The Unbeatable Squirrel Girl

Art by Kim Dingwall

Commander deckG

The Unbeatable Squirrel Girl

Amass a critical mass of Squirrel tokens using tribal generators and your commander's exponential doubling ability, then buff the horde with kindred anthems and overrun effects to trample opponents.

$400.44for all 100 cards at today’s prices
Built Nov 6, 202614 views

Asked for“A mono green deck.The unbeatable Squirrel Girl as the commander. I want the deck to focus on generating squirrel tokens and boosting them.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
13
15
10
11
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction9
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 78
37lands · rule of thumb 35–38
3.56average mana value (nonland)
$400.44whole deck, today

The list

Commander

1
The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl

1GGG

Legendary Creature — Squirrel Human Hero

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Low-cost colored mana ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

Efficient untapped Forest ramp

Rampant Growth

Rampant Growth

1G

Sorcery

Standard two-mana land search

Cultivate

Cultivate

2G

Sorcery

Ramps and ensures future land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Provides land ramp and card advantage

Circle of Dreams Druid

Circle of Dreams Druid

GGG

Creature — Elf Druid

Taps for immense green mana with wide squirrel boards

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

Turns every squirrel token into a green mana dork

Cryptolith Rite

Cryptolith Rite

1G

Enchantment

Enables all squirrels to tap for mana to fuel activations

Ashnod's Altar

Ashnod's Altar

3

Artifact

Converts excess tokens into copious colorless mana

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Draws two cards repeatedly off 1/1 squirrel tokens

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Legendary squirrel that draws cards on combat damage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive card draw and lifegain from a wide token board

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible instant draw or overrun pump mode

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Replenishes hand whenever creature spells are cast

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Grants deathtouch to tokens and draws cards upon hit

Harmonize

Harmonize

2GG

Sorcery

Reliable burst card draw in green

Regal Force

Regal Force

4GGG

Creature — Elemental

Draws cards equal to your green creature count

Guardian Project

Guardian Project

3G

Enchantment

Continuous non-token creature draw engine

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards based on greatest power and casts a free spell

Removal

9
Beast Within

Beast Within

2G

Instant

Unconditional flexible permanent removal

Nature's Claim

Nature's Claim

G

Instant

Efficient one-mana artifact or enchantment removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Creature-based artifact and enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Cantripping commander and threat neutering aura

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any troublesome permanent into a basic land

Krosan Grip

Krosan Grip

2G

Instant

Split second artifact or enchantment removal

Manglehorn

Manglehorn

2G

Creature — Beast

Destroys an artifact and slows down opponent artifacts

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

Strips abilities and power from dangerous enemy commanders

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

One-sided board wipe that leaves behind 4/4 beasts

Threats/Wincons

24
Parallel Lives

Parallel Lives

3G

Enchantment

Doubles all squirrel token creation effects

Doubling Season

Doubling Season

4G

Enchantment

Doubles token production to accelerate exponential growth

Primal Vigor

Primal Vigor

4G

Enchantment

Additional token doubler to rapidly expand the squirrel army

Squirrel Sovereign

Squirrel Sovereign

1G

Creature — Squirrel Noble

Inexpensive anthem lord specifically for squirrels

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Creates four squirrels and temporarily pumps them

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

Classic squirrel generator and tribal lord

Chitterspitter

Chitterspitter

2G

Artifact

Grows squirrel tokens each upkeep with acorn counters

Nut Collector

Nut Collector

5G

Creature — Human Druid

Produces squirrel tokens and provides a large threshold anthem

Scurry Oak

Scurry Oak

2G

Creature — Treefolk

Creates squirrels via evolve and +1/+1 counters

Acorn Harvest

Acorn Harvest

3G

Sorcery

Efficient squirrel maker with flashback

Squirrel Sanctuary

Squirrel Sanctuary

G

Enchantment

Repeatable squirrel token generator that returns to hand

Liege of the Hollows

Liege of the Hollows

2GG

Creature — Spirit

Creates a flood of squirrels when it dies

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

Turns a swarm of 1/1 squirrels into lethal 6/6 attackers

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier game-ending overrun creature for go-wide boards

Coat of Arms

Coat of Arms

5

Artifact

Supercharges squirrels based on kindred shared type

Sylvan Anthem

Sylvan Anthem

GG

Enchantment

Pumps green creatures and scries on creature ETBs

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Massive trample overrun pump spell

Eldrazi Monument

Eldrazi Monument

5

Artifact

Gives squirrels flying, indestructible, and +1/+1

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

Infect win condition easily enabled by unblocked tokens

Chatterstorm

Chatterstorm

1G

Sorcery

Storm spell creating a flurry of squirrels

Cloakwood Hermit

Cloakwood Hermit

2G

Legendary Enchantment — Background

Creates squirrels whenever creature cards hit the graveyard

Ivy Lane Denizen

Ivy Lane Denizen

3G

Creature — Elf Warrior

Combos with Scurry Oak to generate infinite squirrels

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget-friendly overrun finisher with vigilance and trample

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Repeated massive combat buffs scaling with highest power

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects squirrel swarm and commander from board wipes

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to Squirrel Girl

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip protection and immediate attack trigger enabling

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps lands on each opponent's turn to repeat commander activations

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps lands at end step to leave mana up for squirrel doubling

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection granting hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

XG

Instant

Scalable protection spell that doubles as lethal commander pump

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recurs key token engines or win conditions from the graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.