Thor, Asgard's Avenger art

Art by Wayne Reynolds

Saved commander deck

Thor, Asgard's Avenger

Maximize Thor's static damage boost by deploying group slug, pingers, and multi-target burn spells that turn small, recurring damage instances into devastating lethal clocks.

100 cards$355.09 totalSep 22, 20266 views

Prompt: Thor, Asgard's Avenger commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Thor, Asgard's Avenger

Thor, Asgard's Avenger

{2}{R}{R}

Legendary Creature — God Warrior Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient red mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

reduces the cost of all red spells

Mind Stone

Mind Stone

{2}

Artifact

mana acceleration that cycles later

Thought Vessel

Thought Vessel

{2}

Artifact

unconditional two-mana rock

Fire Diamond

Fire Diamond

{2}

Artifact

reliable on-color ramp

Worn Powerstone

Worn Powerstone

{3}

Artifact

provides two generic mana for midgame plays

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

turns amplified damage into massive bursts of mana

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

refunds mana on cheap burn and spellcasting

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

explosive ritual mana and impulsive card draw

Card Draw

10 cards
Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

refuels hand while punishing hesitant opponents

Faithless Looting

Faithless Looting

{R}

Sorcery

early hand sculpting and graveyard utility

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

cheap impulse draw trivially enabled by ping damage

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

draws cards from land drops and burns unplayed spells

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

efficient two-mana impulse draw

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

redundant two-mana impulse draw

Khorvath's Fury

Khorvath's Fury

{4}{R}

Sorcery

wheels the table and deals amplified damage to foes

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

instant-speed card filtering

Big Score

Big Score

{3}{R}

Instant

discards excess cards for card advantage and treasures

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

creates treasures and draws two cards at instant speed

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile answer to any permanent type in red

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

flexible spot removal for any opposing nonland permanent

Abrade

Abrade

{1}{R}

Instant

flexible removal against artifacts or small creatures

Vandalblast

Vandalblast

{R}

Sorcery

one-sided board wipe against opposing artifact mana

Lightning Bolt

Lightning Bolt

{R}

Instant

cheap interaction that deals 4 damage with Thor

Grapeshot

Grapeshot

{1}{R}

Sorcery

each copy deals amplified damage to clear boards or burn players

End the Festivities

End the Festivities

{R}

Sorcery

deals doubled damage to all opponents and their boards

Starstorm

Starstorm

{X}{R}{R}

Instant

scalable instant-speed board wipe with cycling

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

premier high-damage sweeper for one mana

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

reliable board sweeper that scales with creature count

Threats/Wincons

25 cards
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

stacks with Thor to add 3 total damage per red source

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

doubles noncombat damage after Thor's bonus is applied

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

adds another flat damage increase to red sources

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

deals 3 damage to each opponent on every instant or sorcery

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

deals 2 damage to each opponent per cast with Thor

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

pings each opponent whenever noncreature spells are cast

Thermo-Alchemist

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

repeatable pinger that untaps on instant and sorcery casts

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

defensive blocker that chips every opponent continuously

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

triggers off all noncreature spells to pressure opponents

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

constant damage upkeep trigger and anti-lifegain tech

Sulfuric Vortex

Sulfuric Vortex

{1}{R}{R}

Enchantment

shuts off life gain while clocking the entire table

Manabarbs

Manabarbs

{3}{R}

Enchantment

turns every opponent's land tap into 2 damage

Spellshock

Spellshock

{2}{R}

Enchantment

punishes opponents for casting spells with boosted shocks

Rampaging Ferocidon

Rampaging Ferocidon

{2}{R}

Creature — Dinosaur

punishes creature-heavy strategies and prevents life gain

Harsh Mentor

Harsh Mentor

{1}{R}

Creature — Human Cleric

heavily taxes opposing activated abilities with amplified damage

Descent into Avernus

Descent into Avernus

{2}{R}

Enchantment

accelerates the game with escalating damage and treasures

Chandra, Awakened Inferno

Chandra, Awakened Inferno

{4}{R}{R}

Legendary Planeswalker — Chandra

emblems guarantee uncounterable, stacking amplified damage

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

provides card advantage, ramp, and direct damage

Fiery Confluence

Fiery Confluence

{2}{R}{R}

Sorcery

flexible burn that can deal amplified damage across multiple modes

Pyrohemia

Pyrohemia

{2}{R}{R}

Enchantment

activates repeatedly to clear tokens and burn opponents heavily

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

redirects damage into amplified hits directly at opponents

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

indestructible damage reflector that scales with board damage

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

triples all damage dealt by sources you control

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

triples all damage dealt to opponents and their permanents

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

flash damage doubler that closes out games unexpectedly

Utility

6 cards
Deflecting Swat

Deflecting Swat

{2}{R}

Instant

free protection spell to keep Thor on the battlefield

Bolt Bend

Bolt Bend

{3}{R}

Instant

redirects targeted removal away from key threats cheaply

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Thor hexproof and haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants shroud and free haste to protect your commander

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

gives pingers deathtouch and lifelink to stabilize life totals

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

provides lifelink and removes hexproof and indestructible from foes

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.