The Master, Mesmerist

Art by Erion Makuo

Commander deckBU

The Master, Mesmerist

Goad opponents' creatures and use card draw triggers to shrink their boards. Focuses on taking control of the combat phase through manipulation and debuffs.

$300.56for all 100 cards at today’s prices
Built Jun 23, 202666 views

Asked for“帮我组一套以 MSH350 为主将的edh卡组”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
19
13
10
4
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw23
Interaction16
↳ board wipes5
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 48B 24
37lands · rule of thumb 35–38
3.10average mana value (nonland)
$300.56whole deck, today

The list

Commander

1
The Master, Mesmerist

The Master, Mesmerist

2UB

Legendary Creature — Time Lord Rogue

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Universal commander staple for acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient mana fixing in Dimir colors.

Talisman of Dominance

Talisman of Dominance

2

Artifact

Fast mana for blue and black.

Dimir Signet

Dimir Signet

2

Artifact

Consistent color filtering and ramp.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Direct land ramp for non-green decks.

Mind Stone

Mind Stone

2

Artifact

Mana and late-game card cycling.

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient ramp in multiplayer games.

Thought Vessel

Thought Vessel

2

Artifact

Mana and unlimited hand size for draw strategies.

Decanter of Endless Water

Decanter of Endless Water

3

Artifact

Mana fixing and hand size utility.

Midnight Clock

Midnight Clock

2U

Artifact

Mana that eventually refills the hand.

Card Draw

11
Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card advantage engine.

Mystic Remora

Mystic Remora

U

Enchantment

High-impact early game card draw.

Brainstorm

Brainstorm

U

Instant

Efficient library manipulation.

Ponder

Ponder

U

Sorcery

Cantrip to ensure land drops or find threats.

Preordain

Preordain

U

Sorcery

Reliable library filtering.

Windfall

Windfall

2U

Sorcery

Global card draw that resets hands.

Fact or Fiction

Fact or Fiction

3U

Instant

Powerful instant speed selection.

Frantic Search

Frantic Search

2U

Instant

Free card filtering and graveyard setup.

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Classic creature-based card advantage.

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra card per turn.

Sygg, River Cutthroat

Sygg, River Cutthroat

UBUB

Legendary Creature — Merfolk Rogue

Rewards opponents losing life during combat.

Removal

12
Feed the Swarm

Feed the Swarm

1B

Sorcery

Black solution for enchantments.

Infernal Grasp

Infernal Grasp

1B

Instant

Efficient and cheap creature destruction.

Pongify

Pongify

U

Instant

Low mana cost creature removal.

Rapid Hybridization

Rapid Hybridization

U

Instant

Second copy of efficient blue removal.

Cyclonic Rift

Cyclonic Rift

1U

Instant

Powerful board reset or single target bounce.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe at low mana cost.

Damnation

Damnation

2BB

Sorcery

Standard black board wipe.

Reality Shift

Reality Shift

1U

Instant

Exile removal for blue.

Resculpt

Resculpt

1U

Instant

Exile removal for artifacts or creatures.

Deadly Rollick

Deadly Rollick

3B

Instant

Free removal when commander is out.

Counterspell

Counterspell

UU

Instant

The original hard counter.

Swan Song

Swan Song

U

Instant

Protects against non-creature threats.

Threats/Wincons

21
Psychic Impetus

Psychic Impetus

2U

Enchantment — Aura

Goads a creature and benefits attacking players.

Parasitic Impetus

Parasitic Impetus

2B

Enchantment — Aura

Goads and drains opponents.

Cunning Rhetoric

Cunning Rhetoric

2B

Enchantment

Discourages opponents from attacking you.

Propaganda

Propaganda

2U

Enchantment

Classic pillow fort card to divert attacks.

Court of Ambition

Court of Ambition

2BB

Enchantment

Introduces Monarch and punishes opponents.

Court of Cunning

Court of Cunning

1UU

Enchantment

Introduces Monarch and mills opponents.

Beguiler of Wills

Beguiler of Wills

3UU

Creature — Human Wizard

Steals creatures to use against owners.

Sower of Temptation

Sower of Temptation

2UU

Creature — Faerie Wizard

Steals a key creature on entry.

Mind's Dilation

Mind's Dilation

5UU

Enchantment

Steals spells from opponents' libraries.

Hostage Taker

Hostage Taker

2UB

Creature — Human Pirate

Exiles and allows casting of opponent's cards.

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

Permanent theft of any permanent.

Thieving Skydiver

Thieving Skydiver

1U

Creature — Merfolk Rogue

Steals early game artifacts.

Mass Manipulation

Mass Manipulation

XXUUUU

Sorcery

Late game mass creature/planeswalker theft.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

2BB

Legendary Creature — Aetherborn Rogue

Thefts an opponent's card for later use.

The Scarab God

The Scarab God

3UB

Legendary Creature — God

Steals from graveyards and provides reach.

Xanathar, Guild Kingpin

Xanathar, Guild Kingpin

4UB

Legendary Creature — Beholder

Locked out opponents and play their spells.

Nirkana Revenant

Nirkana Revenant

4BB

Creature — Vampire Shade

Provides huge mana and a combat threat.

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Massive card draw engine.

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Dominates the board via spell casting.

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

Shrinks the board similar to the commander.

Archfiend of Ifnir

Archfiend of Ifnir

3BB

Creature — Demon

Synergy with discarding cards to wipe boards.

Utility

8
Bloodthirsty Blade

Bloodthirsty Blade

2

Artifact — Equipment

Repeatable goad effect.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects the commander.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and Hexproof for protection.

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

Forces group draw to trigger commander abilities.

Howling Mine

Howling Mine

2

Artifact

Symmetrical draw to enable goad triggers.

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

Flash-based symmetrical draw.

Font of Mythos

Font of Mythos

4

Artifact

High volume card draw to maximize triggers.

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles personal draw for more triggers.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.