The Mycotyrant art

Art by Chase Stone

Saved commander deck

The Mycotyrant

Fill the graveyard with permanent cards via self-mill and sacrifice to maximize Descent triggers, creating a massive army of Fungus tokens while powering up The Mycotyrant.

100 cards$172.21 totalAug 21, 20263 views

Prompt: the mycotyrant

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Commander

1 cards
The Mycotyrant

The Mycotyrant

{1}{B}{G}

Legendary Creature — Elder Fungus

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

color fixing artifact for Golgari

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

fast color fixing artifact

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

ramp creature that put itself into the graveyard for descend

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-mana mana fixer on a permanent body

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

cheap creature ramp

Millikin

Millikin

{2}

Artifact Creature — Construct

mana dork that also self-mills a card every turn

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

ramps lands and puts a land into the graveyard

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

creature-based land ramp

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

turns 1/1 Fungus tokens into massive card draw engine

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

consistent card draw whenever creature dies

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on creature casts in a creature-heavy deck

Species Specialist

Species Specialist

{2}{B}{B}

Creature — Human Warrior

draws cards whenever a Fungus dies

Ripples of Undeath

Ripples of Undeath

{1}{B}

Enchantment

mills cards and lets you pay life/mana to put permanents into hand

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

draws cards and creates treasure by sacrificing tokens or creatures

Braids, Arisen Nightmare

Braids, Arisen Nightmare

{1}{B}{B}

Legendary Creature — Nightmare

sacrifices extra tokens to draw cards and drain opponents

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

draws cards and gains life whenever your tokens or creatures die

Disciple of Bolas

Disciple of Bolas

{3}{B}

Creature — Human Wizard

sacrifices a giant Mycotyrant to draw massive amounts of cards

Insidious Roots

Insidious Roots

{B}{G}

Enchantment

turns tokens into mana and buffs them when cards leave the graveyard

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

versatile flexible instant removal

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for low-mana targets

Tear Asunder

Tear Asunder

{1}{G}

Instant

flexible removal that can exile nonland permanents

Beast Within

Beast Within

{2}{G}

Instant

universal instant speed removal

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

creature-based creature removal

Foundation Breaker

Foundation Breaker

{3}{G}

Creature — Elemental

evoke creature that destroys artifacts/enchantments and triggers descend

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

evokable creature removal that hits the graveyard immediately

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

removes nonland permanent, ramps land, and gives deathtouch

Cankerbloom

Cankerbloom

{1}{G}

Creature — Phyrexian Fungus

creature that sacrifices itself to destroy artifact/enchantment

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

creature-based artifact/enchantment removal

Threats/Wincons

24 cards
Slimefoot, the Stowaway

Slimefoot, the Stowaway

{1}{B}{G}

Legendary Creature — Fungus

drains opponents whenever Saprolings or Fungi die

Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

{2}{B}{B}{G}{G}

Legendary Creature — Elf Shaman

creates tokens based on creatures in graveyard and offers draw engine

Lord of Extinction

Lord of Extinction

{3}{B}{G}

Creature — Elemental

massive creature scales with total cards in all graveyards

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

flings massive creatures like The Mycotyrant to drain the table

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

drains opponents whenever cards enter or leave graveyards

Stitcher's Supplier

Stitcher's Supplier

{B}

Creature — Zombie

cheap creature that self-mills six cards quickly

Nyx Weaver

Nyx Weaver

{1}{B}{G}

Enchantment Creature — Spider

self-mills every turn and can recur key cards

Golgari Grave-Troll

Golgari Grave-Troll

{4}{G}

Creature — Troll Skeleton

premier dredge creature to fill graveyard rapidly

Stinkweed Imp

Stinkweed Imp

{2}{B}

Creature — Imp

repeatable dredge 5 flying blocker

Splinterfright

Splinterfright

{2}{G}

Creature — Elemental

self-mills every turn and scales power with creature count

Brawn

Brawn

{3}{G}

Creature — Incarnation

gives all creatures trample while sitting in the graveyard

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

generates massive token armies every upkeep and buffs Saprolings/Fungi

Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

{3}{B}{G}

Legendary Creature — Insect Shaman

puts +1/+1 counters on entire board whenever any permanent is sacrificed

Nemata, Primeval Warden

Nemata, Primeval Warden

{2}{B}{G}

Legendary Creature — Treefolk

hates enemy graveyards while creating tokens and offering card draw

Undead Butler

Undead Butler

{1}{B}

Creature — Zombie

self-mills on entry and recurs creatures on death

Crawling Sensation

Crawling Sensation

{2}{G}

Enchantment

self-mills and generates insect tokens when lands enter graveyard

Crawling Infestation

Crawling Infestation

{2}{G}

Enchantment

self-mills and spawns tokens when creatures enter graveyard

Spore Frog

Spore Frog

{G}

Creature — Frog

sacrifices for Fog and puts permanent into graveyard on command

Old Rutstein

Old Rutstein

{1}{B}{G}

Legendary Creature — Human Peasant

self-mills on upkeep and creates Blood, Treasure, or Insect tokens

Poison-Tip Archer

Poison-Tip Archer

{2}{B}{G}

Creature — Elf Archer

drains each opponent whenever any creature dies

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

drains opponents when your creature/tokens die

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

drains an opponent whenever any creature dies

Wand of Orcus

Wand of Orcus

{2}{B}

Legendary Artifact — Equipment

creates Zombies based on milled cards

Chatterfang, Squirrel General

Chatterfang, Squirrel General

{2}{G}

Legendary Creature — Squirrel Warrior

doubles token output with Squirrels and acts as removal

Utility

8 cards
Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

self-mills repeatable each turn and protects against graveyard exile

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

dredge engine that ensures land drops from graveyard

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recurs any card from graveyard to hand

Timeless Witness

Timeless Witness

{2}{G}{G}

Creature — Human Shaman

recurs cards and can be eternalized from graveyard

Dread Return

Dread Return

{2}{B}{B}

Sorcery

reanimates key targets and can be cast from graveyard via flashback sacrifice

Grave Pact

Grave Pact

{1}{B}{B}{B}

Enchantment

forces opponents to sacrifice creatures when your tokens die

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

flash grave pact effect to control opponent boards

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

allows playing lands and casting permanents directly from the graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 11x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.