The Sentry, Golden Guardian

Art by Alexander Skripnikov

Commander deckW

The Sentry, Golden Guardian

Harness The Sentry's indestructible flying body to deliver lethal voltron strikes while pillowfort effects redirect The Void at your opponents. Blink effects provide continuous value and allow you to gift additional Voids as needed.

$340.52for all 100 cards at today’s prices
Built Oct 22, 202648 views

Asked for“The Sentry, Golden Guardian bracket 3 pillow fort, blink for value / equipment vultron”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
19
18
9
4
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction12
↳ board wipes3
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 54
37lands · rule of thumb 35–38
2.85average mana value (nonland)
$340.52whole deck, today

The list

Commander

1
The Sentry, Golden Guardian

The Sentry, Golden Guardian

3W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Premier mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Consistent white mana ramp

Mind Stone

Mind Stone

2

Artifact

Ramp that cycles into card draw later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces cost of all white spells

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Fetches a basic land onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Puts Plains directly into play on ETB

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature body that catches up on lands

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Keeps pace with opponents' land drops

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes noncreature spells and draws cards

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws on equipment cast and equips for free

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws whenever you cast equipment or auras

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small utility creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Reliable draw off small creature ETBs

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent once-per-turn card advantage

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

Draws extra cards when gaining life via equipment

Dawn of Hope

Dawn of Hope

1W

Enchantment

Repeatable mana sink card draw on lifegain

Mask of Memory

Mask of Memory

2

Artifact — Equipment

Card selection on combat damage with flying commander

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra cards, attacks, and extra turns

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient premium creature exile

Path to Exile

Path to Exile

W

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Cheap noncreature and creature removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-cost nonland permanents cleanly

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Neutralizes dangerous enemy commanders

Council's Judgment

Council's Judgment

1WW

Sorcery

Non-targeting answer to troublesome permanents

Farewell

Farewell

4WW

Sorcery

Modal board wipe that spares your commander

Sunfall

Sunfall

3WW

Sorcery

Exile board wipe that leaves behind an Incubator

Threats/Wincons

24
Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Massive stat buff for voltron finishing

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives haste and hexproof protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip speed and shroud

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Ramps basics whenever your commander attacks

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Untaps lands and forces discards

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

Ramps lands and provides repeatable blink

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Scales power quickly based on land count

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants trample, lifelink, and strips hexproof

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

Makes commander nearly unstoppable in combat

Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

Auto-attaches equipment and grants indestructible

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Trample and lifelink to push through commander damage

Commander's Plate

Commander's Plate

1

Artifact — Equipment

Protection from all non-white colors in mono-white

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

Discounts equipment and brings relevant combat keywords

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

Cheats equip costs straight onto The Sentry

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike to equipped creatures

Balan, Wandering Knight

Balan, Wandering Knight

2WW

Legendary Creature — Cat Knight

Secondary voltron threat that equips at instant speed

Armored Skyhunter

Armored Skyhunter

3W

Creature — Cat Knight

Digs for and cheats equipment into play on attack

Kemba, Kha Regent

Kemba, Kha Regent

1WW

Legendary Creature — Cat Cleric

Produces a go-wide cat army while stacking equipment

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

Graveyard hate that reconfigures into equipment

Bronze Guardian

Bronze Guardian

4W

Artifact Creature — Golem

Ward protection for artifacts and scales with artifact count

Akroma's Will

Akroma's Will

3W

Instant

Decisive game-ending combat trick and board protection

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Double strike for your commander or incentivizes opponents

All That Glitters

All That Glitters

1W

Enchantment — Aura

Huge power and toughness aura boost

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Shrinks enemy boards and powers up your attackers

Utility

8
Ghostly Prison

Ghostly Prison

2W

Enchantment

Pillowfort tax forcing The Void to attack other players

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature-based pillowfort tax on enemy attacks

Sphere of Safety

Sphere of Safety

4W

Enchantment

Heavy attack tax scaled to enchantment count

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Taxing blocker that deters attacks toward you

Ephemerate

Ephemerate

W

Instant

Rebound blink spell for value and protection

Teleportation Circle

Teleportation Circle

3W

Enchantment

End-step blink engine for ETB triggers

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatable end step creature blink

Open the Armory

Open the Armory

1W

Sorcery

Tutors key equipment or auras on demand

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.