
Art by Alexandre Honoré
Saved commander deck
The Ur-Sphinx
Leverage The Ur-Sphinx's eminence cost reduction to deploy high-impact Sphinxes ahead of curve, then attack to mill opponents and cast their best spells for free.
Prompt: A deck with the UR-Sphinx ad commander, high bracket 2/ bracket 3 with no game changers or infinite combos, with high sinergy based on sphinxs
Commander
1 cards
The Ur-Sphinx
{6}{W}{U}{B}Legendary Creature — Sphinx Avatar
Chosen commander for the requested strategy.
Ramp
11 cards
Sol Ring
{1}Artifact
Essential mana acceleration to power out expensive Sphinxes.

Thought Vessel
{2}Artifact
Mana rock that prevents discarding large hands drawn from Sphinx triggers.

Urza's Incubator
{3}Artifact
Reduces Sphinx casting costs by two mana, stacking with eminence.

Herald's Horn
{3}Artifact
Reduces tribal costs and filters Sphinxes directly into hand.
Card Draw
9 cards
Fact or Fiction
{3}{U}Instant
Instant-speed card advantage and graveyard fueling.

Bident of Thassa
{2}{U}{U}Legendary Enchantment Artifact
Rewards attacking with evasive flying Sphinxes by drawing cards.

Reconnaissance Mission
{2}{U}{U}Enchantment
Draws multiple cards each turn from flying combat damage.

Sphinx's Revelation
{X}{W}{U}{U}Instant
Massive instant-speed card draw and life buffer.
Removal
11 cards
Swords to Plowshares
{W}Instant
Unconditional low-cost exile removal for creatures.

Counterspell
{U}{U}Instant
Reliable protection against opposing game-winning spells.

Dovin's Veto
{W}{U}Instant
Uncounterable denial for opposing board wipes and noncreature spells.

An Offer You Can't Refuse
{U}Instant
One-mana answer to critical noncreature threats.

Supreme Verdict
{1}{W}{W}{U}Sorcery
Uncounterable sweeper to reset the board when falling behind.

Toxic Deluge
{2}{B}Sorcery
Adjustable board wipe that gets around indestructible.
Threats/Wincons
22 cards
Unesh, Criosphinx Sovereign
{4}{U}{U}Legendary Creature — Sphinx
Doubles cost reduction and yields mini-Fact or Fiction on every Sphinx cast.

Sphinx of the Second Sun
{6}{U}{U}Creature — Sphinx
Provides an extra untap and draw step after combat to maximize free spells.

Magister Sphinx
{4}{W}{U}{B}Artifact Creature — Sphinx
Huge flying threat that sets high-life opponents directly to ten.

Sharuum the Hegemon
{3}{W}{U}{B}Legendary Artifact Creature — Sphinx
Returns key artifact Sphinxes or mana rocks from the graveyard.

Sphinx Sovereign
{4}{W}{U}{U}{B}Artifact Creature — Sphinx
Drains opponents each upkeep for controlling untapped artifact creatures.

Enigma Sphinx
{4}{W}{U}{B}Artifact Creature — Sphinx
Cascades into free spells and tucks itself back into the library upon death.

Master of Predicaments
{3}{U}{U}Creature — Sphinx
Enables casting free cards from hand during combat.

Medomai the Ageless
{4}{W}{U}Legendary Creature — Sphinx
Grants extra combat and attack triggers when it connects.

Sphinx of Foresight
{2}{U}{U}Creature — Sphinx
Smooths opening draws and scries every upkeep.

Chancellor of the Spires
{4}{U}{U}{U}Creature — Phyrexian Sphinx
Steals instant or sorcery spells from opponents' filled graveyards.

Arbiter of the Ideal
{4}{U}{U}Creature — Sphinx
Manifests and plays free permanents when untapping.

Conundrum Sphinx
{2}{U}{U}Creature — Sphinx
Synergizes with scry effects to draw extra cards in combat.

Curator of Mysteries
{2}{U}{U}Creature — Sphinx
Provides scrying whenever cards are cycled or discarded.

Dream Eater
{4}{U}{U}Creature — Nightmare Sphinx
Flash Sphinx with surveillance and tempo bounce.

Glyph Keeper
{3}{U}{U}Creature — Sphinx
Resilient flyer with built-in spell shielding and embalm.

Prognostic Sphinx
{3}{U}{U}Creature — Sphinx
Scries three on attack and protects itself with discard.

Sandstone Oracle
{7}Artifact Creature — Sphinx
Refills hand to match the opponent with the most cards.

Sphinx of the Steel Wind
{5}{W}{U}{B}Artifact Creature — Sphinx
Heavy flying beater with lifelink, vigilance, and multiple protections.

Sphinx Summoner
{3}{U}{B}Artifact Creature — Sphinx
Tutors any artifact Sphinx directly to hand on entry.

Windreader Sphinx
{5}{U}{U}Creature — Sphinx
Draws a card whenever any creature with flying attacks.

Atemsis, All-Seeing
{3}{U}{U}{U}Legendary Creature — Sphinx
Card-draw engine that acts as an alternate combat win condition.

Serra Sphinx
{3}{U}{U}Creature — Sphinx
Solid mid-game flying attacker with vigilance to defend after attacking.
Utility
8 cards
Lightning Greaves
{2}Artifact — Equipment
Grants haste and shroud to let large Sphinxes attack immediately.

Swiftfoot Boots
{2}Artifact — Equipment
Gives haste and targeted protection to key flyers.

Strionic Resonator
{2}Artifact
Copies combat triggered abilities, duplicating The Ur-Sphinx's mill and cast effect.

Roaming Throne
{4}Artifact Creature — Golem
Chosen as Sphinx to double all tribal and combat triggers.

Reanimate
{B}Sorcery
Cheaply brings back milled or destroyed Sphinxes directly to the battlefield.

Animate Dead
{1}{B}Enchantment — Aura
Efficient graveyard recursion for high-cost flying threats.

Victimize
{2}{B}Sorcery
Trades an early creature to recur two high-impact Sphinxes.

Teleportation Circle
{3}{W}Enchantment
Blinks Sphinxes at end of turn to reuse powerful enter-the-battlefield abilities.








































