The Wandering Minstrel

Art by Thanh Tuấn

Commander deckBGRUW

The Wandering Minstrel

Generate value through Bard Class and Questing Beast-style Chocobo creatures, utilizing +1/+1 counters and dungeon mechanics to pressure opponents.

$264.82for all 100 cards at today’s prices
Built Jun 17, 202691 views

Asked for“Deck for The Wandering Minstrel with a lot of chocobos”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
14
12
14
7
3
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction14
↳ board wipes1
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 19G 67
37lands · rule of thumb 35–38
3.89average mana value (nonland)
$264.82whole deck, today

The list

Commander

1
The Wandering Minstrel

The Wandering Minstrel

GU

Legendary Creature — Human Bard

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Universal mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Color fixing and ramp

Gruul Signet

Gruul Signet

2

Artifact

Mana fixing for Gruul colors

Wild Growth

Wild Growth

G

Enchantment — Aura

Efficient mana acceleration on a land

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Mana fixing and card advantage

Cultivate

Cultivate

2G

Sorcery

Standard green land ramp

Farseek

Farseek

1G

Sorcery

Early game mana fixing

Bard Class

Bard Class

RG

Enchantment — Class

Reduces costs of legendary spells and bards

Emerald Medallion

Emerald Medallion

2

Artifact

Reduces cost of green creatures

Ruby Medallion

Ruby Medallion

2

Artifact

Reduces cost of red creatures

Zendikar Resurgent

Zendikar Resurgent

5GG

Enchantment

Late game mana doubling and draw

Card Draw

9
Harmonize

Harmonize

2GG

Sorcery

Powerful raw card draw in green

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards when casting creatures

Guardian Project

Guardian Project

3G

Enchantment

Consistent card draw in singleton decks

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards based on greatest power

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Mass card draw for go-wide boards

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Hard to remove card draw engine

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

Draws cards on creature ETB

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Scries and draws on creature casts

Greater Good

Greater Good

2GG

Enchantment

Excellent sacrifice-based draw

Removal

10
Beast Within

Beast Within

2G

Instant

Versatile removal for any permanent

Chaos Warp

Chaos Warp

2R

Instant

Red's best catch-all removal

Nature's Claim

Nature's Claim

G

Instant

Cheap artifact or enchantment destruction

Hull Breach

Hull Breach

RG

Sorcery

Flexible artifact and enchantment removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient mass board wipe

Abrade

Abrade

1R

Instant

Flexible creature or artifact damage

Krosan Grip

Krosan Grip

2G

Instant

Split second removal for troublesome artifacts

Decimate

Decimate

2RG

Sorcery

High-value multi-target removal

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

Shuts down problematic commander abilities

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Cantrip removal for commanders

Threats/Wincons

20
Questing Beast

Questing Beast

2GG

Legendary Creature — Beast

Representative of the power and spirit of a legendary mount

Vengevine

Vengevine

2GG

Creature — Elemental

Fast, recurring threat

Charging Monstrosaur

Charging Monstrosaur

4R

Creature — Dinosaur

Large haste threat mimicking a stampede

Territorial Allosaurus

Territorial Allosaurus

2GG

Creature — Dinosaur

Strong creature with removal potential

Regisaur Alpha

Regisaur Alpha

3RG

Creature — Dinosaur

Gives others haste and creates tokens

Ripjaw Raptor

Ripjaw Raptor

2GG

Creature — Dinosaur

Card draw engine through damage

Silverclad Ferocidons

Silverclad Ferocidons

5RR

Creature — Dinosaur

Forces sacrifices on opponents

Polyraptor

Polyraptor

6GG

Creature — Dinosaur

Exponentially growing board threat

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Steals value from opponents' decks

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Massive beater for low cost

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

Uncounterable hexproof finisher

Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

Generates massive tramping tokens

Neyith of the Dire Hunt

Neyith of the Dire Hunt

2GG

Legendary Creature — Human Warrior

Card draw and combat efficiency

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Provides extra lands and trample

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

Massive buffs and haste

Shared Animosity

Shared Animosity

2R

Enchantment

Huge power buff for attacking Chocobos

Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

Doubles power and toughness in combat

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

Explosive mana generator on attack

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Treasure generation on combat damage

Giant Adephage

Giant Adephage

5GG

Creature — Insect

Self-replicating massive threat

Utility

12
Abundance

Abundance

2GG

Enchantment

Prevents mana flood or screw

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Prevents counters and provides Riot

Hardened Scales

Hardened Scales

G

Enchantment

Synergy with +1/+1 counter effects

Inscription of Abundance

Inscription of Abundance

1G

Instant

Versatile modal spell for counters/removal

Herald's Horn

Herald's Horn

3

Artifact

Cost reduction for theme creatures

Icon of Ancestry

Icon of Ancestry

3

Artifact

Anthem and selection for chosen type

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for the Minstrel

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud for the commander

Heroic Intervention

Heroic Intervention

1G

Instant

Protects entire board from wipes

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

Protection and ETB recursion

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recursion for any key card

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Trample and card draw for large creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.