The Lord of Pain

Art by Greg Staples

Commander deckBR

The Lord of Pain

Constrict opponents' resources through symmetrical discard, tax effects, and passive damage, breaking parity before resolving The Lord of Pain to punish every remaining play.

$224.64for all 100 cards at today’s prices
Built Oct 13, 202652 views

Asked for“I want to play a lord of pain edh deck. Attrition and grindy games based, where ressources become scarcer and scarcer for eventually the lord of pain to drop and people having no choice but to play cards. i want to look sublte, lowjey not a menace. there is some group slug where i take damage and am punished too, but just a little bit less. so stax is the game !”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
26
23
7
1
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction16
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 44R 27
37lands · rule of thumb 35–38
2.87average mana value (nonland)
$224.64whole deck, today

The list

Commander

1
The Lord of Pain

The Lord of Pain

3BR

Legendary Creature — Human Assassin

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing.

Rakdos Signet

Rakdos Signet

2

Artifact

Reliable guild mana rock.

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

Untapped colored ramp that fits the self-damage theme.

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost versatile mana rock.

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle away later.

Thought Vessel

Thought Vessel

2

Artifact

Unconditional two-mana rock.

Charcoal Diamond

Charcoal Diamond

2

Artifact

Budget black ramp source.

Fire Diamond

Fire Diamond

2

Artifact

Budget red ramp source.

Worn Powerstone

Worn Powerstone

3

Artifact

Accelerates toward high-impact stax and commander casts.

Card Draw

10
Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Slow, steady attrition card draw.

Black Market Connections

Black Market Connections

2B

Enchantment

Flexible card advantage, ramp, and board presence at life cost.

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana burst draw.

Sign in Blood

Sign in Blood

BB

Sorcery

Low-cost card draw that can also target an opponent for lethal.

Read the Bones

Read the Bones

2B

Sorcery

Deep card selection and draw.

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws cards off frequent creature attrition.

Dark Confidant

Dark Confidant

1B

Creature — Human Wizard

Subtle, low-profile card advantage that bleeds life.

Florian, Voldaren Scion

Florian, Voldaren Scion

1BR

Legendary Creature — Vampire Noble

Digs deep each turn thanks to pervasive group-slug damage.

Painful Truths

Painful Truths

2B

Sorcery

Draws three cards for three mana.

Syphon Mind

Syphon Mind

3B

Sorcery

Depletes opponents' hands while refilling yours.

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

Flexible catch-all spot removal.

Feed the Swarm

Feed the Swarm

1B

Sorcery

Low-mana removal for creatures or troublesome enchantments.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap, life-fueled sweeper that bypasses indestructible.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe in creature-heavy pods.

Bedevil

Bedevil

BBR

Instant

Unconditional removal for creatures, artifacts, or planeswalkers.

Terminate

Terminate

BR

Instant

Instant-speed creature removal with no regeneration.

Dreadbore

Dreadbore

BR

Sorcery

Efficient two-mana planeswalker and creature destruction.

Damnation

Damnation

2BB

Sorcery

Classic unconditional black sweeper.

Rakdos Charm

Rakdos Charm

BR

Instant

Utility removal that also punishes go-wide strategies.

Withering Torment

Withering Torment

2B

Instant

Instant-speed creature or enchantment removal.

Threats/Wincons

24
Blood Moon

Blood Moon

2R

Enchantment

Constricts greedy nonbasic mana bases.

Torment of Hailfire

Torment of Hailfire

XBB

Sorcery

Devastating endgame attrition finisher.

Mogis, God of Slaughter

Mogis, God of Slaughter

2BR

Legendary Enchantment Creature — God

Indestructible source of constant sacrifice or burn.

Kaervek the Merciless

Kaervek the Merciless

5BR

Legendary Creature — Human Shaman

Heavily punishes opponents for casting spells in the late game.

Zo-Zu the Punisher

Zo-Zu the Punisher

1RR

Legendary Creature — Goblin Warrior

Taxes lands and mana development equally.

Harsh Mentor

Harsh Mentor

1R

Creature — Human Cleric

Damages opponents whenever they activate non-mana abilities.

Roiling Vortex

Roiling Vortex

1R

Enchantment

Pings everyone, blocks life gain, and punishes free spells.

Spellshock

Spellshock

2R

Enchantment

Stacks damage on every spell cast, synergizing with your commander.

Manabarbs

Manabarbs

3R

Enchantment

Turns every land tap into painful attrition.

Sulfuric Vortex

Sulfuric Vortex

1RR

Enchantment

Puts the table on a tight clock and stops life gain.

Eidolon of the Great Revel

Eidolon of the Great Revel

RR

Enchantment Creature — Spirit

Punishe low-curve plays and cheap interaction.

Scab-Clan Berserker

Scab-Clan Berserker

1RR

Creature — Human Berserker

Damages opponents whenever they cast noncreature spells.

Descent into Avernus

Descent into Avernus

2R

Enchantment

Accelerates the game rapidly with escalating table-wide burn.

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Turns graveyard churn and creature deaths into burn.

Spiteful Visions

Spiteful Visions

2BRBR

Enchantment

Forces draws while damaging players for each card drawn.

Braids, Arisen Nightmare

Braids, Arisen Nightmare

1BB

Legendary Creature — Nightmare

Forces recurring sacrifices or yields cards and life loss.

Rankle, Master of Pranks

Rankle, Master of Pranks

2BB

Legendary Creature — Faerie Rogue

Applies symmetrical pressure across hands, boards, and life totals.

Oppression

Oppression

1BB

Enchantment

Forces players to discard a card every time they cast a spell.

Bottomless Pit

Bottomless Pit

1BB

Enchantment

Grinds down hands symmetrically every upkeep.

Wound Reflection

Wound Reflection

5B

Enchantment

Doubles all life loss suffered by opponents each turn.

Court of Ambition

Court of Ambition

2BB

Enchantment

Drains life or strips cards during your upkeep.

Price of Glory

Price of Glory

2R

Enchantment

Discourages opponents from interacting on other players' turns.

Citadel of Pain

Citadel of Pain

2R

Enchantment

Punishes opponents for passing with untapped mana.

Immolation Shaman

Immolation Shaman

1R

Creature — Lizard Shaman

Taxing body that burns on activated abilities.

Utility

8
Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

One-sided graveyard hate that steals an opponent's key card.

Opposition Agent

Opposition Agent

2B

Creature — Human Rogue

Stops tutors and denies opponents key resources.

Bloodchief Ascension

Bloodchief Ascension

B

Enchantment

Easily turns on to provide heavy life drain and healing.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects your commander and key hate creatures.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for high-priority targets.

Torpor Orb

Torpor Orb

2

Artifact

Shuts down enters-the-battlefield triggers table-wide.

Cursed Totem

Cursed Totem

2

Artifact

Neutralizes activated creature abilities across the board.

Defense Grid

Defense Grid

2

Artifact

Forces opponents to play on their own turns, running into your pain triggers.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 14x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.