The Wandering Minstrel art

Art by Thanh Tuấn

Saved commander deck

The Wandering Minstrel

Generate value through Bard Class and Questing Beast-style Chocobo creatures, utilizing +1/+1 counters and dungeon mechanics to pressure opponents.

100 cards$281.7 totalJun 17, 20267 views

Prompt: Deck for The Wandering Minstrel with a lot of chocobos

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Commander

1 cards
The Wandering Minstrel

The Wandering Minstrel

{G}{U}

Legendary Creature — Human Bard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Color fixing and ramp

Gruul Signet

Gruul Signet

{2}

Artifact

Mana fixing for Gruul colors

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Efficient mana acceleration on a land

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Mana fixing and card advantage

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green land ramp

Farseek

Farseek

{1}{G}

Sorcery

Early game mana fixing

Bard Class

Bard Class

{R}{G}

Enchantment — Class

Reduces costs of legendary spells and bards

Emerald Medallion

Emerald Medallion

{2}

Artifact

Reduces cost of green creatures

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces cost of red creatures

Zendikar Resurgent

Zendikar Resurgent

{5}{G}{G}

Enchantment

Late game mana doubling and draw

Card Draw

9 cards
Harmonize

Harmonize

{2}{G}{G}

Sorcery

Powerful raw card draw in green

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting creatures

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw in singleton decks

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on greatest power

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Mass card draw for go-wide boards

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Hard to remove card draw engine

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

Draws cards on creature ETB

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Scries and draws on creature casts

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Excellent sacrifice-based draw

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile removal for any permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best catch-all removal

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact or enchantment destruction

Hull Breach

Hull Breach

{R}{G}

Sorcery

Flexible artifact and enchantment removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient mass board wipe

Abrade

Abrade

{1}{R}

Instant

Flexible creature or artifact damage

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for troublesome artifacts

Decimate

Decimate

{2}{R}{G}

Sorcery

High-value multi-target removal

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

Shuts down problematic commander abilities

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Cantrip removal for commanders

Threats/Wincons

20 cards
Questing Beast

Questing Beast

{2}{G}{G}

Legendary Creature — Beast

Representative of the power and spirit of a legendary mount

Vengevine

Vengevine

{2}{G}{G}

Creature — Elemental

Fast, recurring threat

Charging Monstrosaur

Charging Monstrosaur

{4}{R}

Creature — Dinosaur

Large haste threat mimicking a stampede

Territorial Allosaurus

Territorial Allosaurus

{2}{G}{G}

Creature — Dinosaur

Strong creature with removal potential

Regisaur Alpha

Regisaur Alpha

{3}{R}{G}

Creature — Dinosaur

Gives others haste and creates tokens

Ripjaw Raptor

Ripjaw Raptor

{2}{G}{G}

Creature — Dinosaur

Card draw engine through damage

Silverclad Ferocidons

Silverclad Ferocidons

{5}{R}{R}

Creature — Dinosaur

Forces sacrifices on opponents

Polyraptor

Polyraptor

{6}{G}{G}

Creature — Dinosaur

Exponentially growing board threat

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals value from opponents' decks

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive beater for low cost

Carnage Tyrant

Carnage Tyrant

{4}{G}{G}

Creature — Dinosaur

Uncounterable hexproof finisher

Quartzwood Crasher

Quartzwood Crasher

{2}{R}{R}{G}

Creature — Dinosaur Beast

Generates massive tramping tokens

Neyith of the Dire Hunt

Neyith of the Dire Hunt

{2}{G}{G}

Legendary Creature — Human Warrior

Card draw and combat efficiency

Mina and Denn, Wildborn

Mina and Denn, Wildborn

{2}{R}{G}

Legendary Creature — Elf Ally

Provides extra lands and trample

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Massive buffs and haste

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Huge power buff for attacking Chocobos

Unnatural Growth

Unnatural Growth

{1}{G}{G}{G}{G}

Enchantment

Doubles power and toughness in combat

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Explosive mana generator on attack

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Treasure generation on combat damage

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

Self-replicating massive threat

Utility

12 cards
Abundance

Abundance

{2}{G}{G}

Enchantment

Prevents mana flood or screw

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Prevents counters and provides Riot

Hardened Scales

Hardened Scales

{G}

Enchantment

Synergy with +1/+1 counter effects

Inscription of Abundance

Inscription of Abundance

{1}{G}

Instant

Versatile modal spell for counters/removal

Herald's Horn

Herald's Horn

{3}

Artifact

Cost reduction for theme creatures

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Anthem and selection for chosen type

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the Minstrel

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud for the commander

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects entire board from wipes

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Protection and ETB recursion

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion for any key card

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Trample and card draw for large creatures

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.