The Necrobloom art

Art by Igor Krstic

Saved commander deck

The Necrobloom

Leverage dredge and land-recursion to generate a massive zombie army while gaining value from lands entering and leaving the graveyard via Field of the Dead synergies.

100 cards$614.51 totalApr 22, 20263 views

Prompt: An abzan The Necrobloom deck featuring powerful dredge and "leaves the graveyard" synergies.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Necrobloom

The Necrobloom

{1}{W}{B}{G}

Legendary Creature — Plant

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent three-color fixing

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Mana fixing and acceleration on a creature body

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Card advantage and ramp that thins the deck

Cultivate

Cultivate

{2}{G}

Sorcery

Essential ramp for land-focused strategies

Burgeoning

Burgeoning

{G}

Enchantment

Highly efficient land acceleration in multiplayer

Exploration

Exploration

{G}

Enchantment

Allows multiple land drops to trigger the commander

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Maximum land drops per turn

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Fixing and additional land drops

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Plays lands off the top and provides extra drops

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Fetches dual-typed lands for efficiency

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient turn two acceleration

Card Draw

12 cards
Life from the Loam

Life from the Loam

{1}{G}

Sorcery

The engine of the deck, providing dredge and land recursion

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns the 0/1 Plant or 2/2 Zombie tokens into cards

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and card advantage

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet that digs deep into the library

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Incredible synergy with lands hitting the graveyard

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw as creatures enter the battlefield

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Rewards attacking with our zombie tokens

Grim Harvest

Grim Harvest

{1}{B}

Instant

Excellent repeatable recursion with recover

Stinkweed Imp

Stinkweed Imp

{2}{B}

Creature — Imp

Dredge 5 engine to fill the graveyard

Golgari Grave-Troll

Golgari Grave-Troll

{4}{G}

Creature — Troll Skeleton

The most powerful dredge card for self-milling

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw for token-heavy boards

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Hits any permanent type

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible and efficient board wipe

Damnation

Damnation

{2}{B}{B}

Sorcery

Pure creature board wipe

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Commander and tokens trigger artifact/enchantment destruction

Path to Exile

Path to Exile

{W}

Instant

High-efficiency creature removal

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Clears small permanents and generates massive mana

Farewell

Farewell

{4}{W}{W}

Sorcery

Flexible mass exile

Despark

Despark

{W}{B}

Instant

Efficient exile for large threats

Beast Within

Beast Within

{2}{G}

Instant

Universal target destruction

Threats/Wincons

17 cards
Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Essential for playing lands from the graveyard

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Crucible of Worlds on a creature body

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

Double landfall and land recursion

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Token producer and large-scale threat

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Go-wide landfall payoff

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Buffs the army or creates more tokens

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains opponents when tokens die

Living Death

Living Death

{3}{B}{B}

Sorcery

Mass recursion win condition

Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B}

Sorcery

Game-ending graveyard theft

Sidisi, Undead Vizier

Sidisi, Undead Vizier

{3}{B}{B}

Legendary Creature — Zombie Snake

Tutor on a stick that can sacrifice a token

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Powerhouse synergy with lands leaving the graveyard

Tormod, the Desecrator

Tormod, the Desecrator

{3}{B}

Legendary Creature — Zombie Wizard

Generates tokens whenever cards leave the graveyard

Desecrated Tomb

Desecrated Tomb

{3}

Artifact

Bat tokens for creature cards leaving the graveyard

Aftermath Analyst

Aftermath Analyst

{1}{G}

Creature — Elf Detective

Explosive land recursion engine

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Massive land ramp from the graveyard

Lord of the Undead

Lord of the Undead

{1}{B}{B}

Creature — Zombie

Zombie tribal support and recursion

Noxious Ghoul

Noxious Ghoul

{3}{B}{B}

Creature — Zombie

One-sided board wipe when zombies enter

Utility

8 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

The standard for permanent recursion

Six

Six

{2}{G}

Legendary Creature — Treefolk

Provides retrace to nonland permanents

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Playing lands and spells from the graveyard

Zuran Orb

Zuran Orb

{0}

Artifact

Sacrifice outlet for lands to trigger leaves-the-yard effects

Squandered Resources

Squandered Resources

{B}{G}

Enchantment

Mana acceleration and graveyard synergy for lands

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the zombie and plant tokens

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles token production

Constant Mists

Constant Mists

{1}{G}

Instant

Repeatable fog via buyback using lands

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.