
Art by Steve Morris
Commander deckBW
The Kingpin of Crime
Leverage high-toughness, low-power creatures to deal massive combat damage through The Kingpin's toughness-damage ability, while using Extort and lifegain triggers to maintain life for combat triggers and drain opponents out.
Asked for“The Kingpin of Crime commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
The Kingpin of Crime
1WBLegendary Creature — Human Villain
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
plains fetcher attached to a solid body
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
early repeatable draw off opponent noncreature spells

Welcoming Vampire
2WCreature — Vampire
draws cards whenever low-power high-toughness creatures enter

Tocasia's Welcome
2WEnchantment
steady card draw for playing small-power creatures

Morbid Opportunist
2BCreature — Human Rogue
draws cards whenever creatures die throughout turn cycles

Trouble in Pairs
2WWEnchantment
punishes opponents taking extra actions with card draw

Mentor of the Meek
2WCreature — Human Soldier
draws off entering low-power creatures
Removal
10
Cleansing Nova
3WWSorcery
modular wrath removing creatures or artifacts and enchantments
Threats/Wincons
23
Indomitable Ancients
2WWCreature — Treefolk Warrior
four-mana creature that swings for ten damage with Kingpin

Unhallowed Phalanx
4BCreature — Zombie Soldier
massive thirteen-toughness attacker under Kingpin's trigger

Nyx-Fleece Ram
1WEnchantment Creature — Sheep
five toughness attacker that gains life each upkeep

Disowned Ancestor
BCreature — Spirit Warrior
cheap non-defender that attacks for four toughness

Kami of Old Stone
3WCreature — Spirit
four-mana spirit that swings for seven damage

Rotting Mastodon
4BCreature — Zombie Elephant
durable body that assigns eight combat damage

Preacher of the Schism
2BCreature — Vampire Cleric
four toughness deathtoucher generating tokens and cards

Kambal, Consul of Allocation
1WBLegendary Creature — Human Advisor
durable body that drains opponents for casting spells

Bloodletter of Aclazotz
1BBBCreature — Vampire Demon
four toughness flyer that doubles opponent life loss

Loxodon Lifechanter
5WCreature — Elephant Cleric
sets life total to toughness total and boosts its own size

Zetalpa, Primal Dawn
6WWLegendary Creature — Elder Dinosaur
eight toughness indestructible flyer that attacks with double strike

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
seven toughness threat that shrinks foes and buffs your board

Vito, Thorn of the Dusk Rose
2BLegendary Creature — Vampire Cleric
turns extort lifegain into direct target burn

Ayli, Eternal Pilgrim
WBLegendary Creature — Kor Cleric
three toughness deathtouch sac outlet with exile payoff

Serra Paragon
2WWCreature — Angel
four toughness flyer that recurs low-mana threats

Archangel of Thune
3WWCreature — Angel
puts counters on the entire team with each extort trigger

Karlov of the Ghost Council
WBLegendary Creature — Spirit Advisor
grows massive rapidly off extort triggers and exiles threats

Crested Sunmare
3WWCreature — Horse
produces five-power indestructible horses on each turn you gain life

Stoneskin
2WEnchantment — Aura
flash aura that doubles a creature's toughness for lethal bursts

Slagwurm Armor
1Artifact — Equipment
equipment granting plus six toughness for huge damage boosts

Cathar's Shield
0Artifact — Equipment
grants plus three toughness and vigilance for cheap combat defense
Utility
8
Behind the Scenes
2BEnchantment
gives low-power high-toughness attackers skulk to bypass big blockers

Blind Obedience
1WEnchantment
slows enemy blockers and provides an extra extort engine

Lightning Greaves
2Artifact — Equipment
gives Kingpin or key beaters haste and shroud

Swiftfoot Boots
2Artifact — Equipment
haste enabler and targeted removal protection

Cosmic Intervention
3WInstant
protects your board against sweepers with exile recursion

Akroma's Will
3WInstant
game-ending combat trick granting evasion, lifelink, and protection










































