
Art by Jessica Fong
Saved commander deck
The Wasp, Janet Van Dyne
Force opponents' creatures to tap or exploit combat to repeatedly snipe them with The Wasp's enter-the-battlefield trigger using blink and flicker effects, while flying threats close out the game.
Prompt: The Wasp, Janet Van Dyne commander deck
Commander
1 cards
The Wasp, Janet Van Dyne
{2}{W}Legendary Creature — Human Hero
Chosen commander for the requested strategy.
Ramp
9 cards
Knight of the White Orchid
{W}{W}Creature — Human Knight
Catches up on plains ramp on ETB
Card Draw
10 cards
Esper Sentinel
{W}Artifact Creature — Human Soldier
Consistent card draw off opponent noncreature spells

Mentor of the Meek
{2}{W}Creature — Human Soldier
Draws cards when small creatures enter

Welcoming Vampire
{2}{W}Creature — Vampire
Triggers draw once per turn on low-power creatures

Rumor Gatherer
{1}{W}{W}Creature — Elf Wizard
Filters and draws off multiple creature ETBs

Bennie Bracks, Zoologist
{3}{W}Legendary Creature — Elf Druid
Rewards creating tokens with end step draws
Removal
10 cards
Gideon's Lawkeeper
{W}Creature — Human Soldier
Taps target creature so The Wasp can destroy it

Goldmeadow Harrier
{W}Creature — Kithkin Soldier
One-mana tapper to set up The Wasp's trigger

Squall Drifter
{1}{W}Snow Creature — Elemental
Flying tapper synergizing with skies and snipe trigger

Gideon's Avenger
{1}{W}{W}Creature — Human Soldier
Punishes and grows whenever an opponent's creature taps

Sunfall
{3}{W}{W}Sorcery
Sweeper that exiles creatures and creates an Incubator token

Gideon's Intervention
{2}{W}{W}Enchantment
Locks down key enemy threats or commanders

Stroke of Midnight
{2}{W}Instant
Clean versatile non-creature and creature removal
Threats/Wincons
21 cards
Flickerwisp
{1}{W}{W}Creature — Elemental
Flying beater that blinks The Wasp for another ETB snipe

Restoration Angel
{3}{W}Creature — Angel
Flash flyer that blinks The Wasp at instant speed

Luminarch Ascension
{1}{W}Enchantment
Win condition churning out 4/4 flying Angels

Serra Paragon
{2}{W}{W}Creature — Angel
Recurs low-cost permanents like The Wasp and tappers from graveyard

Sun Titan
{4}{W}{W}Creature — Giant
Brings back The Wasp and key utility creatures directly

Aerial Extortionist
{3}{W}{W}Creature — Bird Soldier
Flying threat that bounces and draws cards

Archangel of Tithes
{1}{W}{W}{W}Creature — Angel
Taxes attacks and blocks, forcing decisions

Baird, Steward of Argive
{2}{W}{W}Legendary Creature — Human Soldier
Deters attacks against you

Selfless Spirit
{1}{W}Creature — Spirit Cleric
Flying board protection on a stick

Skyclave Apparition
{1}{W}{W}Creature — Kor Spirit
Exiles problematic nonland permanents

Adeline, Resplendent Cathar
{1}{W}{W}Legendary Creature — Human Knight
Heavy attacker that produces tokens

Linvala, Keeper of Silence
{2}{W}{W}Legendary Creature — Angel
Stops activated abilities of enemy creatures

Sephara, Sky's Blade
{4}{W}{W}{W}Legendary Creature — Angel
Huge flying finisher that grants flying creatures indestructible

Emeria Shepherd
{5}{W}{W}Creature — Angel
Late-game engine to return fallen creatures directly to the battlefield

Moon-Blessed Cleric
{2}{W}Creature — Human Elf Cleric
Tutors key enchantments like Teleportation Circle

Battle Angels of Tyr
{2}{W}{W}Creature — Angel Knight
Myriad flying threat generating tokens, cards, and treasures

Thraben Watcher
{2}{W}{W}Creature — Angel
Anthem and vigilance for your flying creatures

Karmic Guide
{3}{W}{W}Creature — Angel Spirit
Flying creature that reanimates a key piece
Utility
8 cards
Acrobatic Maneuver
{2}{W}Instant
Flicker effect that replaces itself by drawing a card

Blind Obedience
{1}{W}Enchantment
Forces opposing creatures to enter tapped, prime targets for The Wasp

Loxodon Gatekeeper
{2}{W}{W}Creature — Elephant Soldier
Forces artifacts, creatures, and lands to enter tapped





























