The Gitrog Monster

Art by Jason Kang

Commander deckBG

The Gitrog Monster

Leverage the Gitrog Monster's triggered ability to draw cards by sacrificing lands, then recur them from the graveyard for infinite value and massive landfall triggers.

$649.61for all 100 cards at today’s prices
Built Jun 24, 202679 views

Asked for“A NoMoneyLimit The Gitrog Monster commander deck — a lands-matter deck with heavy ramp, landfall triggers, land recursion from the graveyard, and land-based finishers.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

1
4
21
16
8
3
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw7
Interaction12
↳ board wipes5
Tutors14

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 24G 58
40lands · rule of thumb 35–38
3.14average mana value (nonland)
$649.61whole deck, today

The list

Commander

1
The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

Chosen commander for the requested strategy.

Ramp

15
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing

Farseek

Farseek

1G

Sorcery

Efficient land-based ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Puts a forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Functional reprint of Nature's Lore

Cultivate

Cultivate

2G

Sorcery

Card advantage and ramp in one package

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Core ramp for any green-based strategy

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Fetches two forests directly to the battlefield

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Allows multiple land drops per turn

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Extra land drops and mana fixing

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Play lands from the top of the library with extra drops

Talisman of Resilience

Talisman of Resilience

2

Artifact

Fast artifact ramp in Golgari

Golgari Signet

Golgari Signet

2

Artifact

Reliable color fixing

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Provides explosive mana on landfall

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Generates Treasure or Food on landfall

Card Draw

8
Life from the Loam

Life from the Loam

1G

Sorcery

The most important engine piece for Gitrog graveyard loops

Sylvan Library

Sylvan Library

1G

Enchantment

Premier selection and card advantage

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, life, and card draw on creature ETB

Necropotence

Necropotence

BBB

Enchantment

Highest efficiency card draw for black decks

Harmonize

Harmonize

2GG

Sorcery

Reliable green card draw

Read the Bones

Read the Bones

2B

Sorcery

Scry and draw utility

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana draw

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Creates clues to turn landfall into card draw

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Versatile removal that hits any permanent type

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early threats

Beast Within

Beast Within

2G

Instant

Universal removal for any permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe against indestructible creatures

Damnation

Damnation

2BB

Sorcery

Classic black board wipe

Culling Ritual

Culling Ritual

2BG

Sorcery

Wipe small permanents while generating massive mana

Maelstrom Pulse

Maelstrom Pulse

1BG

Sorcery

Handles tokens or multiple copies of a card

Nature's Claim

Nature's Claim

G

Instant

Extremely efficient artifact/enchantment removal

Putrefy

Putrefy

1BG

Instant

Reliable creature or artifact destruction

The Meathook Massacre

The Meathook Massacre

XBB

Legendary Enchantment

Scalable board wipe and life gain/drain

Threats/Wincons

14
Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Massive landfall payoff by returning all lands from graveyard

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a massive army based on land count

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token generation with landfall

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Generates 5/3 tokens whenever a land hits the grave

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

3BB

Legendary Creature — Demon

Drains opponents and grows massive via landfall

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Continuous source of 4/4 tokens

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Land recursion and doubles landfall triggers

Nissa, Who Shakes the World

Nissa, Who Shakes the World

3GG

Legendary Planeswalker — Nissa

Doubles forest mana and provides threats

Scapeshift

Scapeshift

2GG

Sorcery

Massive landfall trigger generator and deck thinner

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Massive creature that chains land drops and card draw

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutor for finishers and provides a mass buff

Torment of Hailfire

Torment of Hailfire

XBB

Sorcery

Uses massive mana generation to end the game

Exsanguinate

Exsanguinate

XBB

Sorcery

Efficient mana sink to drain the table

Reshape the Earth

Reshape the Earth

6GGG

Sorcery

Immediate victory through fetching 10 utility lands

Utility

12
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board state from wipes

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Crucible of Worlds on a stick for recursion

Crucible of Worlds

Crucible of Worlds

3

Artifact

Allows playing lands from the graveyard consistently

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Recursion for lands and permanents

Worldly Tutor

Worldly Tutor

G

Instant

Finds key creature pieces like Titania or Avenger

Demonic Tutor

Demonic Tutor

1B

Sorcery

Finds any card needed for the situation

Vampiric Tutor

Vampiric Tutor

B

Instant

Instant speed search for combos or lands

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recovers any card from the graveyard

Constant Mists

Constant Mists

1G

Instant

Repeatable fog that triggers Gitrog by sacrificing lands

Zuran Orb

Zuran Orb

0

Artifact

Sacrifice outlet for lands to draw cards and gain life

Squandered Resources

Squandered Resources

BG

Enchantment

Powerful sacrifice engine for mana and card draw

Nylea's Intervention

Nylea's Intervention

XGG

Sorcery

Finds specific utility lands or acts as a flyer wipe

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 18x

Basic Land — Forest

Basic land allocated from mana pip counts.