The Muckslinger Gang

Art by Andrew Mar

Commander deckBGR

The Muckslinger Gang

Abuse The Muckslinger Gang's passive buff to creature cards across all zones and out-of-combat stats by leveraging power-matters card draw, high-power fling effects, and explosive ETB damage triggers.

$381.07for all 100 cards at today’s prices
Built Nov 6, 202626 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

5
12
14
8
7
8
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction19
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 34R 17G 48
38lands · rule of thumb 35–38
4.05average mana value (nonland)
$381.07whole deck, today

The list

Commander

1
The Muckslinger Gang

The Muckslinger Gang

1BRG

Legendary Creature — Goblin Lizard Beast

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

Versatile color-fixing ramp

Ignoble Hierarch

Ignoble Hierarch

G

Creature — Goblin Shaman

Jund mana dork that becomes a formidable blocker

Farseek

Farseek

1G

Sorcery

Fetches typed dual lands reliably

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient forest ramp onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp spell

Cultivate

Cultivate

2G

Sorcery

Reliable mana ramp and land drop insurance

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent two-land search effect

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Taps for massive mana scaling with your buffed creatures' power

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

2G

Legendary Creature — Elf Druid Scout

Ramps and untaps when casting high-power creature spells

Card Draw

10
Greater Good

Greater Good

2GG

Enchantment

Draws massive card volume sacrificing creatures inflated by +3/+3

Life's Legacy

Life's Legacy

1G

Sorcery

Cheap burst draw based on augmented power

Disciple of Bolas

Disciple of Bolas

3B

Creature — Human Wizard

Draws cards and gains life based on boosted out-of-combat power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to the greatest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed burst draw based on your largest creature

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Triggers on entry easily thanks to the +3/+3 buff and grants trample

Elemental Bond

Elemental Bond

2G

Enchantment

Virtually every creature enters with 3+ power to draw a card

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Steady card advantage whenever casting creature spells

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Repeated card draw from sacrifice and creature death triggers

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra draw every upkeep

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional permanent removal at instant speed

Beast Within

Beast Within

2G

Instant

Flexible instant answer to any permanent

Chaos Warp

Chaos Warp

2R

Instant

Tucks problematic permanents into their owner's library

Terminate

Terminate

BR

Instant

Efficient, unconditional creature destruction

Tear Asunder

Tear Asunder

1G

Instant

Exiles artifacts, enchantments, or any nonland permanent with kicker

Nature's Claim

Nature's Claim

G

Instant

Ultra-cheap artifact and enchantment removal

Culling Ritual

Culling Ritual

2BG

Sorcery

Cleans up cheap permanents and generates a massive mana burst

Toxic Deluge

Toxic Deluge

2B

Sorcery

Flexible board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cost-effective damage-based board wipe

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

Board wipe that leverages a creature's buffed power before combat

Threats/Wincons

23
Ziatora, the Incinerator

Ziatora, the Incinerator

3BRG

Legendary Creature — Demon Dragon

End-step fling based on boosted power that generates Treasure

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

Drains all opponents simultaneously using boosted out-of-combat power

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Deals direct damage upon creature entry based on their boosted stats

Warstorm Surge

Warstorm Surge

5R

Enchantment

Hurls damage equal to entered creatures' augmented power

Stalking Vengeance

Stalking Vengeance

5RR

Creature — Avatar

Punishes creature deaths by burning opponents for their full power

Ghoulcaller Gisa

Ghoulcaller Gisa

3BB

Legendary Creature — Human Wizard

Sacrifices buffed creatures to create a swarm of Zombie tokens

Yargle and Multani

Yargle and Multani

3BBG

Legendary Creature — Frog Spirit Elemental

Enters as a colossal 21/19 body ideal for flings and card draw

Daemogoth Titan

Daemogoth Titan

BGBGBGBG

Creature — Demon

An absurdly cheap 14/13 body out of combat

Daemogoth Woe-Eater

Daemogoth Woe-Eater

1BBGG

Creature — Demon

Massive stats for four mana that draws cards and gains life on death

Rotting Regisaur

Rotting Regisaur

2B

Creature — Zombie Dinosaur

Three-mana 10/9 beatstick that powers up draw spells

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Casting cost is dramatically reduced by buffed creatures

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

Grows exponentially in graveyard size plus the static buff

Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

2BRG

Legendary Creature — Dragon Noble

Draws cards and scales quickly with sacrifice synergies

Kresh the Bloodbraided

Kresh the Bloodbraided

2BRG

Legendary Creature — Human Warrior

Gains counters equal to the power of dying buffed creatures

Kokusho, the Evening Star

Kokusho, the Evening Star

4BB

Legendary Creature — Dragon Spirit

Huge flying threat that drains each opponent on death

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Persist creature that destroys noncreatures and returns buffed

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Enters as a 13/13 that fights through opposing boards

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

5RR

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Card-stealing threat that transforms into a lethal blight

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

Uncounterable, hexproof trampler that defends as a 10/9

Ancient Copper Dragon

Ancient Copper Dragon

4RR

Creature — Elder Dragon

Evasive bomb that creates enormous Treasure reserves

The Tarrasque

The Tarrasque

6GGG

Legendary Creature — Dinosaur

Massive ward creature with built-in fight on attack

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

One-sided board shrink that burns opponents as their creatures die

Chupacabra Echo

Chupacabra Echo

2BB

Creature — Beast Horror Spirit

ETB removal scaled by the number of creature cards in graveyard

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from targeted removal and wraths

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip haste and shroud protection for key engines

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste while allowing friendly targeting

Varolz, the Scar-Striped

Varolz, the Scar-Striped

1BG

Legendary Creature — Troll Warrior

Scavenges cards with extra +3/+3 power into additional +1/+1 counters

Phyrexian Reclamation

Phyrexian Reclamation

B

Enchantment

Repeatable creature retrieval from the graveyard directly to hand

Victimize

Victimize

2B

Sorcery

Sacrifices one creature to return two threats straight to battlefield

Animate Dead

Animate Dead

1B

Enchantment — Aura

Cheap recursion that easily offsets its minor power reduction

Reanimate

Reanimate

B

Sorcery

The most efficient single-mana reanimation spell in Magic

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Tainted Peak

Tainted Peak

Land

Dual land (needs a Swamp).

Rakdos Carnarium

Rakdos Carnarium

Land

Bounce land — taps for two colors.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.