The Master of Lake-town art

Art by Marius Bota

Saved commander deck

The Master of Lake-town

Drain your opponents' life totals to rapidly mill their libraries with The Master of Lake-town, looping catastrophic damage triggers with Bloodchief Ascension and Syr Konrad before plundering filled graveyards with reanimation spells.

100 cards$452.74 totalSep 22, 20265 views

Prompt: The Master of Lake-town commander deck

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Commander

1 cards
The Master of Lake-town

The Master of Lake-town

{1}{B}{B}

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

mana rock that cantrips when needed

Thought Vessel

Thought Vessel

{2}

Artifact

mana ramp with no maximum hand size

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

steady mono-black mana rock

Jet Medallion

Jet Medallion

{2}

Artifact

cost reduction for all black spells

Dark Ritual

Dark Ritual

{B}

Instant

explosive burst mana

Crypt Ghast

Crypt Ghast

{3}{B}

Creature — Spirit

doubles Swamp mana and extorts opponents

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

fetches a Swamp directly into play

Fellwar Stone

Fellwar Stone

{2}

Artifact

two-mana rock for smooth acceleration

Card Draw

10 cards
Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap card advantage that loses life intentionally

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

draws two cards or forces opponent to lose life and mill

Read the Bones

Read the Bones

{2}{B}

Sorcery

scrys and draws to dig deep

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

draws cards from frequent creature deaths

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

sacrifices commander or fodder for cards and treasure

Village Rites

Village Rites

{B}

Instant

cheap instant-speed sacrifice draw spell

Corrupted Conviction

Corrupted Conviction

{B}

Instant

efficient sacrifice outlet to trigger commander death draw

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra draw each upkeep

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

versatile draw, ramp, and board presence

Twilight Prophet

Twilight Prophet

{2}{B}{B}

Creature — Vampire Cleric

ascend draw engine that drains every opponent

Removal

10 cards
Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient sweeper bypassing indestructible

Damnation

Damnation

{2}{B}{B}

Sorcery

unconditional mono-black board wipe

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

vital black enchantment and creature removal

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

unconditional cheap creature destruction

Defile

Defile

{B}

Instant

cheap instant removal scaling with Swamps

Snuff Out

Snuff Out

{3}{B}

Instant

free creature removal spell

Go for the Throat

Go for the Throat

{1}{B}

Instant

versatile low-cost targeted removal

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

hits planeswalkers and creatures at instant speed

Mutilate

Mutilate

{2}{B}{B}

Sorcery

board sweeper scaling with Swamps

Soul Shatter

Soul Shatter

{2}{B}

Instant

forces all opponents to sacrifice highest-cost threats

Threats/Wincons

24 cards
Bloodchief Ascension

Bloodchief Ascension

{B}

Enchantment

infinite mill/drain combo with commander and mindcrank

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

triggers immense damage whenever creatures mill or die

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

massive life drain causing massive enemy mill

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

lethal game finisher that drains life and mills libraries

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

drains all opponents to mill equal cards

Breach the Multiverse

Breach the Multiverse

{5}{B}{B}

Sorcery

mills each player and reanimates four threats

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

steals the best milled creatures from each opponent

Geth, Lord of the Vault

Geth, Lord of the Vault

{4}{B}{B}

Legendary Creature — Phyrexian Zombie

reanimates opponents' cards while milling them further

Reanimate

Reanimate

{B}

Sorcery

cheap premier reanimation spell

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

classic efficient graveyard theft

Necromancy

Necromancy

{2}{B}

Enchantment

instant-speed reanimation threat

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

constant sacrifice and recursion engine

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

punishes opponent card draw with life loss and mill

Creeping Bloodsucker

Creeping Bloodsucker

{1}{B}

Creature — Vampire

drains each opponent every upkeep to fuel mill

Crypt Rats

Crypt Rats

{2}{B}

Creature — Rat

repeatable board wipe and group life loss engine

Ayara, First of Locthwain

Ayara, First of Locthwain

{B}{B}{B}

Legendary Creature — Elf Noble

life drain on creature entry and sac outlet

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

triggers drain and mill off any creature death

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

drains all opponents whenever your creatures die

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

drains each opponent on creature and artifact deaths

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

clears small boards and chunks enemy life totals

Archfiend of Despair

Archfiend of Despair

{6}{B}{B}

Creature — Demon

doubles life lost each turn and prevents life gain

Lord of the Forsaken

Lord of the Forsaken

{4}{B}{B}

Creature — Demon

fuels massive mana for spells cast from graveyards

Profane Tutor

Profane Tutor

Sorcery

finds key combo pieces or mass reanimation

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

storm engine that sacrifices ten nonlands to drain 10

Utility

8 cards
Mindcrank

Mindcrank

{2}

Artifact

doubles the commander's mill triggers on life loss

Altar of Dementia

Altar of Dementia

{2}

Artifact

free sacrifice outlet to cash in commander or milled threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects commander and grants haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof protection for commander

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

rapidly fills all graveyards for threshold and theft

Darkness

Darkness

{B}

Instant

black fog to surprise combat-focused opponents

Whip of Erebos

Whip of Erebos

{2}{B}{B}

Legendary Enchantment Artifact

gives lifelink to the team and reanimates creatures

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

repeatable creature recovery from graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 31x

Basic Land — Swamp

Basic land allocated from mana pip counts.