The Immortal Weapons art

Art by David Palumbo

Saved commander deck

The Immortal Weapons

Cast low-cost noncreature spells and cantrips to repeatedly trigger The Immortal Weapons, granting explosive power buffs and menace to overwhelm opponents with evasive combat damage.

100 cards$193.76 totalSep 22, 20265 views

Prompt: The Immortal Weapons commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Immortal Weapons

The Immortal Weapons

{4}{R}

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

premier mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

efficient red mana source

Ruby Medallion

Ruby Medallion

{2}

Artifact

reduces cost of red spells

Mind Stone

Mind Stone

{2}

Artifact

mana rock that cantrips later

Fire Diamond

Fire Diamond

{2}

Artifact

steady red mana ramp

Thought Vessel

Thought Vessel

{2}

Artifact

ramp with no maximum hand size

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

mana refund on casting spells

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

grows and provides explosive bursts of mana

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

massive burst of mana and card advantage

Seething Song

Seething Song

{2}{R}

Instant

classic red ritual to fuel big turns

Card Draw

10 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

cheap card filtering with flashback

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

instant-speed card draw

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

digs deep into the library for two mana

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

efficient impulse draw enabled by combat

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

card advantage over two turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

redundant impulse draw effect

Big Score

Big Score

{3}{R}

Instant

card draw that creates treasure

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

fuels graveyard and makes treasure

Demand Answers

Demand Answers

{1}{R}

Instant

cheap instant draw can sacrifice artifacts

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

rewards combat connections with treasure and cards

Removal

10 cards
Lightning Bolt

Lightning Bolt

{R}

Instant

efficient spot removal

Abrade

Abrade

{1}{R}

Instant

flexible creature burn or artifact removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

unconditional permanent removal in red

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap red board wipe

Vandalblast

Vandalblast

{R}

Sorcery

one-sided artifact wipe or cheap removal

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

reliable mass removal on crowded boards

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

versatile permanent destruction

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

sweeps small creatures or cheap artifacts

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

flexible spot removal or one-sided wipe

Electrodominance

Electrodominance

{X}{R}{R}

Instant

instant burn that cheats another spell into play

Threats/Wincons

22 cards
Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

creates tokens on every instant and sorcery

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

burns entire table for every spell cast

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

scales massively with power buffs from commander

Monastery Swiftspear

Monastery Swiftspear

{R}

Creature — Human Monk

aggressive prowess attacker

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

consistent incidental burn on spell casts

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

pings all opponents on noncreature spells

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

turns every noncreature spell into direct damage

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

generates immense treasure and grows huge

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

burns, generates mana, and transforms into a saga

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

amplifies all red damage sources

Chandra's Spitfire

Chandra's Spitfire

{2}{R}

Creature — Elemental

soars for massive flying damage after burn pings

Twinflame

Twinflame

{1}{R}

Sorcery

cheap combat duplicate and combo enabler

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

copies spells and combos with Twinflame

Dreadhorde Arcanist

Dreadhorde Arcanist

{1}{R}

Creature — Zombie Wizard

recasts cheap spells when buffed by commander

Slickshot Show-Off

Slickshot Show-Off

{1}{R}

Creature — Bird Wizard

hasty flyer that grows rapidly per spell

Kiln Fiend

Kiln Fiend

{1}{R}

Creature — Elemental Beast

threatens lethal attacks with stacked buffs

Festival Crasher

Festival Crasher

{1}{R}

Creature — Devil

gains power buffs on every noncreature spell

Bedlam Reveler

Bedlam Reveler

{6}{R}{R}

Creature — Devil Horror

cheap prowess beater that refills the hand

Livaan, Cultist of Tiamat

Livaan, Cultist of Tiamat

{2}{R}

Legendary Creature — Dragon Shaman

stacks additional power buffs alongside the commander

Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

rapidly explodes the board with go-wide attackers

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

creates constant attacking pressure and grows large

Legion Warboss

Legion Warboss

{2}{R}

Creature — Goblin Soldier

provides steady token production and mentor buffs

Utility

8 cards
Underworld Breach

Underworld Breach

{1}{R}

Enchantment

allows mass recursion of spells from graveyard

Past in Flames

Past in Flames

{3}{R}

Sorcery

grants flashback to all instants and sorceries

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides hexproof and haste to commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

zero-mana equip haste and protection

Grapeshot

Grapeshot

{1}{R}

Sorcery

storm spell to trigger cast abilities and clear boards

Crash Through

Crash Through

{R}

Sorcery

gives trample to menace threats and replaces itself

Renegade Tactics

Renegade Tactics

{R}

Sorcery

removes a blocker, triggers buffs, and draws a card

Expedite

Expedite

{R}

Instant

cheap instant that grants haste and replaces itself

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 34x

Basic Land — Mountain

Basic land allocated from mana pip counts.