The Scarab God art

Art by Lius Lasahido

Saved commander deck

The Scarab God

Fill graveyards through self-mill, looting, and targeted removal, then amass a lethal army of Zombie tokens to drain opponents and scry each upkeep with The Scarab God.

100 cards$231.80 totalOct 9, 202611 views

Prompt: A dimir deck helmed by The Scarab God. I want to kill other players permanents and reanimate them, loot and mill my own creatures into the graveyard, and have my graveyard be a revolving door for creating value. It should also go wide with zombies so that the Scarab God's first ability is a threat.

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Commander

1 cards
The Scarab God

The Scarab God

{3}{U}{B}

Legendary Creature — God

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana to cast high-cost spells and commander activations

Arcane Signet

Arcane Signet

{2}

Artifact

efficient untapped two-mana rock producing both colors

Dimir Signet

Dimir Signet

{2}

Artifact

fixes mana into blue and black for activated abilities

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped Dimir rock for early acceleration

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

mana rock that preserves large hands when looting or drawing heavily

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost mana rock that usually taps for Dimir colors

Crowded Crypt

Crowded Crypt

{2}{B}

Artifact

taps for black mana and can sacrifice to create a horde of 2/2 Zombies

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

fetches a basic land to ensure consistent mana development

Nightscape Familiar

Nightscape Familiar

{1}{B}

Creature — Zombie

Zombie that reduces the cost of blue and black spells

Card Draw

10 cards
Frantic Search

Frantic Search

{2}{U}

Instant

filters through cards and dumps reanimation targets into the graveyard for free

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

excellent instant-speed card selection that fuels the graveyard

Windfall

Windfall

{2}{U}

Sorcery

disrupts opponents hands while filling all graveyards with creatures to reanimate

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier card advantage engine that punishes opponents casting spells

Undead Augur

Undead Augur

{B}{B}

Creature — Zombie Wizard

draws cards whenever your Zombies die

Cryptbreaker

Cryptbreaker

{B}

Creature — Zombie

discards reanimation targets, creates Zombies, and draws cards by tapping Zombies

Chart a Course

Chart a Course

{1}{U}

Sorcery

low-cost looting spell or raw draw after attacking

Careful Study

Careful Study

{U}

Sorcery

cheap one-mana looting effect to quickly plant big creatures in the graveyard

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

cantripping deathtouch blocker that can be reanimated later if needed

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

reliably draws cards from creature deaths across the board

Removal

10 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

versatile black removal that handles creatures and problem enchantments

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

efficient unconditional instant-speed creature kill spell

Counterspell

Counterspell

{U}{U}

Instant

classic protection against game-ending threats and board wipes

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

scalable board wipe that gets around indestructible creatures

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical one-sided board wipe at instant speed

Baleful Mastery

Baleful Mastery

{3}{B}

Instant

exiles creatures or planeswalkers cleanly at low mana cost

Go for the Throat

Go for the Throat

{1}{B}

Instant

efficient spot removal for nonartifact threats

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

counterspell or creature destruction scaled by opponent graveyard sizes

Fleshbag Marauder

Fleshbag Marauder

{2}{B}

Creature — Zombie Warrior

forces each player to sacrifice a creature while triggering Zombie synergies

Plaguecrafter

Plaguecrafter

{2}{B}

Creature — Human Shaman

removes creatures or planeswalkers from each opponent on ETB

Threats/Wincons

24 cards
Lord of the Accursed

Lord of the Accursed

{2}{B}

Creature — Zombie

buffs all Zombies and gives menace to push through damage

Death Baron

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

grants deathtouch and +1/+1 to your Zombie army

Cemetery Reaper

Cemetery Reaper

{1}{B}{B}

Creature — Zombie

Zombie lord that can exile creatures from graveyards to make more Zombies

Diregraf Captain

Diregraf Captain

{1}{U}{B}

Creature — Zombie Soldier

lords your Zombies and burns opponents whenever a Zombie dies

Undead Warchief

Undead Warchief

{2}{B}{B}

Creature — Zombie

reduces Zombie costs by two and provides a massive +2/+1 stat boost

Headless Rider

Headless Rider

{2}{B}

Creature — Zombie

creates 2/2 Zombie tokens whenever non-token Zombies die

Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

{2}{U}{B}

Legendary Creature — Zombie Warrior

replaces dying Zombies with decayed tokens and provides sacrifice card draw

Cleaver Skaab

Cleaver Skaab

{3}{U}

Creature — Zombie Horror

duplicates high-value Zombie tokens created by The Scarab God

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

generates decayed Zombie tokens and transforms into Poppet Factory

Tainted Adversary

Tainted Adversary

{1}{B}

Creature — Zombie

efficient deathtouch Zombie that can dump excess mana to create a token swarm

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

heavy threat that flood the board with 2/2 Zombie tokens on entry and attack

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

massive life swing that can be repeatedly reanimated to drain the table

Noxious Ghoul

Noxious Ghoul

{3}{B}{B}

Creature — Zombie

repeatedly shrinks all non-Zombie creatures whenever a Zombie enters

Archghoul of Thraben

Archghoul of Thraben

{2}{B}

Creature — Zombie Cleric

Zombie that digs for more Zombie cards into hand or graveyard

Gisa and Geralf

Gisa and Geralf

{2}{U}{B}

Legendary Creature — Human Wizard

self-mills on entry and allows casting a Zombie from the graveyard each turn

Consuming Aberration

Consuming Aberration

{3}{U}{B}

Creature — Horror

mills all opponents heavily whenever spells are cast and grows immense

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

burns opponents whenever creatures leave graveyards or are milled

Lord of the Undead

Lord of the Undead

{1}{B}{B}

Creature — Zombie

reusable graveyard recursion for your key Zombie threats

Diregraf Colossus

Diregraf Colossus

{2}{B}

Creature — Zombie Giant

enters huge from a full graveyard and creates Zombie tokens on creature casts

Dreadhorde Invasion

Dreadhorde Invasion

{1}{B}

Enchantment

supplies a growing Zombie token every turn that eventually gains lifelink

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

punishes wide boards with -2/-2 and burns opponents on their creature deaths

Master of Death

Master of Death

{1}{U}{B}

Creature — Zombie Wizard

surveils on entry and repeatedly returns from the graveyard to hand

Geralf, Visionary Stitcher

Geralf, Visionary Stitcher

{2}{U}

Legendary Creature — Human Wizard

gives all Zombies flying and converts large reanimated tokens into token swarms

Ravenous Rotbelly

Ravenous Rotbelly

{4}{B}

Creature — Zombie Horror

sacrifices Zombies to force opponents to sacrifice multiple creatures

Utility

8 cards
Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap classic reanimation spell to bring back threats from any graveyard

Reanimate

Reanimate

{B}

Sorcery

premier one-mana reanimation effect for high-impact creatures

Living Death

Living Death

{3}{B}{B}

Sorcery

board wipe and mass reanimation spell rolled into one powerful finish

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

relentlessly mills all players on untap to feed The Scarab God's ability

Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

controlled self-mill and insurance against graveyard hate

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects The Scarab God with shroud and grants immediate haste to reanimated tokens

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof protection for your commander and key engine creatures

Altar of Dementia

Altar of Dementia

{2}

Artifact

free sacrifice outlet that mills yourself or opponents based on creature power

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 16x

Basic Land — Swamp

Basic land allocated from mana pip counts.