The Sentry, Golden Guardian

Art by Alexander Skripnikov

Commander deckW

The Sentry, Golden Guardian

Blink The Sentry to scatter indestructible Void tokens among opponents while using pillow fort effects to divert them at each other, winning through alternate win conditions like Approach of the Second Sun and Halo Fountain.

$226.73for all 100 cards at today’s prices
Built Oct 22, 202649 views

Asked for“The Sentry, Golden Guardian pillow fort, blink with a fun Wiscon”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
16
16
8
9
5
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw17
Interaction12
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
37lands · rule of thumb 35–38
3.24average mana value (nonland)
$226.73whole deck, today

The list

Commander

1
The Sentry, Golden Guardian

The Sentry, Golden Guardian

3W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Mind Stone

Mind Stone

2

Artifact

Early ramp that cycles for a card later

Marble Diamond

Marble Diamond

2

Artifact

Reliable two-mana white mana source

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains and synergizes with blink

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature ramp on an ETB trigger

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Puts a basic plains directly onto the battlefield

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of white spells

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Continuous land ramp when opponents outpace you

Smuggler's Share

Smuggler's Share

2W

Enchantment

Generates treasure and cards from opponent actions

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact ramp

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Consistent early card advantage off opponent noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small blink creatures enter

Tenuous Truce

Tenuous Truce

1W

Enchantment — Aura

Political draw that disincentivizes attacks against you

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Draws three cards while forging an alliance

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Reliable card draw from creature blinks

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards off low-power utility creatures

Dawn Charm

Dawn Charm

1W

Instant

Versatile fog, counter, or regeneration spell

Cut a Deal

Cut a Deal

2W

Sorcery

Draws up to three cards in a four-player game

Staff of Nin

Staff of Nin

6

Artifact

Consistent extra draw every turn

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

Efficient single-target exile removal

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

Unconditional nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-cost nonland threats and works with blink

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free exile removal on a blinkable body

Austere Command

Austere Command

4WW

Sorcery

Flexible sweeper that can preserve your pillow fort pieces

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Board wipe choice between creatures or artifacts and enchantments

Farewell

Farewell

4WW

Sorcery

Modal exiling sweeper for clean board resets

Threats/Wincons

22
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Primary alternate win condition protected by pillow fort

Halo Fountain

Halo Fountain

2W

Artifact

Alternate win condition that leverages vigilant and tapped tokens

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

Alternate win condition rewarding preserved life totals

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Rapidly generates an army of 4/4 flyers behind pillow fort

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the monarch and creates flying tokens to close games

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

Creates 4/4 angels whenever pillow fort enchantments are cast

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Spawns lifelinking pegasi off enchantment casts

Ghostly Prison

Ghostly Prison

2W

Enchantment

Taxes attackers to force The Void into attacking opponents

Sphere of Safety

Sphere of Safety

4W

Enchantment

Massive attack tax scaling with your enchantments

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature-based attack tax directing aggro away

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Additional attack tax creature to lock down combat

Archon of Absolution

Archon of Absolution

3W

Creature — Archon

Taxes attacks against you and blocks white threats

Norn's Annex

Norn's Annex

3WPWP

Artifact

Forces opponents to pay white mana or life to attack you

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles The Sentry blink triggers while shutting down opponents

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key pillow fort enchantments and blink targets

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Blinkable creature reanimation engine

Reveillark

Reveillark

4W

Creature — Elemental

Brings back multiple utility and blink creatures

Wall of Omens

Wall of Omens

1W

Creature — Wall

Early blocker that draws on enter and blinks for value

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Enchantment creature that cantrips and triggers enchantresses

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Ramps on entry and draws on death, great to blink

Kor Cartographer

Kor Cartographer

3W

Creature — Kor Scout

Fetches plains to the battlefield on entry

Caretaker's Talent

Caretaker's Talent

2W

Enchantment — Class

Draws cards from Void tokens and buffs your board

Utility

10
Teleportation Circle

Teleportation Circle

3W

Enchantment

Free end-step blink for The Sentry and utility creatures

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatable end-step blink trigger for The Sentry

Ephemerate

Ephemerate

W

Instant

Double blink for one mana with rebound

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Blinks any permanent, resetting The Sentry or opponent threats

Charming Prince

Charming Prince

1W

Creature — Human Noble

Versatile blink, scry, or lifegain on an early body

Cloudshift

Cloudshift

W

Instant

Cheap instant-speed blink to trigger The Sentry or dodge removal

Justiciar's Portal

Justiciar's Portal

1W

Instant

Blinks a creature and gives it first strike

Acrobatic Maneuver

Acrobatic Maneuver

2W

Instant

Blinks The Sentry and replaces itself with a card

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to protect key combo pieces

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip for shroud and haste protection

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.