
Art by Jessica Fong
Commander deckW
The Wasp, Janet Van Dyne
Force opponents' creatures to tap or exploit combat to repeatedly snipe them with The Wasp's enter-the-battlefield trigger using blink and flicker effects, while flying threats close out the game.
Asked for“The Wasp, Janet Van Dyne commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 58 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
The Wasp, Janet Van Dyne
2WLegendary Creature — Human Hero
Chosen commander for the requested strategy.
Ramp
9
Knight of the White Orchid
WWCreature — Human Knight
Catches up on plains ramp on ETB
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
Consistent card draw off opponent noncreature spells

Mentor of the Meek
2WCreature — Human Soldier
Draws cards when small creatures enter

Welcoming Vampire
2WCreature — Vampire
Triggers draw once per turn on low-power creatures

Rumor Gatherer
1WWCreature — Elf Wizard
Filters and draws off multiple creature ETBs

Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
Rewards creating tokens with end step draws
Removal
10
Gideon's Lawkeeper
WCreature — Human Soldier
Taps target creature so The Wasp can destroy it

Goldmeadow Harrier
WCreature — Kithkin Soldier
One-mana tapper to set up The Wasp's trigger

Squall Drifter
1WSnow Creature — Elemental
Flying tapper synergizing with skies and snipe trigger

Gideon's Avenger
1WWCreature — Human Soldier
Punishes and grows whenever an opponent's creature taps
Threats/Wincons
21
Flickerwisp
1WWCreature — Elemental
Flying beater that blinks The Wasp for another ETB snipe

Restoration Angel
3WCreature — Angel
Flash flyer that blinks The Wasp at instant speed

Serra Paragon
2WWCreature — Angel
Recurs low-cost permanents like The Wasp and tappers from graveyard

Sun Titan
4WWCreature — Giant
Brings back The Wasp and key utility creatures directly

Aerial Extortionist
3WWCreature — Bird Soldier
Flying threat that bounces and draws cards

Archangel of Tithes
1WWWCreature — Angel
Taxes attacks and blocks, forcing decisions

Baird, Steward of Argive
2WWLegendary Creature — Human Soldier
Deters attacks against you

Skyclave Apparition
1WWCreature — Kor Spirit
Exiles problematic nonland permanents

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Heavy attacker that produces tokens

Linvala, Keeper of Silence
2WWLegendary Creature — Angel
Stops activated abilities of enemy creatures

Sephara, Sky's Blade
4WWWLegendary Creature — Angel
Huge flying finisher that grants flying creatures indestructible

Emeria Shepherd
5WWCreature — Angel
Late-game engine to return fallen creatures directly to the battlefield

Moon-Blessed Cleric
2WCreature — Human Elf Cleric
Tutors key enchantments like Teleportation Circle

Battle Angels of Tyr
2WWCreature — Angel Knight
Myriad flying threat generating tokens, cards, and treasures

Thraben Watcher
2WWCreature — Angel
Anthem and vigilance for your flying creatures

Karmic Guide
3WWCreature — Angel Spirit
Flying creature that reanimates a key piece
Utility
8
Acrobatic Maneuver
2WInstant
Flicker effect that replaces itself by drawing a card

Blind Obedience
1WEnchantment
Forces opposing creatures to enter tapped, prime targets for The Wasp

Loxodon Gatekeeper
2WWCreature — Elephant Soldier
Forces artifacts, creatures, and lands to enter tapped


































