Thranduil the Strategist art

Art by Justyna Dura

Saved commander deck

Thranduil the Strategist

Trigger landfall to flood the board with Elf tokens that tap for green or blue mana, then funnel that massive mana engine into game-ending overruns and card-drawing powerhouses.

100 cards$626.21 totalSep 30, 202630 views

Prompt: Thranduil the Strategist commander deck

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Commander

1 cards
Thranduil the Strategist

Thranduil the Strategist

{3}{G}{U}

Legendary Creature — Elf Noble

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Farseek

Farseek

{1}{G}

Sorcery

searches up dual-typed lands for landfall triggers

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

untapped land ramp to trigger landfall

Three Visits

Three Visits

{1}{G}

Sorcery

efficient land tutor to battlefield untapped

Cultivate

Cultivate

{2}{G}

Sorcery

provides an immediate landfall trigger and guarantees land drop next turn

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

land ramp and hand replenishment for landfall

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

fetches two Forests untapped for double landfall triggers

Harrow

Harrow

{2}{G}

Instant

instant-speed double landfall trigger

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

sacrifices a land to search two tapped lands for landfall

Crop Rotation

Crop Rotation

{G}

Instant

instant-speed land tutor for surprise landfall triggers

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards from casting elf creatures

Guardian Project

Guardian Project

{3}{G}

Enchantment

reliable draw engine on non-token creature entries

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

burst draw scaling with your wide elf board

Regal Force

Regal Force

{4}{G}{G}{G}

Creature — Elemental

draws cards equal to your green creatures on entry

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws equal to greatest power and casts a free spell

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

gains life and draws cards on every land drop

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

grants extra land drops and draws cards on landfall

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

continuous tax and card advantage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

exceptional early card selection and draw

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

triggers on elf entry and attacks for massive card draw

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile permanent removal at instant speed

Pongify

Pongify

{U}

Instant

cheap one-mana creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient instant-speed creature answer

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe blowout

Counterspell

Counterspell

{U}{U}

Instant

clean, unconditional stack interaction

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free protection spell while commander is in play

Nature's Claim

Nature's Claim

{G}

Instant

cost-effective artifact and enchantment removal

Reality Shift

Reality Shift

{1}{U}

Instant

exiles dangerous opposing creatures

Resculpt

Resculpt

{1}{U}

Instant

flexible exile for creatures and artifacts

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

scalable mass exile removal

Threats/Wincons

25 cards
Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation that synergizes with landfall

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates a wide army and pumps them with landfall

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

game-ending overrun effect for a wide board

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutors any creature and provides a massive game-ending buff

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

lethal infect overrun for token swarms

Ezuri, Renegade Leader

Ezuri, Renegade Leader

{1}{G}{G}

Legendary Creature — Elf Warrior

elf protector and repeatable overrun mana sink

Marwyn, the Nurturer

Marwyn, the Nurturer

{2}{G}

Legendary Creature — Elf Druid

grows with elf tokens and produces huge amounts of mana

Elvish Archdruid

Elvish Archdruid

{1}{G}{G}

Creature — Elf Druid

buffs all elves and taps for huge amounts of mana

Priest of Titania

Priest of Titania

{1}{G}

Creature — Elf Druid

generates massive green mana scaling with all elves in play

Imperious Perfect

Imperious Perfect

{2}{G}

Creature — Elf Warrior

elf lord that creates additional elves

Leaf-Crowned Visionary

Leaf-Crowned Visionary

{G}{G}

Creature — Elf Druid

pumps elves and draws cards off casting them

Lys Alana Huntmaster

Lys Alana Huntmaster

{2}{G}{G}

Creature — Elf Warrior

creates elf tokens whenever an elf is cast

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

allows two additional land drops each turn for triple landfall

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

plays lands from top of library and grants extra land drops

Exploration

Exploration

{G}

Enchantment

early-game extra land drops to trigger commander faster

Burgeoning

Burgeoning

{G}

Enchantment

triggers landfall on opponents' land drops

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

makes 4/4 Beasts on landfall to complement elf swarms

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

generates mana on landfall to chain multiple spells

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

creates Treasure or Food on landfall triggers

Allosaurus Shepherd

Allosaurus Shepherd

{G}

Creature — Elf Shaman

protects green spells and provides an elf-pump win condition

Galadhrim Ambush

Galadhrim Ambush

{3}{G}

Instant

fog effect that creates an elf token for each attacking creature

Elvish Warmaster

Elvish Warmaster

{1}{G}

Creature — Elf Warrior

creates elves on entry and features a late-game overrun mana sink

Staff of Domination

Staff of Domination

{3}

Artifact

combo mana sink that draws the deck with high-mana elves

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

{6}{G}{G}

Legendary Creature — Human Druid

provides an overrun buff every combat to close games

Joraga Warcaller

Joraga Warcaller

{G}

Creature — Elf Warrior

kicked elf lord that scales heavily with large mana output

Utility

6 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your board and commander from sweepers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives commander and elves haste and protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives commander hexproof and haste

Intruder Alarm

Intruder Alarm

{2}{U}

Enchantment

untaps all mana dorks whenever a landfall token enters

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

allows freshly created elf tokens to tap for mana immediately

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps all lands and mana-producing elves each opponent's turn

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.