The Master, Mesmerist art

Art by Steve Morris

Saved commander deck

The Master, Mesmerist

Goad opponents' creatures and use card draw triggers to shrink their boards. Focuses on taking control of the combat phase through manipulation and debuffs.

100 cards$327.65 totalJun 23, 20262 views

Prompt: 帮我组一套以 MSH350 为主将的edh卡组

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
The Master, Mesmerist

The Master, Mesmerist

{2}{U}{B}

Legendary Creature — Time Lord Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing in Dimir colors.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana for blue and black.

Dimir Signet

Dimir Signet

{2}

Artifact

Consistent color filtering and ramp.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Direct land ramp for non-green decks.

Mind Stone

Mind Stone

{2}

Artifact

Mana and late-game card cycling.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient ramp in multiplayer games.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana and unlimited hand size for draw strategies.

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Mana fixing and hand size utility.

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Mana that eventually refills the hand.

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-impact early game card draw.

Brainstorm

Brainstorm

{U}

Instant

Efficient library manipulation.

Ponder

Ponder

{U}

Sorcery

Cantrip to ensure land drops or find threats.

Preordain

Preordain

{U}

Sorcery

Reliable library filtering.

Windfall

Windfall

{2}{U}

Sorcery

Global card draw that resets hands.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Powerful instant speed selection.

Frantic Search

Frantic Search

{2}{U}

Instant

Free card filtering and graveyard setup.

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic creature-based card advantage.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card per turn.

Sygg, River Cutthroat

Sygg, River Cutthroat

{U/B}{U/B}

Legendary Creature — Merfolk Rogue

Rewards opponents losing life during combat.

Removal

12 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black solution for enchantments.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Efficient and cheap creature destruction.

Pongify

Pongify

{U}

Instant

Low mana cost creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Second copy of efficient blue removal.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful board reset or single target bounce.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe at low mana cost.

Damnation

Damnation

{2}{B}{B}

Sorcery

Standard black board wipe.

Reality Shift

Reality Shift

{1}{U}

Instant

Exile removal for blue.

Resculpt

Resculpt

{1}{U}

Instant

Exile removal for artifacts or creatures.

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free removal when commander is out.

Counterspell

Counterspell

{U}{U}

Instant

The original hard counter.

Swan Song

Swan Song

{U}

Instant

Protects against non-creature threats.

Threats/Wincons

21 cards
Psychic Impetus

Psychic Impetus

{2}{U}

Enchantment — Aura

Goads a creature and benefits attacking players.

Parasitic Impetus

Parasitic Impetus

{2}{B}

Enchantment — Aura

Goads and drains opponents.

Cunning Rhetoric

Cunning Rhetoric

{2}{B}

Enchantment

Discourages opponents from attacking you.

Propaganda

Propaganda

{2}{U}

Enchantment

Classic pillow fort card to divert attacks.

Court of Ambition

Court of Ambition

{2}{B}{B}

Enchantment

Introduces Monarch and punishes opponents.

Court of Cunning

Court of Cunning

{1}{U}{U}

Enchantment

Introduces Monarch and mills opponents.

Beguiler of Wills

Beguiler of Wills

{3}{U}{U}

Creature — Human Wizard

Steals creatures to use against owners.

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

Steals a key creature on entry.

Mind's Dilation

Mind's Dilation

{5}{U}{U}

Enchantment

Steals spells from opponents' libraries.

Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Exiles and allows casting of opponent's cards.

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Permanent theft of any permanent.

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Steals early game artifacts.

Mass Manipulation

Mass Manipulation

{X}{X}{U}{U}{U}{U}

Sorcery

Late game mass creature/planeswalker theft.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Thefts an opponent's card for later use.

The Scarab God

The Scarab God

{3}{U}{B}

Legendary Creature — God

Steals from graveyards and provides reach.

Xanathar, Guild Kingpin

Xanathar, Guild Kingpin

{4}{U}{B}

Legendary Creature — Beholder

Locked out opponents and play their spells.

Nirkana Revenant

Nirkana Revenant

{4}{B}{B}

Creature — Vampire Shade

Provides huge mana and a combat threat.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive card draw engine.

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Dominates the board via spell casting.

Toxrill, the Corrosive

Toxrill, the Corrosive

{5}{B}{B}

Legendary Creature — Slug Horror

Shrinks the board similar to the commander.

Archfiend of Ifnir

Archfiend of Ifnir

{3}{B}{B}

Creature — Demon

Synergy with discarding cards to wipe boards.

Utility

8 cards
Bloodthirsty Blade

Bloodthirsty Blade

{2}

Artifact — Equipment

Repeatable goad effect.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and Hexproof for protection.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Forces group draw to trigger commander abilities.

Howling Mine

Howling Mine

{2}

Artifact

Symmetrical draw to enable goad triggers.

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash-based symmetrical draw.

Font of Mythos

Font of Mythos

{4}

Artifact

High volume card draw to maximize triggers.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles personal draw for more triggers.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.