Thranduil, Sindarin Liege // Silvan Rally

Art by Justyna Dura

Commander deckGU

Thranduil, Sindarin Liege // Silvan Rally

Accelerate land drops to trigger Thranduil's landfall ability, generating an army of Elf tokens buffed by Elf lords and overrun effects.

$479.78for all 100 cards at today’s prices
Built Sep 22, 202692 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
18
16
11
6
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp21
Card draw14
Interaction10
↳ board wipes1
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 13G 66
37lands · rule of thumb 35–38
3.27average mana value (nonland)
$479.78whole deck, today

The list

Commander

1
Thranduil, Sindarin Liege // Silvan Rally

Thranduil, Sindarin Liege // Silvan Rally

2GUGU // 1GUGU

Legendary Creature — Elf Noble // Sorcery — Adventure

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana colored ramp

Simic Signet

Simic Signet

2

Artifact

Fixes and ramps for both colors

Farseek

Farseek

1G

Sorcery

Puts a land onto the battlefield to trigger landfall

Nature's Lore

Nature's Lore

1G

Sorcery

Searches a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Untapped Forest ramp for landfall triggers

Rampant Growth

Rampant Growth

1G

Sorcery

Consistent early land ramp

Cultivate

Cultivate

2G

Sorcery

Ramps a land onto the board and fills hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Secures land drops and triggers landfall

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Fetches two Forests untapped for double landfall

Harrow

Harrow

2G

Instant

Instant-speed double landfall trigger

Roiling Regrowth

Roiling Regrowth

2G

Instant

Double landfall triggers at instant speed

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Elf creature that draws cards on creature casts

Guardian Project

Guardian Project

3G

Enchantment

Reliable nontoken creature card draw engine

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Draws cards and gains life on every land drop

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Provides extra land plays and draws off landfall

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Refills hand based on the wide Elf board

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards when Elf tokens connect with opponents

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw off tall creatures plus a free spell

Sylvan Library

Sylvan Library

1G

Enchantment

Topdeck manipulation and extra card draw

Kindred Discovery

Kindred Discovery

3UU

Enchantment

Massive card draw on Elf enters and attacks

Mystic Remora

Mystic Remora

U

Enchantment

Efficient early card advantage against opponents

Removal

10
Pongify

Pongify

U

Instant

Cheap instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

One-mana efficient creature answer

Beast Within

Beast Within

2G

Instant

Flexible permanent removal in green

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and tempo blowout

Counterspell

Counterspell

UU

Instant

Clean two-mana universal answer

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection counterspell with commander out

Negate

Negate

1U

Instant

Stops opposing board wipes and noncreature threats

Nature's Claim

Nature's Claim

G

Instant

Hyper-efficient artifact or enchantment removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Cantrip removal that neutralizes problem commanders

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Shuts down opposing threats and planeswalkers

Threats/Wincons

22
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Explosive token producer and landfall win condition

Scute Swarm

Scute Swarm

2G

Creature — Insect

Snowballing token army on every land drop

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Landfall generates 4/4 Beast beaters

Elvish Archdruid

Elvish Archdruid

1GG

Creature — Elf Druid

Buffs all Elves and taps for massive mana

Priest of Titania

Priest of Titania

1G

Creature — Elf Druid

Generates obscene mana with Thranduil's tokens

Marwyn, the Nurturer

Marwyn, the Nurturer

2G

Legendary Creature — Elf Druid

Grows with Elf tokens and produces huge mana

Imperious Perfect

Imperious Perfect

2G

Creature — Elf Warrior

Elf lord that makes additional Elf tokens

Canopy Tactician

Canopy Tactician

3G

Creature — Elf Warrior

Lord effect and massive mana generation for Elves

Leaf-Crowned Visionary

Leaf-Crowned Visionary

GG

Creature — Elf Druid

Elf lord that turns Elf spells into card draw

Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen

2GG

Legendary Creature — Elf Warrior

Elf lord providing stat buff and life gain

Ezuri, Renegade Leader

Ezuri, Renegade Leader

1GG

Legendary Creature — Elf Warrior

Elf protection and repeatable Overrun mana sink

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier game-ending finisher with a wide board

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

Infect overrun to close out the game quickly

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Pumps the entire army for lethal combat damage

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutors any creature and provides a game-ending buff

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles Thranduil's landfall token generation triggers

Parallel Lives

Parallel Lives

3G

Enchantment

Doubles all Elf tokens created by Thranduil

Doubling Season

Doubling Season

4G

Enchantment

Doubles token creation from landfall triggers

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Draws cards or buffs tokens when they enter

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Generates Badger tokens and scales with land count

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Massive creature that chains landfall triggers

Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

1G

Legendary Creature — Human Druid

Creates tokens and animates the team into lethal threats

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board of Elves from sweepers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection and haste enabler

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Grants two additional land plays each turn

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Plays lands off top of library and extra land drop

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Recurs lands from graveyard to trigger landfall

Crucible of Worlds

Crucible of Worlds

3

Artifact

Guarantees land drops from the graveyard

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Plays lands from graveyard and recurs permanents

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 18x

Basic Land — Forest

Basic land allocated from mana pip counts.