The Wasp, Winsome Avenger art

Art by Raoul Vitale

Saved commander deck

The Wasp, Winsome Avenger

Leverage The Wasp's evasion and tapping trigger to bypass blockers, converting consistent combat damage into massive card advantage with curiosity effects and overwhelming opponents with tempo and skies pressure.

100 cards$378.74 totalSep 22, 20265 views

Prompt: The Wasp, Winsome Avenger commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Wasp, Winsome Avenger

The Wasp, Winsome Avenger

{1}{U}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana acceleration

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

discounts all blue spells

Mind Stone

Mind Stone

{2}

Artifact

mana rock that cycles in the late game

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that removes maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

reliable two-mana rock

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

two-mana ramp with utility synergy

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

puts an Island directly into play

Heraldic Banner

Heraldic Banner

{3}

Artifact

mana rock that buffs all blue attacking creatures

Midnight Clock

Midnight Clock

{2}{U}

Artifact

accelerates mana and refuels your hand

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier continuous blue card draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap early card draw from opponent noncreature spells

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

draws cards whenever your evasive creatures deal combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

rewards unblocked attacks with steady draw

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

staple combat-damage draw engine for flying attackers

Curiosity

Curiosity

{U}

Enchantment — Aura

cheap aura that draws off commander attacks

Combat Research

Combat Research

{U}

Enchantment — Aura

one-mana curiosity effect that offers a stat boost

Military Intelligence

Military Intelligence

{1}{U}

Enchantment

draws a card when attacking with two or more creatures

Windfall

Windfall

{2}{U}

Sorcery

refuels hand when low and disrupts opponent plans

Brainstorm

Brainstorm

{U}

Instant

instant-speed card selection and hand sculpting

Ponder

Ponder

{U}

Sorcery

efficient cantrip to set up future draws

Removal

12 cards
Counterspell

Counterspell

{U}{U}

Instant

unconditional classic two-mana answer

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free protection with commander in play

Swan Song

Swan Song

{U}

Instant

one-mana counter for game-ending noncreature threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counterspell that replaces itself

Negate

Negate

{1}{U}

Instant

efficient answer to board wipes and planeswalkers

Pongify

Pongify

{U}

Instant

cheap instant creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

one-mana answer to opposing big threats

Resculpt

Resculpt

{1}{U}

Instant

exiles troublesome creatures or artifacts at instant speed

Reality Shift

Reality Shift

{1}{U}

Instant

instant-speed creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical one-sided board wipe

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

shuts down opposing commanders or problematic lands

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

one-mana negation for high-priority noncreature spells

Threats/Wincons

21 cards
Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

flash flying threat that punishes opponent draw

Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel

{1}{U}

Legendary Creature — Siren Pirate

evasive flyer that loots and cheats spells into play

Siren Stormtamer

Siren Stormtamer

{U}

Creature — Siren Pirate Wizard

flying one-drop that doubles as targeted countermagic

Spectral Sailor

Spectral Sailor

{U}

Creature — Spirit Pirate

flash flying one-drop with repeatable late-game draw

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

grows into a large flying threat while filtering cards

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

evasive threat that steals opponent Sol Rings and mana rocks

Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

{1}{U}{U} // {1}{U}

Creature — Faerie Rogue // Instant — Adventure

tempo bounce spell attached to a flash flying attacker

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

flying threat that negates key spells twice with persist

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

produces evasive Bird tokens from cantrips and counterspells

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

generates 2/2 Drakes to flood the board in the air

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

creates scaling flying illusions whenever you draw your second card

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws through your deck whenever you cast instant or sorceries

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

grows and creates tentacle tokens on card draws

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

flash game-ending threat that controls the entire stack and board

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

ramps basic lands reliably on each attack

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands to keep countermagic up and pressures hands

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

ramps lands and blinks The Wasp for extra enter triggers

Umezawa's Jitte

Umezawa's Jitte

{2}

Legendary Artifact — Equipment

versatile combat equipment for removal and life gain

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

halves opponent life totals when connecting with unblockable attacks

Scion of Oona

Scion of Oona

{2}{U}

Creature — Faerie Soldier

flash flying lord that grants shroud to key faeries

Curiosity Crafter

Curiosity Crafter

{3}{U}

Creature — Bird Wizard

unlimited hand size and draws cards off token attackers

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud for immediate attacks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander with hexproof while granting haste

Slip Out the Back

Slip Out the Back

{U}

Instant

one-mana phase protection that leaves a +1/+1 counter

March of Swirling Mist

March of Swirling Mist

{X}{U}

Instant

flexible phase protection or mass creature shutdown

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

doubles all non-turn card draw triggers

Verity Circle

Verity Circle

{2}{U}

Enchantment

draws a card every time The Wasp attacks and taps an opponent creature

Sting, the Glinting Dagger

Sting, the Glinting Dagger

{2}

Legendary Artifact — Equipment

untaps commander on each combat and grants haste

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 32x

Basic Land — Island

Basic land allocated from mana pip counts.