The Ur-Sphinx art

Art by Alexandre Honoré

Saved commander deck

The Ur-Sphinx

Leverage The Ur-Sphinx's eminence cost reduction to deploy high-impact Sphinxes ahead of curve, then attack to mill opponents and cast their best spells for free.

100 cards$289.04 totalSep 29, 202638 views

Prompt: A deck with the UR-Sphinx ad commander, high bracket 2/ bracket 3 with no game changers or infinite combos, with high sinergy based on sphinxs

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Ur-Sphinx

The Ur-Sphinx

{6}{W}{U}{B}

Legendary Creature — Sphinx Avatar

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to power out expensive Sphinxes.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible three-color mana fixing on turn two.

Dimir Signet

Dimir Signet

{2}

Artifact

Fixes black and blue mana while providing ramp.

Azorius Signet

Azorius Signet

{2}

Artifact

Fixes white and blue mana while providing ramp.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Fixes white and black mana while providing ramp.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped black and blue ramp.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped white and blue ramp.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Untapped white and black ramp.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock that prevents discarding large hands drawn from Sphinx triggers.

Urza's Incubator

Urza's Incubator

{3}

Artifact

Reduces Sphinx casting costs by two mana, stacking with eminence.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces tribal costs and filters Sphinxes directly into hand.

Card Draw

9 cards
Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage and graveyard fueling.

Windfall

Windfall

{2}{U}

Sorcery

Refuels hand while filling all graveyards.

Frantic Search

Frantic Search

{2}{U}

Instant

Free card filtering that digs for key threats.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Steady card draw engine throughout the game.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent additional card each upkeep.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards attacking with evasive flying Sphinxes by drawing cards.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws multiple cards each turn from flying combat damage.

Sphinx's Revelation

Sphinx's Revelation

{X}{W}{U}{U}

Instant

Massive instant-speed card draw and life buffer.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient early card selection.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Unconditional low-cost exile removal for creatures.

Path to Exile

Path to Exile

{W}

Instant

Cheap instant creature exile.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile nonland permanent exile.

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats and troublesome commanders.

Void Rend

Void Rend

{W}{U}{B}

Instant

Uncounterable removal for any nonland permanent.

Counterspell

Counterspell

{U}{U}

Instant

Reliable protection against opposing game-winning spells.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable denial for opposing board wipes and noncreature spells.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

One-mana answer to critical noncreature threats.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable sweeper to reset the board when falling behind.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Adjustable board wipe that gets around indestructible.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any problematic permanent.

Threats/Wincons

22 cards
Unesh, Criosphinx Sovereign

Unesh, Criosphinx Sovereign

{4}{U}{U}

Legendary Creature — Sphinx

Doubles cost reduction and yields mini-Fact or Fiction on every Sphinx cast.

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Provides an extra untap and draw step after combat to maximize free spells.

Magister Sphinx

Magister Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

Huge flying threat that sets high-life opponents directly to ten.

Sharuum the Hegemon

Sharuum the Hegemon

{3}{W}{U}{B}

Legendary Artifact Creature — Sphinx

Returns key artifact Sphinxes or mana rocks from the graveyard.

Sphinx Sovereign

Sphinx Sovereign

{4}{W}{U}{U}{B}

Artifact Creature — Sphinx

Drains opponents each upkeep for controlling untapped artifact creatures.

Enigma Sphinx

Enigma Sphinx

{4}{W}{U}{B}

Artifact Creature — Sphinx

Cascades into free spells and tucks itself back into the library upon death.

Master of Predicaments

Master of Predicaments

{3}{U}{U}

Creature — Sphinx

Enables casting free cards from hand during combat.

Medomai the Ageless

Medomai the Ageless

{4}{W}{U}

Legendary Creature — Sphinx

Grants extra combat and attack triggers when it connects.

Sphinx of Foresight

Sphinx of Foresight

{2}{U}{U}

Creature — Sphinx

Smooths opening draws and scries every upkeep.

Chancellor of the Spires

Chancellor of the Spires

{4}{U}{U}{U}

Creature — Phyrexian Sphinx

Steals instant or sorcery spells from opponents' filled graveyards.

Arbiter of the Ideal

Arbiter of the Ideal

{4}{U}{U}

Creature — Sphinx

Manifests and plays free permanents when untapping.

Conundrum Sphinx

Conundrum Sphinx

{2}{U}{U}

Creature — Sphinx

Synergizes with scry effects to draw extra cards in combat.

Curator of Mysteries

Curator of Mysteries

{2}{U}{U}

Creature — Sphinx

Provides scrying whenever cards are cycled or discarded.

Dream Eater

Dream Eater

{4}{U}{U}

Creature — Nightmare Sphinx

Flash Sphinx with surveillance and tempo bounce.

Glyph Keeper

Glyph Keeper

{3}{U}{U}

Creature — Sphinx

Resilient flyer with built-in spell shielding and embalm.

Prognostic Sphinx

Prognostic Sphinx

{3}{U}{U}

Creature — Sphinx

Scries three on attack and protects itself with discard.

Sandstone Oracle

Sandstone Oracle

{7}

Artifact Creature — Sphinx

Refills hand to match the opponent with the most cards.

Sphinx of the Steel Wind

Sphinx of the Steel Wind

{5}{W}{U}{B}

Artifact Creature — Sphinx

Heavy flying beater with lifelink, vigilance, and multiple protections.

Sphinx Summoner

Sphinx Summoner

{3}{U}{B}

Artifact Creature — Sphinx

Tutors any artifact Sphinx directly to hand on entry.

Windreader Sphinx

Windreader Sphinx

{5}{U}{U}

Creature — Sphinx

Draws a card whenever any creature with flying attacks.

Atemsis, All-Seeing

Atemsis, All-Seeing

{3}{U}{U}{U}

Legendary Creature — Sphinx

Card-draw engine that acts as an alternate combat win condition.

Serra Sphinx

Serra Sphinx

{3}{U}{U}

Creature — Sphinx

Solid mid-game flying attacker with vigilance to defend after attacking.

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to let large Sphinxes attack immediately.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives haste and targeted protection to key flyers.

Strionic Resonator

Strionic Resonator

{2}

Artifact

Copies combat triggered abilities, duplicating The Ur-Sphinx's mill and cast effect.

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Chosen as Sphinx to double all tribal and combat triggers.

Reanimate

Reanimate

{B}

Sorcery

Cheaply brings back milled or destroyed Sphinxes directly to the battlefield.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Efficient graveyard recursion for high-cost flying threats.

Victimize

Victimize

{2}{B}

Sorcery

Trades an early creature to recur two high-impact Sphinxes.

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Blinks Sphinxes at end of turn to reuse powerful enter-the-battlefield abilities.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.