Thor, Guardian of Midgard

Art by Thanh Tuấn

Commander deckR

Thor, Guardian of Midgard

Maximize Thor's impulsive card advantage by triggering repeatable noncombat damage with pingers, burn spells, and damage multipliers, chaining spells until opponents are incinerated.

$349.36for all 100 cards at today’s prices
Built Sep 22, 202655 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

5
28
13
10
1
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw5
Interaction14
↳ board wipes7
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 66
38lands · rule of thumb 35–38
2.85average mana value (nonland)
$349.36whole deck, today

The list

Commander

1
Thor, Guardian of Midgard

Thor, Guardian of Midgard

3RR

Legendary Creature — God Warrior Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient untapped mana rock

Ruby Medallion

Ruby Medallion

2

Artifact

reduces the cost of all red spells

Mind Stone

Mind Stone

2

Artifact

mana rock that can cycle in late game

Thought Vessel

Thought Vessel

2

Artifact

two-mana rock with no maximum hand size bonus

Fire Diamond

Fire Diamond

2

Artifact

color-fixing ramp for mono-red

Jeska's Will

Jeska's Will

2R

Sorcery

explosive ritual mana and additional card impulse

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

2R

Legendary Creature — God // Legendary Artifact

refunds red mana on every spell cast to fuel storm turns

Runaway Steam-Kin

Runaway Steam-Kin

1R

Creature — Elemental

grows and bursts red mana when chaining red spells

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

generates massive post-combat mana based on noncombat damage dealt

Card Draw

8
Faithless Looting

Faithless Looting

R

Sorcery

cheap card filtering to sculpt the early hand

Light Up the Stage

Light Up the Stage

2R

Sorcery

spectacle cost is trivially enabled by noncombat pingers

Reckless Impulse

Reckless Impulse

1R

Sorcery

efficient two-mana impulse draw across two turns

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

redundant Reckless Impulse for card velocity

Valakut Exploration

Valakut Exploration

2R

Enchantment

impulse draw off land drops that deals noncombat burn when unused

Experimental Frenzy

Experimental Frenzy

3R

Enchantment

allows chaining spells directly off the top of the deck

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed velocity to find key burn pieces

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refuels hand while potentially dealing noncombat damage

Removal

10
Blasphemous Act

Blasphemous Act

8R

Sorcery

premier cheap red board wipe

Chaos Warp

Chaos Warp

2R

Instant

unconditional permanent removal in red

Chain Reaction

Chain Reaction

2RR

Sorcery

effective scaling creature sweeper

Vandalblast

Vandalblast

R

Sorcery

one-sided artifact wipe or spot removal

Abrade

Abrade

1R

Instant

flexible removal for creatures or problem artifacts

Lightning Bolt

Lightning Bolt

R

Instant

cheap spot removal that can also hit face to trigger Thor

Delayed Blast Fireball

Delayed Blast Fireball

1RR

Instant

synergizes heavily with impulse exile cast for massive one-sided damage

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

flexible spot removal or one-sided creature sweeper

Chandra's Incinerator

Chandra's Incinerator

5R

Creature — Elemental

turns face burn into creature and planeswalker removal

Starstorm

Starstorm

XRR

Instant

instant-speed scalable board wipe that can cycle

Threats/Wincons

25
Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

deals 2 noncombat damage to each opponent per spell cast

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

resilient blocker that pings each opponent on instant/sorcery cast

Thermo-Alchemist

Thermo-Alchemist

1R

Creature — Human Shaman

tap and untap pinger that burns opponents and triggers Thor

Erebor Flamesmith

Erebor Flamesmith

1R

Creature — Dwarf Artificer

pings each opponent whenever noncreature spells are cast

Kessig Flamebreather

Kessig Flamebreather

1R

Creature — Human Shaman

deals noncombat damage to each opponent on noncreature cast

Firebrand Archer

Firebrand Archer

1R

Creature — Human Archer

burns opponents whenever noncreature spells are cast

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

amplifies all red noncombat damage sources by two

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

doubles all noncombat damage dealt to opponents

City on Fire

City on Fire

5RRR

Enchantment

triples noncombat damage dealt by your sources

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

triples all damage dealt to massively amplify Thor triggers

Mechanized Warfare

Mechanized Warfare

1RR

Enchantment

adds additional damage to each red damage ping

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

indestructible damage source on creature ETB to trigger Thor

Impact Tremors

Impact Tremors

1R

Enchantment

consistent noncombat damage whenever creatures enter

Sulfuric Vortex

Sulfuric Vortex

1RR

Enchantment

continual noncombat upkeep damage that prevents lifegain

Roiling Vortex

Roiling Vortex

1R

Enchantment

steady upkeep burn and punishes free spells

Descent into Avernus

Descent into Avernus

2R

Enchantment

escalating noncombat burn and treasure generation for all players

Fanatic of Mogis

Fanatic of Mogis

3R

Creature — Minotaur Shaman

deals burst noncombat damage equal to devotion to red

Manabarbs

Manabarbs

3R

Enchantment

turns opponents' mana tapping into Thor card draw triggers

Acidic Soil

Acidic Soil

2R

Sorcery

burst noncombat burn punishing land counts across the table

Price of Progress

Price of Progress

1R

Instant

massive burst damage against multicolor mana bases

Flame Rift

Flame Rift

1R

Sorcery

cheap spell dealing 4 noncombat damage to each player

Grapeshot

Grapeshot

1R

Sorcery

converts high storm count into multiple Thor impulse triggers

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

creates treasures to maintain mana while storming off

Urabrask // The Great Work

Urabrask // The Great Work

2RR

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

pings on cast, generates red mana, and transforms into a win condition

Coruscation Mage

Coruscation Mage

1R

Creature — Otter Wizard

offering creature that deals noncombat burn on noncreature cast

Utility

8
Deflecting Swat

Deflecting Swat

2R

Instant

free protection for Thor while the commander is on board

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

hard counterspell in mono-red to protect win attempts

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives Thor hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost equip protection and haste for Thor

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

gives pingers deathtouch for board control and massive lifelink

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

free sacrifice outlet to direct noncombat damage at will

Underworld Breach

Underworld Breach

1R

Enchantment

enables mass recursion of burn and ramp spells from graveyard

Past in Flames

Past in Flames

3R

Sorcery

flashback enables second wave of burn spells and rituals

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.