The Wasp, Janet Van Dyne

Art by Jessica Fong

Commander deckW

The Wasp, Janet Van Dyne

Force opponents' creatures to tap or exploit combat to repeatedly snipe them with The Wasp's enter-the-battlefield trigger using blink and flicker effects, while flying threats close out the game.

$231.17for all 99 cards at today’s prices
Built Sep 22, 202659 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

9
15
14
13
4
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction7
↳ board wipes1
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 74
40lands · rule of thumb 35–38
2.98average mana value (nonland)
$231.17whole deck, today

The list

Commander

1
The Wasp, Janet Van Dyne

The Wasp, Janet Van Dyne

2W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable mono-white mana rock

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle late

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains ramp on ETB

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Fetches a basic plains onto the battlefield

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive treasure advantage

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Consistent card draw off opponent noncreature spells

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards when small creatures enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Triggers draw once per turn on low-power creatures

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Enchantment-based draw on creature ETBs

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Filters and draws off multiple creature ETBs

Dawn of Hope

Dawn of Hope

1W

Enchantment

Mana sink card draw engine

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Rewards creating tokens with end step draws

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient burst draw in mono-white

Cut a Deal

Cut a Deal

2W

Sorcery

Draws three cards for three mana in multiplayer

Inheritance

Inheritance

W

Enchantment

Reusable draw trigger when creatures die

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier spot creature exile

Path to Exile

Path to Exile

W

Instant

Cheap instant-speed creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal

Gideon's Lawkeeper

Gideon's Lawkeeper

W

Creature — Human Soldier

Taps target creature so The Wasp can destroy it

Goldmeadow Harrier

Goldmeadow Harrier

W

Creature — Kithkin Soldier

One-mana tapper to set up The Wasp's trigger

Squall Drifter

Squall Drifter

1W

Snow Creature — Elemental

Flying tapper synergizing with skies and snipe trigger

Gideon's Avenger

Gideon's Avenger

1WW

Creature — Human Soldier

Punishes and grows whenever an opponent's creature taps

Sunfall

Sunfall

3WW

Sorcery

Sweeper that exiles creatures and creates an Incubator token

Gideon's Intervention

Gideon's Intervention

2WW

Enchantment

Locks down key enemy threats or commanders

Stroke of Midnight

Stroke of Midnight

2W

Instant

Clean versatile non-creature and creature removal

Threats/Wincons

21
Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Flying beater that blinks The Wasp for another ETB snipe

Restoration Angel

Restoration Angel

3W

Creature — Angel

Flash flyer that blinks The Wasp at instant speed

Charming Prince

Charming Prince

1W

Creature — Human Noble

Blinks The Wasp or smooths draws

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Win condition churning out 4/4 flying Angels

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Recurs low-cost permanents like The Wasp and tappers from graveyard

Sun Titan

Sun Titan

4WW

Creature — Giant

Brings back The Wasp and key utility creatures directly

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

Flying threat that bounces and draws cards

Archangel of Tithes

Archangel of Tithes

1WWW

Creature — Angel

Taxes attacks and blocks, forcing decisions

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Deters attacks against you

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Flying board protection on a stick

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Creates flying Pegasus tokens

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles problematic nonland permanents

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Heavy attacker that produces tokens

Linvala, Keeper of Silence

Linvala, Keeper of Silence

2WW

Legendary Creature — Angel

Stops activated abilities of enemy creatures

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

Huge flying finisher that grants flying creatures indestructible

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

Late-game engine to return fallen creatures directly to the battlefield

Moon-Blessed Cleric

Moon-Blessed Cleric

2W

Creature — Human Elf Cleric

Tutors key enchantments like Teleportation Circle

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad flying threat generating tokens, cards, and treasures

Thraben Watcher

Thraben Watcher

2WW

Creature — Angel

Anthem and vigilance for your flying creatures

Angel of Finality

Angel of Finality

3W

Creature — Angel

Flying graveyard hate on ETB

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Flying creature that reanimates a key piece

Utility

8
Ephemerate

Ephemerate

W

Instant

Double blink for The Wasp for just one white mana

Cloudshift

Cloudshift

W

Instant

Instant-speed blink to trigger The Wasp or dodge removal

Justiciar's Portal

Justiciar's Portal

1W

Instant

Flickers The Wasp and gives first strike

Acrobatic Maneuver

Acrobatic Maneuver

2W

Instant

Flicker effect that replaces itself by drawing a card

Conjurer's Closet

Conjurer's Closet

5

Artifact

Artifact that triggers The Wasp every end step

Blind Obedience

Blind Obedience

1W

Enchantment

Forces opposing creatures to enter tapped, prime targets for The Wasp

Loxodon Gatekeeper

Loxodon Gatekeeper

2WW

Creature — Elephant Soldier

Forces artifacts, creatures, and lands to enter tapped

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and protection for The Wasp

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.