The Whizzer, Classic Speedster art

Art by Julian Totino Tedesco

Saved commander deck

The Whizzer, Classic Speedster

Capitalize on The Whizzer's innate haste and first strike by strapping on deadly equipment, deathtouch, and damage multipliers to swiftly eliminate opponents with lethal combat damage and extra attack phases.

100 cards$609.58 totalSep 27, 202625 views

Prompt: The Whizzer, Classic Speedster commander deck

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Commander

1 cards
The Whizzer, Classic Speedster

The Whizzer, Classic Speedster

{3}{R}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana colored rock.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Cost reduction for all red spells.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that cycles in the late game.

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock with hand size utility.

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent red mana rock.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Helps power out high-cost equipment and extra combat spells.

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Colorless mana rock that turns permanents into artifacts for red removal.

Treasonous Ogre

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Converts life directly into explosive bursts of red mana.

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Generates massive red mana after hefty combat damage steps.

Card Draw

10 cards
Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual and impulse card advantage in one spell.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels a depleted aggressive hand.

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Efficient impulsive draw easily enabled by haste attacks.

Faithless Looting

Faithless Looting

{R}

Sorcery

Smooths out early draws and equipment setups.

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Triggers reliable card selection upon combat damage to players.

Tome of Legends

Tome of Legends

{2}

Artifact — Book

Accumulates page counters quickly whenever your commander attacks.

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Provides extra card velocity off land drops.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Creates Treasure tokens and turns them into card advantage.

Endless Atlas

Endless Atlas

{2}

Artifact

Steady card draw engine in a mono-red deck.

Demand Answers

Demand Answers

{1}{R}

Instant

Instant-speed draw that can sacrifice spare Treasures or artifacts.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red answer to any permanent type, especially enchantments.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier cheap red board wipe when the board gets crowded.

Vandalblast

Vandalblast

{R}

Sorcery

Targeted artifact removal or a one-sided blowout overload.

Abrade

Abrade

{1}{R}

Instant

Flexible cheap answer to problematic small creatures or artifacts.

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Unconditional nonland permanent spot removal.

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Hard counterspell in red to protect vital plays or combat steps.

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection spell to redirect opposing removal away from your commander.

Bolt Bend

Bolt Bend

{3}{R}

Instant

Budget-friendly redirect easily reduced by high-power attackers.

Red Elemental Blast

Red Elemental Blast

{R}

Instant

Essential counter or removal against opposing blue spells and permanents.

Pyroblast

Pyroblast

{R}

Instant

Redundancy for stopping blue interaction and threats.

Threats/Wincons

24 cards
Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Combines deathtouch with innate first strike to instantly destroy any blocker before retaliation.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants trample and lifelink while removing opposing hexproof and indestructible.

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Grants massive protection against four colors in a mono-red deck.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power scaling to turn your commander into a one-shot threat.

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands for post-combat plays and forces discards.

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

Grants impulse draw, extra land drops, and protection.

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

Draws cards and deals extra targeted damage on combat connection.

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Gives needed trample to ensure first-strike damage punches through.

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Flashes in during combat to grant double strike and trample for lethal bursts.

Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

{2}{R} // {1}{R}

Artifact — Equipment // Instant — Adventure

Doubles the commander's power on attack triggers.

The Reaver Cleaver

The Reaver Cleaver

{2}{R}

Legendary Artifact — Equipment

Generates huge stockpiles of Treasure on combat connection.

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage dealt to quickly end games.

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Triples damage dealt and can be convoked out early.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles noncombat damage and functions as a resilient beater.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases damage dealt by all red sources.

Bloodthirster

Bloodthirster

{5}{R}

Creature — Demon

Grants additional combat steps whenever it damages opponents.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants first strike and an additional combat phase each turn.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides extra combat phases triggered by land drops.

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chain extra combats upon connecting with opposing players.

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exerts to untap all attackers and grant an immediate extra attack step.

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Repeatable extra combat engine that can combo for infinite turns.

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Classic extra attack spell to push lethal commander damage.

Seize the Day

Seize the Day

{3}{R}

Sorcery

Grants extra combat phases and features flashback for repeated use.

Godo, Bandit Warlord

Godo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

Tutors up key equipment straight to the battlefield and gives an extra combat.

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free shroud and redundant haste protection.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof protection that still allows equipping further buffs.

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Makes commander indestructible and attaches all future equipment for free.

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

Flash equipment providing immediate indestructible protection.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes the commander fully unblockable with shroud.

Key to the City

Key to the City

{2}

Artifact

Discards spare cards to make your primary attacker unblockable.

Prowler's Helm

Prowler's Helm

{2}

Artifact — Equipment

Cheap evasion granting unblockable against non-Wall creatures.

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles triggered abilities of your chosen creature type.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.