The Ur-Dragon

Art by Jaime Jones

Commander deckBGRUW

The Ur-Dragon

Cheated and discounted Dragons overwhelm the board through The Ur-Dragon's eminence ability, generating overwhelming combat power and burn triggers.

$714.11for all 100 cards at today’s prices
Built Oct 21, 202644 views

Asked for“dragon commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
11
15
2
9
11
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw12
Interaction17
↳ board wipes6
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 9U 12B 17R 37G 26
37lands · rule of thumb 35–38
4.35average mana value (nonland)
$714.11whole deck, today

The list

Commander

1
The Ur-Dragon

The Ur-Dragon

4WUBRG

Legendary Creature — Dragon Avatar

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient five-color mana fixing

Farseek

Farseek

1G

Sorcery

fetches typed dual lands across all five colors

Nature's Lore

Nature's Lore

1G

Sorcery

searches for any Forest card untapped

Three Visits

Three Visits

1G

Sorcery

efficient Forest tutor onto the battlefield

Cultivate

Cultivate

2G

Sorcery

fixes colors and hits land drops reliably

Dragon's Hoard

Dragon's Hoard

3

Artifact

dragon-synergistic mana rock that also draws cards

Orb of Dragonkind

Orb of Dragonkind

1R

Artifact

early fixing and late-game dragon card selection

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

2R

Artifact

mana rock that grants cast Dragons haste

Jade Orb of Dragonkind

Jade Orb of Dragonkind

2G

Artifact

protects newly resolved Dragons with hexproof

Herald's Horn

Herald's Horn

3

Artifact

cost reduction for Dragons and card advantage

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxing engine that draws massive amounts of cards

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws upon casting Dragons and provides trample

Elemental Bond

Elemental Bond

2G

Enchantment

draws a card on nearly every Dragon entering

Temur Ascendancy

Temur Ascendancy

GUR

Enchantment

gives all Dragons haste and draws cards on entry

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to a huge Dragon and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw based on your largest Dragon

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and aggressive early card draw

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed digging that fills hand and graveyard

Painful Truths

Painful Truths

2B

Sorcery

efficient three-mana draw three in a five-color deck

Kindred Discovery

Kindred Discovery

3UU

Enchantment

draws an enormous volume of cards from dragon attacks and entries

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-mana unconditional creature exile

Path to Exile

Path to Exile

W

Instant

efficient one-mana creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

flexible instant-speed exile for any nonland permanent

Assassin's Trophy

Assassin's Trophy

BG

Instant

universal cheap permanent destruction

Beast Within

Beast Within

2G

Instant

flexible removal that answers any permanent type

Chaos Warp

Chaos Warp

2R

Instant

red answer to any problem permanent, including enchantments

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe that opens the way for lethal attacks

Blasphemous Act

Blasphemous Act

8R

Sorcery

often costs a single mana to reset creature-heavy boards

Crux of Fate

Crux of Fate

3BB

Sorcery

asymmetrical board wipe that preserves your entire Dragon army

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap board wipe that gets around indestructible threats

Threats/Wincons

24
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

3GUR

Legendary Creature — Dragon Spirit

doubles every non-token Dragon entering under your control

Scourge of Valkas

Scourge of Valkas

2RRR

Creature — Dragon

turns every Dragon entrance into scalable direct damage

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

burns any target equal to entering Dragons' power

Utvara Hellkite

Utvara Hellkite

6RR

Creature — Dragon

creates exponential 6/6 Dragon tokens with each attack

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

accelerates mana significantly by doubling Treasure value

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

produces massive stockpiles of Treasures on combat damage

Atarka, World Render

Atarka, World Render

5RG

Legendary Creature — Dragon

gives all attacking Dragons double strike for instant knockouts

Tiamat

Tiamat

2WUBRG

Legendary Creature — Dragon God

tutors five different Dragons directly to hand on entry

Bladewing the Risen

Bladewing the Risen

3BBRR

Legendary Creature — Zombie Dragon

reanimates a Dragon upon entry and buffs the team

Lathliss, Dragon Queen

Lathliss, Dragon Queen

4RR

Legendary Creature — Dragon

spawns extra 5/5 Dragons whenever you cast another Dragon

Savage Ventmaw

Savage Ventmaw

4RG

Creature — Dragon

produces six mana every time it attacks to fuel post-combat plays

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

creates ridiculous amounts of mana based on total attacking power

Hellkite Tyrant

Hellkite Tyrant

4RR

Creature — Dragon

steals enemy artifacts and offers an alternate win condition

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

snipes utility creatures and planeswalkers during combat

Kokusho, the Evening Star

Kokusho, the Evening Star

4BB

Legendary Creature — Dragon Spirit

drains life from all opponents upon death

Silumgar, the Drifting Death

Silumgar, the Drifting Death

4UB

Legendary Creature — Dragon

wipes small enemy creatures when your Dragons attack

Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

prevents opponents from interacting on your turn

Dragonlord Kolaghan

Dragonlord Kolaghan

4BR

Legendary Creature — Elder Dragon

gives your entire team haste to swing immediately

Two-Headed Hellkite

Two-Headed Hellkite

1WUBRG

Creature — Dragon

draws two cards on attack and flies with menace

Ancient Copper Dragon

Ancient Copper Dragon

4RR

Creature — Elder Dragon

combat damage trigger creates up to twenty Treasures

Ancient Silver Dragon

Ancient Silver Dragon

6UU

Creature — Elder Dragon

draws massive hands and removes hand size limits

Ancient Gold Dragon

Ancient Gold Dragon

5WW

Creature — Elder Dragon

swarms the battlefield with 1/1 Faerie Dragon tokens

Balefire Dragon

Balefire Dragon

5RR

Creature — Dragon

one-sided board sweeper when hitting an opponent in combat

Wrathful Red Dragon

Wrathful Red Dragon

3RR

Creature — Dragon

weaponizes board damage against opponents

Utility

7
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects key Dragons and gives them immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to keep commanders alive

Sarkhan the Mad

Sarkhan the Mad

3BR

Legendary Planeswalker — Sarkhan

burst draw and direct lethal damage with your Dragons

Heroic Intervention

Heroic Intervention

1G

Instant

blank opponent board wipes and protect your board state

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defense against wipes, damage, and targeted removal

Patriarch's Bidding

Patriarch's Bidding

3BB

Sorcery

mass tribal reanimation to recover from board wipes

Monster Manual // Zoological Study

Monster Manual // Zoological Study

3G // 2G

Artifact — Book // Sorcery — Adventure

cheats expensive Dragons directly into play at instant speed

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.