The Gitrog Monster

Art by Jason Kang

Commander deckBG

The Gitrog Monster

Fill the graveyard with lands using dredge, sacrifice outlets, and self-mill, then draw massive amounts of cards to overrun opponents with huge token swarms and graveyard-scaling beaters.

$101.37for all 100 cards at today’s prices
Built Oct 31, 202624 views

Asked for“Budget but powerful graveyard centric lands deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

1
2
15
15
11
12
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw12
Interaction11
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 26G 58
38lands · rule of thumb 35–38
3.48average mana value (nonland)
$101.37whole deck, today

The list

Commander

1
The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

universal fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing rock

Golgari Signet

Golgari Signet

2

Artifact

cheap Golgari guild ramp

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana artifact ramp

Farseek

Farseek

1G

Sorcery

fetches typed lands onto the battlefield

Nature's Lore

Nature's Lore

1G

Sorcery

puts an untapped Forest directly into play

Cultivate

Cultivate

2G

Sorcery

grabs lands for board and hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fixes mana and guarantees Gitrog land drops

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

sacrificeable ramp creature that hits the bin

Harrow

Harrow

2G

Instant

sacrifices a land to trigger Gitrog while ramping

Roiling Regrowth

Roiling Regrowth

2G

Instant

sacrifices a land for Gitrog card draw and ramps two lands

Card Draw

10
Syphon Mind

Syphon Mind

3B

Sorcery

punishes three opponents while drawing three cards

Read the Bones

Read the Bones

2B

Sorcery

effective scry and card velocity

Harmonize

Harmonize

2GG

Sorcery

efficient raw green card draw

Night's Whisper

Night's Whisper

1B

Sorcery

cheap two-mana black card advantage

Sign in Blood

Sign in Blood

BB

Sorcery

early game card velocity

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws cards from continuous creature deaths

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

turns landfall into clues for sustained card draw

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on giant graveyard-scaling creatures

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive draw off large creatures plus a free spell

Greater Good

Greater Good

2GG

Enchantment

draws cards and discards lands to trigger Gitrog

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

cheap unconditional permanent removal

Putrefy

Putrefy

1BG

Instant

versatile creature and artifact destroy spell

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for cheap threats

Beast Within

Beast Within

2G

Instant

flexible permanent answer

Tear Asunder

Tear Asunder

1G

Instant

exiles artifacts or enchantments with kicker flexibility

Casualties of War

Casualties of War

2BBGG

Sorcery

multi-target removal blowout against opponents

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap, efficient, scalable board wipe

Culling Ritual

Culling Ritual

2BG

Sorcery

clears tokens and low-cost rocks while generating mana

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

creature-based naturalize effect

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problem commanders and cantrips

Threats/Wincons

21
Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

spits out 4/4 Beast tokens with each land drop

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive plant army that grows with lands

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation off land recursion

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

rewards land sacrifice with 5/3 Elemental tokens

Centaur Vinecrasher

Centaur Vinecrasher

3G

Creature — Plant Centaur

scales massively with lands in all graveyards and recurs itself

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

large reach threat that recurs and bounces lands for extra drops

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

humongous finisher powered by deep graveyards

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

3BB

Legendary Creature — Demon

drains opponents and grows with landfall triggers

Worm Harvest

Worm Harvest

2BGBGBG

Sorcery

retraceable spell that floods the board with Worm tokens

Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

3BG

Legendary Creature — Insect Shaman

buffs your entire team whenever lands are sacrificed

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

makes Badger tokens and grows with land count

Crash of Rhino Beetles

Crash of Rhino Beetles

4G

Creature — Insect

becomes an enormous 15/15 trampler late game

Turntimber Sower

Turntimber Sower

2G

Creature — Elf Druid

makes Plant tokens when lands enter the graveyard

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

sacrifices huge creatures to drain the whole table

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

burns the table whenever creatures move into or out of graveyards

Dread Presence

Dread Presence

3B

Creature — Nightmare

draws cards or deals damage on land drops

World Shaper

World Shaper

3G

Creature — Merfolk Shaman

mills cards and returns all lands from graveyard to battlefield on death

Blossoming Tortoise

Blossoming Tortoise

2GG

Creature — Turtle

mills, ramps lands from grave, and buffs land creatures

Underrealm Lich

Underrealm Lich

3BG

Creature — Zombie Elf Shaman

turns Gitrog draws into deep selection and massive graveyard fueling

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

1G

Legendary Enchantment Creature — Snake Druid

fuels graveyard early and recurs multiple cards late game

Yedora, Grave Gardener

Yedora, Grave Gardener

4G

Legendary Creature — Treefolk Druid

returns dying nontoken creatures to the battlefield face-down as Forests

Utility

9
Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

allows playing sacrificed lands directly from the graveyard

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

plays lands from the graveyard and casts spells from the bin

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

returns every land from graveyard to battlefield at once

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

high dredge value to dump lands into the graveyard and trigger Gitrog

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

repeatable dredge 5 engine and resilient blocker

Life from the Loam

Life from the Loam

1G

Sorcery

premier land recursion and dredge engine

Zuran Orb

Zuran Orb

0

Artifact

free instant-speed land sacrifice outlet to draw entire deck with Gitrog

Crop Rotation

Crop Rotation

G

Instant

instant-speed land tutor that sacrifices a land for a Gitrog draw trigger

Perpetual Timepiece

Perpetual Timepiece

2

Artifact

mills lands continuously and protects against graveyard exile

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.