The Wise Mothman art

Art by Sergei Leoluch Panin

Saved commander deck

The Wise Mothman

Leverage mill and draw triggers to scale creatures with +1/+1 counters while depleting opponents' libraries and generating value from radiation.

100 cards$528.07 totalMay 13, 20263 views

Prompt: build a draw/mill deck for vnwxt

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Commander

1 cards
The Wise Mothman

The Wise Mothman

{1}{B}{G}{U}

Legendary Creature — Insect Mutant

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple ramp

Arcane Signet

Arcane Signet

{2}

Artifact

essential color fixing

Simic Signet

Simic Signet

{2}

Artifact

mana ramp and fixing

Dimir Signet

Dimir Signet

{2}

Artifact

mana ramp and fixing

Golgari Signet

Golgari Signet

{2}

Artifact

mana ramp and fixing

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

efficient speed ramp

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

efficient speed ramp

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

efficient speed ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

versatile color fixing

Cultivate

Cultivate

{2}{G}

Sorcery

land advantage

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

land advantage

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

cheap draw and deck manipulation

Ponder

Ponder

{U}

Sorcery

cheap selection

Windfall

Windfall

{2}{U}

Sorcery

refills hand and mills opponents

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

passive card advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

early game card engine

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

draw and graveyard filler

Frantic Search

Frantic Search

{2}{U}

Instant

free draw and discard

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

efficient long-term draw

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

divination on a stick

Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

draws cards from +1/+1 counters

Danny Pink

Danny Pink

{3}{U}

Legendary Creature — Human Soldier Advisor

draws when creatures get counters

Bred for the Hunt

Bred for the Hunt

{1}{G}{U}

Enchantment

reward for attacking with counters

Removal

12 cards
Drown in the Loch

Drown in the Loch

{U}{B}

Instant

versatile counter or kill spell

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

enchantment removal in black

Beast Within

Beast Within

{2}{G}

Instant

universal removal

Reality Shift

Reality Shift

{1}{U}

Instant

exiles creatures and mills slightly

Pongify

Pongify

{U}

Instant

efficient creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient creature destruction

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

flexible permanent removal

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

premier bounce wipe

Swan Song

Swan Song

{U}

Instant

cheap interaction

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

efficient counterspell

Counterspell

Counterspell

{U}{U}

Instant

reliable interaction

Threats/Wincons

15 cards
Nighthowler

Nighthowler

{1}{B}{B}

Enchantment Creature — Horror

scales with full graveyards

Consuming Aberration

Consuming Aberration

{3}{U}{B}

Creature — Horror

massive body that mills on casts

Mindcrank

Mindcrank

{2}

Artifact

converts damage into mill

Bruvac the Grandiloquent

Bruvac the Grandiloquent

{2}{U}

Legendary Creature — Human Advisor

doubles all mill effects

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

burns opponents when cards leave libraries

Zellix, Sanity Flayer

Zellix, Sanity Flayer

{2}{U}

Legendary Creature — Horror

creates tokens from mill events

Phenax, God of Deception

Phenax, God of Deception

{3}{U}{B}

Legendary Enchantment Creature — God

turns high toughness into mill potential

Ruin Crab

Ruin Crab

{U}

Creature — Crab

consistent landfall mill

Hedron Crab

Hedron Crab

{U}

Creature — Crab

consistent landfall mill

Maddening Cacophony

Maddening Cacophony

{1}{U}

Sorcery

massive library destruction

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

constant mill for all players

Court of Cunning

Court of Cunning

{1}{U}{U}

Enchantment

monarch and heavy mill

Sphinx's Tutelage

Sphinx's Tutelage

{2}{U}

Enchantment

mills when you draw

Teferi's Tutelage

Teferi's Tutelage

{2}{U}

Enchantment

mills when you draw

Psychic Corrosion

Psychic Corrosion

{2}{U}

Enchantment

mills everyone when you draw

Utility

12 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recursion from graveyard

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

plays lands from the graveyard

Hardened Scales

Hardened Scales

{G}

Enchantment

amplifies counter generation

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

amplifies counters and radiation

Radstorm

Radstorm

{3}{U}

Instant

proliferates based on storm count

The Ozolith

The Ozolith

{1}

Legendary Artifact

saves counters from dying creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protection and haste

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

doubles counters on permanents

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

proliferate on landfall

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles mothman triggers

Propaganda

Propaganda

{2}{U}

Enchantment

defensive pillowfort

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.