The Kingpin of Crime

Art by Steve Morris

Commander deckBW

The Kingpin of Crime

Leverage high-toughness, low-power creatures to deal massive combat damage through The Kingpin's toughness-damage ability, while using Extort and lifegain triggers to maintain life for combat triggers and drain opponents out.

$337.97for all 100 cards at today’s prices
Built Sep 22, 202672 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

1
7
16
18
9
6
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction13
↳ board wipes4
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 42B 27
38lands · rule of thumb 35–38
3.05average mana value (nonland)
$337.97whole deck, today

The list

Commander

1
The Kingpin of Crime

The Kingpin of Crime

1WB

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

two-mana color-fixing mana rock

Orzhov Signet

Orzhov Signet

2

Artifact

efficient guild ramp and color fixing

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped dual color mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles in the late game

Fellwar Stone

Fellwar Stone

2

Artifact

efficient low-cost mana rock

Thought Vessel

Thought Vessel

2

Artifact

two-mana rock with no maximum hand size bonus

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

puts a basic land directly onto the battlefield

Crypt Ghast

Crypt Ghast

3B

Creature — Spirit

mana doubler with extort synergy

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

plains fetcher attached to a solid body

Card Draw

10
Night's Whisper

Night's Whisper

1B

Sorcery

efficient two-mana card draw

Read the Bones

Read the Bones

2B

Sorcery

scrying card draw spell to dig deep

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early repeatable draw off opponent noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever low-power high-toughness creatures enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw for playing small-power creatures

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

reliable extra card every turn

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws cards whenever creatures die throughout turn cycles

Painful Truths

Painful Truths

2B

Sorcery

draws three cards for three mana and life

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents taking extra actions with card draw

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

draws off entering low-power creatures

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

versatile instant-speed nonland permanent exile

Despark

Despark

WB

Instant

exiles high-cost threats and planeswalkers cleanly

Generous Gift

Generous Gift

2W

Instant

flexible removal that answers any permanent

Deadly Rollick

Deadly Rollick

3B

Instant

free creature exile when commander is on board

Damn

Damn

BB

Sorcery

flexible single target removal or full board wipe

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient board wipe that scales with life payment

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modular wrath removing creatures or artifacts and enchantments

Stroke of Midnight

Stroke of Midnight

2W

Instant

unconditional nonland permanent destruction

Threats/Wincons

23
Indomitable Ancients

Indomitable Ancients

2WW

Creature — Treefolk Warrior

four-mana creature that swings for ten damage with Kingpin

Unhallowed Phalanx

Unhallowed Phalanx

4B

Creature — Zombie Soldier

massive thirteen-toughness attacker under Kingpin's trigger

Nyx-Fleece Ram

Nyx-Fleece Ram

1W

Enchantment Creature — Sheep

five toughness attacker that gains life each upkeep

Disowned Ancestor

Disowned Ancestor

B

Creature — Spirit Warrior

cheap non-defender that attacks for four toughness

Kami of Old Stone

Kami of Old Stone

3W

Creature — Spirit

four-mana spirit that swings for seven damage

Rotting Mastodon

Rotting Mastodon

4B

Creature — Zombie Elephant

durable body that assigns eight combat damage

Preacher of the Schism

Preacher of the Schism

2B

Creature — Vampire Cleric

four toughness deathtoucher generating tokens and cards

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

durable body that drains opponents for casting spells

Bloodletter of Aclazotz

Bloodletter of Aclazotz

1BBB

Creature — Vampire Demon

four toughness flyer that doubles opponent life loss

Loxodon Lifechanter

Loxodon Lifechanter

5W

Creature — Elephant Cleric

sets life total to toughness total and boosts its own size

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

6WW

Legendary Creature — Elder Dinosaur

eight toughness indestructible flyer that attacks with double strike

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

seven toughness threat that shrinks foes and buffs your board

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

2B

Legendary Creature — Vampire Cleric

turns extort lifegain into direct target burn

Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim

WB

Legendary Creature — Kor Cleric

three toughness deathtouch sac outlet with exile payoff

Serra Paragon

Serra Paragon

2WW

Creature — Angel

four toughness flyer that recurs low-mana threats

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

puts counters on the entire team with each extort trigger

Karlov of the Ghost Council

Karlov of the Ghost Council

WB

Legendary Creature — Spirit Advisor

grows massive rapidly off extort triggers and exiles threats

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

produces five-power indestructible horses on each turn you gain life

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs your cheap high-toughness beaters on attack

Sanguine Bond

Sanguine Bond

3BB

Enchantment

lethal drain enchantment synergizing with extort

Stoneskin

Stoneskin

2W

Enchantment — Aura

flash aura that doubles a creature's toughness for lethal bursts

Slagwurm Armor

Slagwurm Armor

1

Artifact — Equipment

equipment granting plus six toughness for huge damage boosts

Cathar's Shield

Cathar's Shield

0

Artifact — Equipment

grants plus three toughness and vigilance for cheap combat defense

Utility

8
Behind the Scenes

Behind the Scenes

2B

Enchantment

gives low-power high-toughness attackers skulk to bypass big blockers

Blind Obedience

Blind Obedience

1W

Enchantment

slows enemy blockers and provides an extra extort engine

Ghostly Prison

Ghostly Prison

2W

Enchantment

protects life total from retaliatory counterattacks

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Kingpin or key beaters haste and shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste enabler and targeted removal protection

Teferi's Protection

Teferi's Protection

2W

Instant

supreme board and life total preservation

Cosmic Intervention

Cosmic Intervention

3W

Instant

protects your board against sweepers with exile recursion

Akroma's Will

Akroma's Will

3W

Instant

game-ending combat trick granting evasion, lifelink, and protection

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.