The Sentry, Golden Guardian

Art by Alexander Skripnikov

Commander deckW

The Sentry, Golden Guardian

Utilize pillowfort effects to deflect The Void toward opponents while suiting up the indestructible, flying Sentry with powerful auras and equipment to win via commander damage.

$285.72for all 100 cards at today’s prices
Built Oct 22, 202650 views

Asked for“The Sentry, Golden Guardian pillow fort, blink aura / equipment vultron”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

11
20
16
7
5
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw12
Interaction13
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 59
38lands · rule of thumb 35–38
2.70average mana value (nonland)
$285.72whole deck, today

The list

Commander

1
The Sentry, Golden Guardian

The Sentry, Golden Guardian

3W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable mono-white mana rock

Mind Stone

Mind Stone

2

Artifact

Ramp that cantrips late game

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock providing unlimited hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reducer for white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Keeps pace with opponents' land ramp

Smuggler's Share

Smuggler's Share

2W

Enchantment

Generates Treasures and draws cards off opponents

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Tax-based card draw engine scaled by equipment

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws on equipment cast and eliminates equip costs

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws off aura and equipment casts

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

Card draw engine for enchantments and auras

Kor Spiritdancer

Kor Spiritdancer

1W

Creature — Kor Wizard

Draws off auras and grows rapidly

Mantle of the Ancients

Mantle of the Ancients

3WW

Enchantment — Aura

Mass recursion for auras and equipment attached to commander

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient raw card draw in mono-white

Tenuous Truce

Tenuous Truce

1W

Enchantment — Aura

Steady political card draw

Inheritance

Inheritance

W

Enchantment

Repeatable draw off creatures dying

Dawn Charm

Dawn Charm

1W

Instant

Versatile fog, regeneration, and counter against targeted spells

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target exile removal

Path to Exile

Path to Exile

W

Instant

Unconditional creature exile at instant speed

Generous Gift

Generous Gift

2W

Instant

Flexible permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

Universal nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Neutralizes an opposing threat completely

Single Combat

Single Combat

3WW

Sorcery

Board wipe that lets Sentry remain while clearing tokens

Divine Reckoning

Divine Reckoning

2WW

Sorcery

Wipe that keeps Sentry alive and has flashback

Austere Command

Austere Command

4WW

Sorcery

Flexible modular board wipe

Disenchant

Disenchant

1W

Instant

Cheap artifact or enchantment removal

Threats/Wincons

22
Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Massive +10/+10 pump to accelerate commander damage

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Huge power boost scaled to land count for legendary creatures

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Untaps lands, forces discard, and grants evasion

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

Provides card advantage, ramp, and protections

Commander's Plate

Commander's Plate

1

Artifact — Equipment

Grants Sentry protection from every non-white color

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants lifelink, trample, and strips opposing hexproof/indestructible

All That Glitters

All That Glitters

1W

Enchantment — Aura

Scales Sentry's power based on artifacts and enchantments

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

Huge stat boost and first strike based on enchantment count

Sage's Reverie

Sage's Reverie

3W

Enchantment — Aura

Massive stat buff and draws cards equal to attached auras

Battle Mastery

Battle Mastery

2W

Enchantment — Aura

Grants double strike to close out games swiftly

Unquestioned Authority

Unquestioned Authority

2W

Enchantment — Aura

Cantrips and grants total protection from creatures

Holy Mantle

Holy Mantle

2WW

Enchantment — Aura

Provides unblockability and immunity to combat damage

Timely Ward

Timely Ward

2W

Enchantment — Aura

Flash aura granting redundant indestructible protection

Shielded by Faith

Shielded by Faith

1WW

Enchantment — Aura

Can protect Sentry and jump between creatures if needed

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof protection from exile removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost offering shroud and haste

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

Turns Sentry into an unstoppable trampling exiling engine

Inquisitor's Flail

Inquisitor's Flail

2

Artifact — Equipment

Doubles combat damage dealt while Sentry's indestructible ignores drawback

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Grants vital trample and substantial lifegain

Open the Armory

Open the Armory

1W

Sorcery

Tutors required aura or equipment threat

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

Premier equipment tutor and cheat engine

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

One-mana equipment tutor

Utility

10
Ghostly Prison

Ghostly Prison

2W

Enchantment

Pillowfort tax preventing The Void from attacking you

Sphere of Safety

Sphere of Safety

4W

Enchantment

Massive attack tax scaling with enchantment count

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature-based tax redirecting opponent attacks

Archon of Absolution

Archon of Absolution

3W

Creature — Archon

Protection from white and taxes attackers

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Additional taxing layer against The Void and go-wide boards

Norn's Annex

Norn's Annex

3WPWP

Artifact

Forces opponents to pay life or white mana to attack you

Teleportation Circle

Teleportation Circle

3W

Enchantment

End-step blink to re-trigger ETB effects or reset auras

Ephemerate

Ephemerate

W

Instant

Rebound blink spell to protect Sentry or trigger ETBs

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Blinks permanents and removes Void tokens permanently

Fumigate

Fumigate

3WW

Sorcery

Board wipe that pads life total while Sentry survives

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.