi Spawn for ramp or devour

Goblin Assault

Goblin Assault

2R

Enchantment

provides a free goblin each turn

Parallel Lives

Parallel Lives

3G

Enchantment

doubles all token production to multiply Devour stacks

Utility

10
Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

makes Thromok uncounterable and gives haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud for immediate one-shot attacks

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Thromok with hexproof while enabling haste

Anger

Anger

3R

Creature — Incarnation

grants passive haste to all creatures while in the graveyard

Fires of Yavimaya

Fires of Yavimaya

1RG

Enchantment

enables haste for Thromok the turn he lands

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

cheap one-mana mass haste enabler

Fling

Fling

1R

Instant

hurls a hundred-power Thromok directly at an opponent's face

Soul's Fire

Soul's Fire

2R

Instant

deals lethal damage equal to Thromok's power without sacrificing him

Rancor

Rancor

G

Enchantment — Aura

cheap recurring trample enabler to guarantee damage punches through

Brawn

Brawn

3G

Creature — Incarnation

gives Thromok trample from the graveyard

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.