The Traveler

Art by Ioannis Fiore

Commander deckGU

The Traveler

Ramp into a wide variety of uniquely named lands to supercharge The Traveler's power, converting high land velocity into lethal commander damage and explosive landfall payoffs.

$394.66for all 100 cards at today’s prices
Built Nov 15, 20262 views

Asked for“The Traveler commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
17
14
6
5
7
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp21
Card draw13
Interaction12
↳ board wipes1
Tutors14

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 24G 57
37lands · rule of thumb 35–38
3.52average mana value (nonland)
$394.66whole deck, today

The list

Commander

1
The Traveler

The Traveler

GU

Legendary Creature — Scout

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

reliable guild mana rock

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana color rock

Farseek

Farseek

1G

Sorcery

fetches typed dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

searches for forest duals onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

second copy of Nature's Lore for land variety

Cultivate

Cultivate

2G

Sorcery

guarantees multiple land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fixes colors and expands your land count

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

puts two distinct forest duals into play untapped

Hour of Promise

Hour of Promise

4G

Sorcery

fetches any two uniquely named utility lands directly to play

Pir's Whim

Pir's Whim

3G

Sorcery

tutors any land to play while answering opponents' threats

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxing draw engine to keep hand full

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and burst card advantage

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

draws cards on every land drop

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

extra land drops and reliable landfall card draw

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

creates clue tokens on land drops for steady draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to The Traveler's massive power

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on commander's power

Greater Good

Greater Good

2GG

Enchantment

sacrifices a giant creature to draw deep into the deck

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection

Windfall

Windfall

2U

Sorcery

refills your hand while disrupting opponents

Removal

10
Pongify

Pongify

U

Instant

efficient one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

redundant single-mana creature answer

Reality Shift

Reality Shift

1U

Instant

cheap exile creature removal in blue

Beast Within

Beast Within

2G

Instant

versatile permanent destruction

Nature's Claim

Nature's Claim

G

Instant

one-mana artifact or enchantment removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided board wipe

Counterspell

Counterspell

UU

Instant

classic unconditional countermagic

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection with commander on field

Swan Song

Swan Song

U

Instant

cheap counterspell for noncreature spells

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problem creatures while cantripping

Threats/Wincons

22
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

massive token army that scales with lands

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation on landfall

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 beasts on every land drop

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

huge trampler that chains land drops onto the battlefield

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

resilient beater scaling with land count

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

grows with lands and creates badgers

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

steals opponent creatures whenever lands enter

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

doubles up on commander's power scaling

Ulvenwald Hydra

Ulvenwald Hydra

4GG

Creature — Hydra

tutors any land to battlefield and grows with lands

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

reanimates utility lands and creates 5/3 elementals

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

plays lands from graveyard and doubles landfall triggers

Augur of Autumn

Augur of Autumn

1GG

Creature — Human Druid

plays lands and creatures off the top of the library

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

grants extra land drops directly from library

Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

plays lands from top and gains life

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

cheap body that enables additional land drops

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

grants two additional land drops each turn

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

extra land drops and perfect mana fixing

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

hard-to-kill threat that punishes opponents' noncreature spells

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

unstoppable token generation and tapdown control

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

dominates stack and board interaction late game

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

huge flying trampler that draws cards and gains life

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

grows with land draw engines and leaves an army

Utility

8
Crop Rotation

Crop Rotation

G

Instant

instant-speed tutor for any uniquely named land

Scapeshift

Scapeshift

2GG

Sorcery

sacrifices redundant lands to fetch a massive suite of different lands

Sylvan Scrying

Sylvan Scrying

1G

Sorcery

searches for any distinct land card to hand

Expedition Map

Expedition Map

1

Artifact

colorless land tutor for high-value lands

Reshape the Earth

Reshape the Earth

6GGG

Sorcery

puts ten different lands directly onto the battlefield

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives commander haste and shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection for commander

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from board wipes and targeted removal

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.