The Unluckiest Planeswalker

Art by Kieran Yanner

Commander deckR

The Unluckiest Planeswalker

Cast multicolored Auras and Curses using rainbow mana and land-ramp Auras to build an army of Gremlin tokens, then use your commander's -3 ability to shift detrimental Curses onto opponents while refilling your hand.

$292.65for all 100 cards at today’s prices
Built Nov 6, 202622 views

Asked for“The Unluckiest Planeswalker commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

13
26
13
6
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw15
Interaction14
↳ board wipes5
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 54
37lands · rule of thumb 35–38
2.50average mana value (nonland)
$292.65whole deck, today

The list

Commander

1
The Unluckiest Planeswalker

The Unluckiest Planeswalker

2R

Legendary Planeswalker

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

essential colorless mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient red mana rock

Chromatic Lantern

Chromatic Lantern

3

Artifact

fixes all colors for five-color Aura casting

Fellwar Stone

Fellwar Stone

2

Artifact

two-mana rock that can tap for off-color mana

Shiny Impetus

Shiny Impetus

2R

Enchantment — Aura

Goads an opposing threat while generating treasure tokens on attack

Sticky Fingers

Sticky Fingers

R

Enchantment — Aura

Cheap red Aura granting evasion and generating treasure on combat damage

Mind Stone

Mind Stone

2

Artifact

Reliable artifact acceleration that can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana colorless rock providing mana and removing hand size limit

Fire Diamond

Fire Diamond

2

Artifact

Early red mana fixing rock to power out the commander

Ruby Medallion

Ruby Medallion

2

Artifact

Cost reducer for the deck's dense suite of red spells and Auras

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Fetches a basic Mountain directly to the battlefield and cantrips when dying

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

2R

Legendary Creature — God // Legendary Artifact

Refunds red mana whenever low-cost Auras are cast

Liquimetal Torque

Liquimetal Torque

2

Artifact

Efficient two-mana rock that pairs well with red artifact removal

Card Draw

16
Faithless Looting

Faithless Looting

R

Sorcery

cheap early card filtering with flashback

Jeska's Will

Jeska's Will

2R

Sorcery

explosive burst mana and card impulse in red

Big Score

Big Score

3R

Instant

card selection while creating treasure fixing

Unexpected Windfall

Unexpected Windfall

2RR

Instant

card draw and treasure creation

Rune of Speed

Rune of Speed

1R

Enchantment — Aura Rune

cantrip Aura granting haste to pumped tokens

Dragon Mantle

Dragon Mantle

R

Enchantment — Aura

One-mana Aura that replaces itself and acts as a firebreathing mana sink

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns the commander's 1/1 Gremlin tokens into bursts of card draw

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed card filtering to cycle through redundant pieces

Cathartic Reunion

Cathartic Reunion

1R

Sorcery

Efficient card velocity that digs deep into the library

Bitter Reunion

Bitter Reunion

1R

Enchantment

Enchantment that loots on entry and can sacrifice to grant haste

Light Up the Stage

Light Up the Stage

2R

Sorcery

Spectacle impulse draw to keep aggressive momentum going

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Refuels the hand with a burst of fresh cards in red

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Rewards combat with Treasure generation and impulse draw options

Curse of Chaos

Curse of Chaos

2R

Enchantment — Aura Curse

Aura Curse that triggers looting when attacking and boosts the commander's Aura count

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

Efficient impulse card draw to keep Auras flowing

Reckless Impulse

Reckless Impulse

1R

Sorcery

Low-cost impulse draw to dig for more Auras and action

Removal

9
Chaos Warp

Chaos Warp

2R

Instant

flexible red catch-all removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient red board wipe

Vandalblast

Vandalblast

R

Sorcery

modular artifact destruction and one-sided wipe

Abrade

Abrade

1R

Instant

Flexible cheap answer to key creatures or problematic artifacts

Brotherhood's End

Brotherhood's End

1RR

Sorcery

Modal sweeper clearing small creatures or wiping out low-cost artifacts

Chain Reaction

Chain Reaction

2RR

Sorcery

Scalable board wipe that easily handles cluttered battlefields

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

Single-target burn early that overloads into an asymmetric one-sided wipe

Red Elemental Blast

Red Elemental Blast

R

Instant

Vital protection and counterplay against blue interaction and commanders

Pyroblast

Pyroblast

R

Instant

Essential red staple for disrupting opposing blue spells and permanents

Threats/Wincons

16
Curse of Opulence

Curse of Opulence

R

Enchantment — Aura Curse

incentivizes attacking opponents while generating gold

Curse of Bloodletting

Curse of Bloodletting

3RR

Enchantment — Aura Curse

doubles all damage dealt to enchanted opponent

Curse of Shaken Faith

Curse of Shaken Faith

1R

Enchantment — Aura Curse

burns opponents who cast multiple spells per turn

Curse of Obsession

Curse of Obsession

4R

Enchantment — Aura Curse

enchant yourself for cards or shift it to ruin opponent hand

Eldrazi Conscription

Eldrazi Conscription

8

Kindred Enchantment — Eldrazi Aura

game-ending Aura buff granting +10/+10 and annihilator 2

Valduk, Keeper of the Flame

Valduk, Keeper of the Flame

2R

Legendary Creature — Human Shaman

Creates an army of 3/1 trampling Elementals scaled to your Auras

Champion of the Flame

Champion of the Flame

1R

Creature — Human Warrior

Rapidly grows into a massive trampling beater with each Aura attached

Forgeborn Oreads

Forgeborn Oreads

2RR

Enchantment Creature — Nymph

Constellation trigger pings any target whenever an Aura enters the battlefield

Madcap Skills

Madcap Skills

1R

Enchantment — Aura

Aggressive Aura providing substantial power boost and menace evasion

Curse of Stalked Prey

Curse of Stalked Prey

1R

Enchantment — Aura Curse

Curse Aura that permanently pumps attacking creatures with +1/+1 counters

Curse of the Pierced Heart

Curse of the Pierced Heart

1R

Enchantment — Aura Curse

Consistent upkeep burn Curse that contributes to Aura count

Claws of Valakut

Claws of Valakut

1RR

Enchantment — Aura

Aura providing first strike and scaling power based on Mountain count

Crown of Flames

Crown of Flames

R

Enchantment — Aura

Repeatable self-bouncing Aura that triggers Gremlin creation each turn

Hammerhand

Hammerhand

R

Enchantment — Aura

Cheap one-mana Aura that grants haste and triggers Gremlin creation

Furor of the Bitten

Furor of the Bitten

R

Enchantment — Aura

Efficient Aura that buffs a creature and adds to the commander's Aura count

Frenzied Rage

Frenzied Rage

1R

Enchantment — Aura

Low-cost Aura providing power, menace, and Aura synergy

Utility

8
Deflecting Swat

Deflecting Swat

2R

Instant

free protection spell to protect commander or key Auras

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

surprise red counterspell to stop blowout spells

Wild Magic Surge

Wild Magic Surge

RR

Instant

flexible permanent removal for any critical threat

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste protection to key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud to protect your commander and attackers

Cartouche of Zeal

Cartouche of Zeal

R

Enchantment — Aura Cartouche

Aura that grants haste, power, and removes a key blocker on entry

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles triggered abilities of your chosen creature type for massive value

Underworld Breach

Underworld Breach

1R

Enchantment

Recurs cheap Auras and card draw spells from the graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.