
Art by Alexander Skripnikov
Commander deckW
The Sentry, Golden Guardian
Blink The Sentry to scatter indestructible Void tokens among opponents while using pillow fort effects to divert them at each other, winning through alternate win conditions like Approach of the Second Sun and Halo Fountain.
Asked for“The Sentry, Golden Guardian pillow fort, blink with a fun Wiscon”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
The Sentry, Golden Guardian
3WLegendary Creature — Human Hero
Chosen commander for the requested strategy.
Ramp
11
Knight of the White Orchid
WWCreature — Human Knight
Catches up on plains and synergizes with blink

Smuggler's Share
2WEnchantment
Generates treasure and cards from opponent actions
Card Draw
9
Esper Sentinel
WArtifact Creature — Human Soldier
Consistent early card advantage off opponent noncreature spells

Welcoming Vampire
2WCreature — Vampire
Draws cards when small blink creatures enter

Tenuous Truce
1WEnchantment — Aura
Political draw that disincentivizes attacks against you

Mentor of the Meek
2WCreature — Human Soldier
Draws cards off low-power utility creatures
Removal
10
Skyclave Apparition
1WWCreature — Kor Spirit
Exiles low-cost nonland threats and works with blink

Solitude
3WWCreature — Elemental Incarnation
Free exile removal on a blinkable body

Austere Command
4WWSorcery
Flexible sweeper that can preserve your pillow fort pieces

Cleansing Nova
3WWSorcery
Board wipe choice between creatures or artifacts and enchantments
Threats/Wincons
22
Approach of the Second Sun
6WSorcery
Primary alternate win condition protected by pillow fort

Halo Fountain
2WArtifact
Alternate win condition that leverages vigilant and tapped tokens

Felidar Sovereign
4WWCreature — Cat Beast
Alternate win condition rewarding preserved life totals

Luminarch Ascension
1WEnchantment
Rapidly generates an army of 4/4 flyers behind pillow fort

Court of Grace
2WWEnchantment
Introduces the monarch and creates flying tokens to close games

Sigil of the Empty Throne
3WWEnchantment
Creates 4/4 angels whenever pillow fort enchantments are cast

Archon of Sun's Grace
2WWCreature — Archon
Spawns lifelinking pegasi off enchantment casts

Ghostly Prison
2WEnchantment
Taxes attackers to force The Void into attacking opponents

Baird, Steward of Argive
2WWLegendary Creature — Human Soldier
Additional attack tax creature to lock down combat

Archon of Absolution
3WCreature — Archon
Taxes attacks against you and blocks white threats

Norn's Annex
3WPWPArtifact
Forces opponents to pay white mana or life to attack you

Elesh Norn, Mother of Machines
4WLegendary Creature — Phyrexian Praetor
Doubles The Sentry blink triggers while shutting down opponents

Sun Titan
4WWCreature — Giant
Recurs key pillow fort enchantments and blink targets

Reveillark
4WCreature — Elemental
Brings back multiple utility and blink creatures

Wall of Omens
1WCreature — Wall
Early blocker that draws on enter and blinks for value

Spirited Companion
1WEnchantment Creature — Dog
Enchantment creature that cantrips and triggers enchantresses

Solemn Simulacrum
4Artifact Creature — Golem
Ramps on entry and draws on death, great to blink

Kor Cartographer
3WCreature — Kor Scout
Fetches plains to the battlefield on entry

Caretaker's Talent
2WEnchantment — Class
Draws cards from Void tokens and buffs your board
Utility
10
Teleportation Circle
3WEnchantment
Free end-step blink for The Sentry and utility creatures

Flickerwisp
1WWCreature — Elemental
Blinks any permanent, resetting The Sentry or opponent threats

Charming Prince
1WCreature — Human Noble
Versatile blink, scry, or lifegain on an early body

Cloudshift
WInstant
Cheap instant-speed blink to trigger The Sentry or dodge removal

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof and haste to protect key combo pieces

Lightning Greaves
2Artifact — Equipment
Zero-cost equip for shroud and haste protection
































