Thrasios, Triton Hero art

Art by Josu Hernaiz

Saved commander deck

Thrasios, Triton Hero

Leverage a low mana curve and efficient ramp to activate Thrasios repeatedly, generating massive card advantage and winning through incremental value and control.

100 cards$269.53 totalApr 22, 20263 views

Prompt: A $300 Thrasios, Triton Hero commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.

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Commander

1 cards
Thrasios, Triton Hero

Thrasios, Triton Hero

{G}{U}

Legendary Creature — Merfolk Wizard

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Highly efficient color fixing

Simic Signet

Simic Signet

{2}

Artifact

Standard budget-friendly ramp

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Cheap mana rock that enters untapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a forest into play untapped for efficiency

Farseek

Farseek

{1}{G}

Sorcery

Essential color fixing for simic decks

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest tutoring to the battlefield

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Budget ramp that provides a block

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Premier mana dork for fast starts

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Cheap turn 1 acceleration

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Consistent turn 1 ramp

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Redundant turn 1 mana dork

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Very efficient mana acceleration on a land

Card Draw

12 cards
Ponder

Ponder

{U}

Sorcery

Top-tier cantrip to smooth out early draws

Preordain

Preordain

{U}

Sorcery

Efficient card selection and setup

Brainstorm

Brainstorm

{U}

Instant

Synergizes with shuffle effects from ramp

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Incremental value from every land drop

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

Explosive card draw and extra land plays

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for playing mana dorks and creatures

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards playing interaction on opponents' turns

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

Provides free spells or card draw every turn

Frantic Search

Frantic Search

{2}{U}

Instant

Card filtering that preserves mana for Thrasios

Growth Spiral

Growth Spiral

{G}{U}

Instant

Instant-speed ramp and card draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent instant-speed card advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

Incredible early-game card draw engine

Removal

12 cards
Counterspell

Counterspell

{U}{U}

Instant

The gold standard for interactive spells

Negate

Negate

{1}{U}

Instant

Cheap protection against non-creature threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

Budget-friendly hard counter that replaces itself

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Extremely efficient spell piercer

Beast Within

Beast Within

{2}{G}

Instant

Versatile removal for any permanent type

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Low-mana creature removal

Pongify

Pongify

{U}

Instant

Redundant efficient creature removal

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles creatures to deal with death triggers

Nature's Claim

Nature's Claim

{G}

Instant

The most efficient artifact/enchantment removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes commanders while drawing a card

Resculpt

Resculpt

{1}{U}

Instant

Versatile exile for creatures or artifacts

Stubborn Denial

Stubborn Denial

{U}

Instant

Efficient protection for high-value engines

Threats/Wincons

17 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Finish the game with a massive board state

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Converts lands into 4/4 tokens consistently

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard-to-remove threat that draws cards

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token growth in the late game

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

Scaling threat that refills your hand

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Inevitable threat that controls the board

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows Thrasios activations on every single turn

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recurs key pieces to maintain engine value

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

Recursive threat that scales with lands

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Generates mana for activations or lifegain

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Grows larger while providing clue tokens

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Massive beater that triggers all landfall engines

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Turns land drops into theft-based removal

Nissa, Who Shakes the World

Nissa, Who Shakes the World

{3}{G}{G}

Legendary Planeswalker — Nissa

Doubles mana for Thrasios and pressures life

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget-friendly finisher for dork-heavy boards

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Puts the table on a clock with card draw

Murkfiend Liege

Murkfiend Liege

{2}{G/U}{G/U}{G/U}

Creature — Horror

Budget alternative to untap creatures for activations

Utility

8 cards
Training Grounds

Training Grounds

{U}

Enchantment

Makes Thrasios's activation extremely cheap

Biomancer's Familiar

Biomancer's Familiar

{G}{U}

Creature — Mutant

Creature-based activation cost reduction

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects engine pieces from targeted removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Essential protection for utility creatures

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Ensures land drops from the graveyard

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

Consistent token generation for defense

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Creature-based utility removal

Noxious Revival

Noxious Revival

{G/P}

Instant

Free recursion for any key card

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.