The Necrobloom

Art by Igor Krstic

Commander deckBGW

The Necrobloom

Leverage dredge and land-recursion to generate a massive zombie army while gaining value from lands entering and leaving the graveyard via Field of the Dead synergies.

$507.34for all 100 cards at today’s prices
Built Apr 22, 202670 views

Asked for“An abzan The Necrobloom deck featuring powerful dredge and "leaves the graveyard" synergies.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

1
7
11
16
14
7
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp19
Card draw8
Interaction13
↳ board wipes6
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 9B 23G 44
39lands · rule of thumb 35–38
3.27average mana value (nonland)
$507.34whole deck, today

The list

Commander

1
The Necrobloom

The Necrobloom

1WBG

Legendary Creature — Plant

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent three-color fixing

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Mana fixing and acceleration on a creature body

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Card advantage and ramp that thins the deck

Cultivate

Cultivate

2G

Sorcery

Essential ramp for land-focused strategies

Burgeoning

Burgeoning

G

Enchantment

Highly efficient land acceleration in multiplayer

Exploration

Exploration

G

Enchantment

Allows multiple land drops to trigger the commander

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Maximum land drops per turn

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Fixing and additional land drops

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Plays lands off the top and provides extra drops

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Fetches dual-typed lands for efficiency

Three Visits

Three Visits

1G

Sorcery

Efficient turn two acceleration

Card Draw

12
Life from the Loam

Life from the Loam

1G

Sorcery

The engine of the deck, providing dredge and land recursion

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns the 0/1 Plant or 2/2 Zombie tokens into cards

Sylvan Library

Sylvan Library

1G

Enchantment

Top deck manipulation and card advantage

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet that digs deep into the library

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

Incredible synergy with lands hitting the graveyard

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw as creatures enter the battlefield

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Rewards attacking with our zombie tokens

Grim Harvest

Grim Harvest

1B

Instant

Excellent repeatable recursion with recover

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

Dredge 5 engine to fill the graveyard

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

The most powerful dredge card for self-milling

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw for token-heavy boards

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Versatile instant-speed exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

Hits any permanent type

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible and efficient board wipe

Damnation

Damnation

2BB

Sorcery

Pure creature board wipe

Aura Shards

Aura Shards

1GW

Enchantment

Commander and tokens trigger artifact/enchantment destruction

Path to Exile

Path to Exile

W

Instant

High-efficiency creature removal

Culling Ritual

Culling Ritual

2BG

Sorcery

Clears small permanents and generates massive mana

Farewell

Farewell

4WW

Sorcery

Flexible mass exile

Despark

Despark

WB

Instant

Efficient exile for large threats

Beast Within

Beast Within

2G

Instant

Universal target destruction

Threats/Wincons

17
Crucible of Worlds

Crucible of Worlds

3

Artifact

Essential for playing lands from the graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Crucible of Worlds on a creature body

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Double landfall and land recursion

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Token producer and large-scale threat

Scute Swarm

Scute Swarm

2G

Creature — Insect

Go-wide landfall payoff

Felidar Retreat

Felidar Retreat

3W

Enchantment

Buffs the army or creates more tokens

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains opponents when tokens die

Living Death

Living Death

3BB

Sorcery

Mass recursion win condition

Rise of the Dark Realms

Rise of the Dark Realms

7BB

Sorcery

Game-ending graveyard theft

Sidisi, Undead Vizier

Sidisi, Undead Vizier

3BB

Legendary Creature — Zombie Snake

Tutor on a stick that can sacrifice a token

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Powerhouse synergy with lands leaving the graveyard

Tormod, the Desecrator

Tormod, the Desecrator

3B

Legendary Creature — Zombie Wizard

Generates tokens whenever cards leave the graveyard

Desecrated Tomb

Desecrated Tomb

3

Artifact

Bat tokens for creature cards leaving the graveyard

Aftermath Analyst

Aftermath Analyst

1G

Creature — Elf Detective

Explosive land recursion engine

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Massive land ramp from the graveyard

Lord of the Undead

Lord of the Undead

1BB

Creature — Zombie

Zombie tribal support and recursion

Noxious Ghoul

Noxious Ghoul

3BB

Creature — Zombie

One-sided board wipe when zombies enter

Utility

8
Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

The standard for permanent recursion

Six

Six

2G

Legendary Creature — Treefolk

Provides retrace to nonland permanents

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Playing lands and spells from the graveyard

Zuran Orb

Zuran Orb

0

Artifact

Sacrifice outlet for lands to trigger leaves-the-yard effects

Squandered Resources

Squandered Resources

BG

Enchantment

Mana acceleration and graveyard synergy for lands

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles the zombie and plant tokens

Parallel Lives

Parallel Lives

3G

Enchantment

Doubles token production

Constant Mists

Constant Mists

1G

Instant

Repeatable fog via buyback using lands

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.