The War Doctor art

Art by Lixin Yin

Saved commander deck

The War Doctor

Synergize with the Doctor's companion, Ryan Sinclair, to exile cards from the library and graveyard to stack time counters on the War Doctor for massive damage.

99 cards$172.26 totalJul 8, 20264 views

Prompt: I want to build the cheapest and most powerful deck surrounding the war doctor as my commander with ryan sinclair as a doctors companion

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The War Doctor

The War Doctor

{2}{R}{W}

Legendary Creature — Time Lord Doctor

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Boros Signet

Boros Signet

{2}

Artifact

Guild-specific mana acceleration

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for Boros colors

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw late game

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana and card draw utility

Thought Vessel

Thought Vessel

{2}

Artifact

Mana with no maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient multi-player ramp

Ornithopter of Paradise

Ornithopter of Paradise

{2}

Artifact Creature — Thopter

Mana fixing and a body for Ryan to attack with

Star Compass

Star Compass

{2}

Artifact

Cheap mana rock

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Land-based ramp on a body

Card Draw

10 cards
Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap exile-based card advantage

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Massive ramp and exile advantage

Showdown of the Skalds

Showdown of the Skalds

{2}{R}{W}

Enchantment — Saga

Exile cards to trigger War Doctor and buff creatures

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Steady stream of exile triggers each turn

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Symmetric card advantage and denial

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Standard red exile draw

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Copy of Wrenn's Resolve

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Treasures provide exile-based draw

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Inexpensive instant speed filtering

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap filtering with flashback for exile

Removal

14 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Staple red removal for any permanent

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exile-based removal

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Flexible artifact and enchantment destruction

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Chaotic but effective removal

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Surprise counterspell in red

Disenchant

Disenchant

{1}{W}

Instant

Budget utility removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Highly efficient board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe for different situations

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Choice-based board clear

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

Benefits from being cast from exile

Battle at the Helvault

Battle at the Helvault

{4}{W}{W}

Enchantment — Saga

Mass exile removal that triggers War Doctor

Cathar Commando

Cathar Commando

{1}{W}

Creature — Human Soldier

Flash removal on a creature

Threats/Wincons

6 cards
Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Synergizes perfectly with exiling entire piles

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Exiles multiple cards on attack to buff War Doctor

Creative Technique

Creative Technique

{4}{R}

Sorcery

Demonstrate cascade-like exile triggers

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

High power attacker to pair with Ryan

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Converts time counters into direct damage

Skyhunter Strike Force

Skyhunter Strike Force

{2}{W}

Creature — Cat Knight

Buffs attackers in a multiplayer game

Utility

17 cards
Ryan Sinclair

Ryan Sinclair

{2}{R}

Legendary Creature — Human

Commander's companion and primary exile engine

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives first spell Cascade which exiles cards

Prosperous Partnership

Prosperous Partnership

{1}{R}{W}

Enchantment

Token generation and mana

Kami of Celebration

Kami of Celebration

{4}{R}

Creature — Spirit

Exile triggers when creatures with counters attack

Inspiring Statuary

Inspiring Statuary

{3}

Artifact

Turns non-creature artifacts into mana

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the War Doctor

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for the commanders

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Catch-up ramp and token generation

Soul-Guide Lantern

Soul-Guide Lantern

{1}

Artifact

Graveyard exile which triggers War Doctor

Relic of Progenitus

Relic of Progenitus

{1}

Artifact

Repeatable graveyard exile

Tormod's Crypt

Tormod's Crypt

{0}

Artifact

Zero mana exile trigger

Rest in Peace

Rest in Peace

{1}{W}

Enchantment

Continuous exile trigger for any card moving to graveyard

Sunset Revelry

Sunset Revelry

{1}{W}

Sorcery

Low cost catch-up mechanics

Norn's Annex

Norn's Annex

{3}{W/P}{W/P}

Artifact

Protection against aggressive decks

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Board protection

Boros Charm

Boros Charm

{R}{W}

Instant

Versatile protection or finishing damage

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protection against board wipes

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.