The Scarab God art

Art by Lius Lasahido

Saved commander deck

The Scarab God

Flood the battlefield with an overwhelming horde of Zombies as quickly as possible through low-cost token generators, lords, and mass reanimation while The Scarab God drains the table.

100 cards$209.33 totalOct 1, 202618 views

Prompt: scarab god, zombie army, I want grimoire of the dead and fatestitcher in it. I want to get as many zombies as quickly as possible

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Commander

1 cards
The Scarab God

The Scarab God

{3}{U}{B}

Legendary Creature — God

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal premier mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Provides untapped mana fixing in Dimir colors

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient two-mana rock that filters into blue and black

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast untapped mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Early mana that can cycle into a fresh card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana rock ramp while eliminating maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact mana

Crowded Crypt

Crowded Crypt

{2}{B}

Artifact

Taps for black mana and cracks to produce a burst of Zombie tokens

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts basic lands directly into play in non-green colors

Card Draw

9 cards
Cryptbreaker

Cryptbreaker

{B}

Creature — Zombie

Taps spare Zombie tokens to draw cards and fuels the graveyard

Undead Augur

Undead Augur

{B}{B}

Creature — Zombie Wizard

Draws cards whenever any Zombie you control dies

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Replaces dying nontoken Zombies with fresh card advantage

Distant Melody

Distant Melody

{3}{U}

Sorcery

Draws cards equal to the number of Zombies on your board

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Triggers massive card draw on Zombie ETBs and attacks

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Turns a disposable Zombie token into cards and a Treasure

Village Rites

Village Rites

{B}

Instant

Low-cost sacrifice draw engine for 100% card velocity

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient unconditional two-mana card draw

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Reliably triggers off creature deaths every turn

Removal

9 cards
Counterspell

Counterspell

{U}{U}

Instant

Unconditional two-mana answer to any opposing threat

Negate

Negate

{1}{U}

Instant

Protects your zombie swarm from noncreature board wipes

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Handles problem creatures and rare black enchantment removal

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Instant-speed unconditional creature destruction

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Low-cost board clear that bypasses indestructible

Zombie Apocalypse

Zombie Apocalypse

{3}{B}{B}{B}

Sorcery

Destroys all Humans while mass-reanimating your Zombies

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided instant-speed board bounce to clear the path for attacks

Resculpt

Resculpt

{1}{U}

Instant

Exiles an opposing artifact or creature cleanly

Fleshbag Marauder

Fleshbag Marauder

{2}{B}

Creature — Zombie Warrior

Zombie that forces each opponent to sacrifice a creature

Threats/Wincons

25 cards
Fatestitcher

Fatestitcher

{3}{U}

Creature — Zombie Wizard

Unearths from the graveyard and untaps key permanents or taps blockers

Diregraf Colossus

Diregraf Colossus

{2}{B}

Creature — Zombie Giant

Grows huge from dead Zombies and creates a Zombie for every Zombie cast

Headless Rider

Headless Rider

{2}{B}

Creature — Zombie

Produces 2/2 Zombie tokens whenever nontoken Zombies die

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

Pumps out decayed Zombies and transforms to make all tokens 3/3s

Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

{2}{U}{B}

Legendary Creature — Zombie Warrior

Generates decaying Zombie tokens and provides extra card draw

Lord of the Accursed

Lord of the Accursed

{2}{B}

Creature — Zombie

Anthem effect that grants menace to push through damage

Diregraf Captain

Diregraf Captain

{1}{U}{B}

Creature — Zombie Soldier

Zombielord that drains opponents whenever your Zombies die

Death Baron

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

Grants Zombies +1/+1 and deathtouch to make attacks lethal

Cemetery Reaper

Cemetery Reaper

{1}{B}{B}

Creature — Zombie

Zombielord that exiles cards from graveyards to make tokens

Undead Warchief

Undead Warchief

{2}{B}{B}

Creature — Zombie

Reduces Zombie casting costs and gives them a huge +2/+1 buff

Archghoul of Thraben

Archghoul of Thraben

{2}{B}

Creature — Zombie Cleric

Digs through the deck to grab more Zombies whenever yours die

Army of the Damned

Army of the Damned

{5}{B}{B}{B}

Sorcery

Instantly generates 13 Zombie tokens and can be flashed back

Empty the Laboratory

Empty the Laboratory

{X}{U}{U}

Sorcery

Sacrifices tokens to cheat massive Zombies straight from the deck into play

Dreadhorde Invasion

Dreadhorde Invasion

{1}{B}

Enchantment

Provides a persistent Zombie body on every upkeep

Endless Ranks of the Dead

Endless Ranks of the Dead

{2}{B}{B}

Enchantment

Exponentially doubles token production based on your current board

Lazotep Plating

Lazotep Plating

{1}{U}

Instant

Protects your board with hexproof while amassing a Zombie army token

Ghoulish Procession

Ghoulish Procession

{1}{B}

Enchantment

Generates decayed Zombie tokens whenever creatures die

Champion of the Perished

Champion of the Perished

{B}

Creature — Zombie

Aggressive one-drop that grows rapidly as you flood the board with Zombies

Tainted Adversary

Tainted Adversary

{1}{B}

Creature — Zombie

Generates multiple decayed Zombie tokens on enter via mana sink

Noosegraf Mob

Noosegraf Mob

{4}{B}{B}

Creature — Zombie

Spits out a Zombie token every time any player casts a spell

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Zombie staple that delivers huge life swings based on black devotion

Geralf, Visionary Stitcher

Geralf, Visionary Stitcher

{2}{U}

Legendary Creature — Human Wizard

Sacrifices surplus creatures to make massive flying Zombie tokens

Cleaver Skaab

Cleaver Skaab

{3}{U}

Creature — Zombie Horror

Duplicates your best Zombie creatures by creating token copies

Hordewing Skaab

Hordewing Skaab

{4}{U}

Creature — Zombie Horror

Gives the entire Zombie army flying and provides looting on hit

Master of Death

Master of Death

{1}{U}{B}

Creature — Zombie Wizard

Recurs itself repeatedly from the graveyard to trigger cast and enter triggers

Utility

10 cards
Grimoire of the Dead

Grimoire of the Dead

{4}

Legendary Artifact — Book

Discards cards to charge counters and reanimates all graveyards at once

Rooftop Storm

Rooftop Storm

{5}{U}

Enchantment

Reduces the casting cost of all Zombie creatures to zero

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Turns surplus Zombie tokens into explosive mana

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Converts Zombie tokens into colored mana for storm-like turns

Living Death

Living Death

{3}{B}{B}

Sorcery

Wipes opposing boards while reanimating all your milled and sacrificed Zombies

Patriarch's Bidding

Patriarch's Bidding

{3}{B}{B}

Sorcery

Mass reanimates all Zombies from your graveyard to the battlefield

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste to crucial pieces or The Scarab God

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free haste and shroud to protect key commanders and combo pieces

Altar of Dementia

Altar of Dementia

{2}

Artifact

Sacrifices tokens to mill yourself rapidly or mill out opponents

Buried Alive

Buried Alive

{2}{B}

Sorcery

Tutors Fatestitcher and other key Zombies directly into the graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 15x

Basic Land — Swamp

Basic land allocated from mana pip counts.