The Wise Mothman

Art by Chris Seaman

Commander deckBGU

The Wise Mothman

Mill cards from all players using rad counters and recurring mill effects, grow a massive board with +1/+1 counters triggered by nonland mills, and reanimate high-impact threats from populated graveyards.

$382.25for all 100 cards at today’s prices
Built Oct 18, 202656 views

Asked for“The wise Mothman With mill +1+1 counters and graveyard recursion”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
20
18
7
6
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw8
Interaction10
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 21B 23G 27
38lands · rule of thumb 35–38
2.87average mana value (nonland)
$382.25whole deck, today

The list

Commander

1
The Wise Mothman

The Wise Mothman

1BGU

Legendary Creature — Insect Mutant

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana rock.

Arcane Signet

Arcane Signet

2

Artifact

Flexible color-fixing mana ramp for Sultai.

Farseek

Farseek

1G

Sorcery

Searches for typed lands to fix three colors.

Cultivate

Cultivate

2G

Sorcery

Provides reliable mana acceleration and hand fixing.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Dual land fetch ramp stabilizing early turns.

Golgari Signet

Golgari Signet

2

Artifact

Two-mana color-fixing artifact.

Dimir Signet

Dimir Signet

2

Artifact

Efficient two-mana rock in Sultai colors.

Simic Signet

Simic Signet

2

Artifact

Reliable two-mana ramp and fixing.

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Rapidly scales mana production with +1/+1 counters.

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Taps for three mana once it gets a +1/+1 counter.

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

Consistent card advantage punishing opponent spells.

Inspiring Call

Inspiring Call

2G

Instant

Draws cards for modified creatures and protects them.

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Draws a card each time +1/+1 counters are placed on it.

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

Draws cards whenever creatures get counters placed on them.

Sultai Ascendancy

Sultai Ascendancy

BGU

Enchantment

Filters deck top while fueling the graveyard for recursion.

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage that stocks the graveyard.

Windfall

Windfall

2U

Sorcery

Refills your hand while discarding cards and enabling reanimation.

Drown in Dreams

Drown in Dreams

X2U

Instant

Scalable draw spell that simultaneously mills opponents.

Treasure Cruise

Treasure Cruise

7U

Sorcery

Cheap high-volume draw capitalizing on self-mill.

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional, versatile permanent removal.

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early-to-midgame threats.

Beast Within

Beast Within

2G

Instant

Instant-speed answer to any problematic permanent.

Putrefy

Putrefy

1BG

Instant

Flexible creature or artifact spot removal.

Drown in the Loch

Drown in the Loch

UB

Instant

Counterspell or creature removal enabled by opponent mill.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient sweeper that bypasses indestructible creatures.

Damnation

Damnation

2BB

Sorcery

Classic board wipe to reset threatening boards.

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Punches opponents whenever creatures are milled, die, or leave graves.

Counterspell

Counterspell

UU

Instant

Clean two-mana disruption against opposing game-winners.

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Cheap protection against noncreature spells.

Threats/Wincons

21
Mesmeric Orb

Mesmeric Orb

2

Artifact

Massive continuous mill engine triggering Mothman on untaps.

Altar of the Brood

Altar of the Brood

1

Artifact

Passive mill on every permanent entry triggering counters.

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

Burst mill that can mill half of all opponents' libraries.

Mindcrank

Mindcrank

2

Artifact

Turns combat damage into heavy mill to trigger Mothman.

Court of Cunning

Court of Cunning

1UU

Enchantment

Provides monarch and mills 10 cards per opponent on upkeep.

Ruin Crab

Ruin Crab

U

Creature — Crab

Efficient repeatable mill off each land drop.

Hedron Crab

Hedron Crab

U

Creature — Crab

Reliable early mill engine triggering off landfall.

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

Grows exponentially while milling opponents on every cast.

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

Massive self-mill dredge threat that enters huge with counters.

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

Game-ending beater scaled to all cards in all graveyards.

Hardened Scales

Hardened Scales

G

Enchantment

Amplifies all +1/+1 counters placed by Mothman's trigger.

Corpsejack Menace

Corpsejack Menace

2BG

Creature — Fungus

Doubles all +1/+1 counters placed on your creatures.

Winding Constrictor

Winding Constrictor

BG

Creature — Snake

Adds extra counters to creatures and extra rad counters to players.

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Increases counter placement and ramps mana based on power.

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles the number of +1/+1 counters put on creatures.

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Gives all creatures with +1/+1 counters unblockable.

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles all +1/+1 counters on attacking creatures.

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows with every spell cast and attacks as a massive trampler.

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows from card draw and replaces itself with islandwalk tokens.

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Alternate win condition fueled rapidly by Mothman's triggers.

Animate Dead

Animate Dead

1B

Enchantment — Aura

Cheap reanimation spell targeting any milled creature.

Utility

11
Reanimate

Reanimate

B

Sorcery

One-mana staple to steal the best creature milled anywhere.

Victimize

Victimize

2B

Sorcery

Sacrifices an expendable creature to reanimate two bombs.

Living Death

Living Death

3BB

Sorcery

Symmetrical board wipe and mass reanimation game-ender.

Dread Return

Dread Return

2BB

Sorcery

Reanimates a threat and can be flashbacked from the yard.

Breach the Multiverse

Breach the Multiverse

5BB

Sorcery

Mills ten cards from everyone and reanimates four creatures.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recovers any key card milled into your graveyard.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your counter-laden board from sweepers and removal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to The Wise Mothman.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Mothman with hexproof while enabling immediate attacks.

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves accrued +1/+1 counters whenever creatures die.

Six

Six

2G

Legendary Creature — Treefolk

Enables replaying permanents from graveyard using retrace.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.