The Fourth Doctor art

Art by Jack Hughes

Saved commander deck

The Fourth Doctor

Leverage Sarah Jane Smith as a companion to generate Clues, while playing historic spells from the top of the library to overwhelm opponents with value and token generation.

100 cards$295.16 totalJul 8, 20263 views

Prompt: I want to expand on my doctor who pre con im using the fourth doctor as my commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Fourth Doctor

The Fourth Doctor

{2}{G}{U}

Legendary Creature — Time Lord Doctor

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible color fixing for Bant colors

Simic Signet

Simic Signet

{2}

Artifact

Provides Green and Blue mana

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana for Simic colors

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and thinning

Farseek

Farseek

{1}{G}

Sorcery

Finds non-basic lands to fix your mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Untapped forest ramp

Thran Dynamo

Thran Dynamo

{4}

Artifact

Consistent high-mana generation for expensive historic spells

Gilded Lotus

Gilded Lotus

{5}

Artifact

Provides substantial mana ramp and fixing in blue and green

Hedron Archive

Hedron Archive

{4}

Artifact

Useful colorless ramp that can be traded for card draw later

Worn Powerstone

Worn Powerstone

{3}

Artifact

Efficient artifact-based ramp to speed out the commander

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana while accommodating the large hand size from Clue generation

Mind Stone

Mind Stone

{2}

Artifact

Early game acceleration that cycles in the late game

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful consistent draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early game card advantage

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting the many creatures in the deck

Nyssa of Traken

Nyssa of Traken

{3}{U}

Legendary Creature — Human Scientist

Sacrifice artifacts to draw cards

The Five Doctors

The Five Doctors

{5}{G}

Sorcery

Tutors for more Doctors or historic pieces

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw potential in a deck generating numerous tokens

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible draw based on large creatures or a power buff

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates Clues on land drops which synergize with the Doctor's abilities

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards casting spells on opponents' turns with the Doctor's ability

Removal

15 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Mass bounce board wipe

Beast Within

Beast Within

{2}{G}

Instant

Flexible removal for any permanent

Counterspell

Counterspell

{U}{U}

Instant

Hard counter to protect your board

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board from destruction

City of Death

City of Death

{2}{G}

Enchantment — Saga

Saga that creates copies and acts as a threat

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

Artifact that controls the board and reanimates

Reality Shift

Reality Shift

{1}{U}

Instant

Efficient blue creature exile that deals with indestructible threats

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Low-cost creature removal in blue

Pongify

Pongify

{U}

Instant

Premium one-mana removal for blue players

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second ensures artifacts or enchantments are destroyed without response

Nature's Claim

Nature's Claim

{G}

Instant

Extremely efficient removal for dangerous artifacts or enchantments

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Versatile removal that can neutralize troublesome commanders or lands

Aetherize

Aetherize

{3}{U}

Instant

Protects against wide board attacks by bouncing multiple creatures

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Historic-adjacent creature providing utility on an efficient body

Tormod's Crypt

Tormod's Crypt

{0}

Artifact

Zero-cost historic spell that provides essential graveyard hate

Threats/Wincons

12 cards
The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

Generates tentacles when drawing on opponent turns

Displaced Dinosaurs

Displaced Dinosaurs

{5}{G}{G}

Creature — Dinosaur

Turns Food and Clues into 7/7 Dinosaurs

Jamie McCrimmon

Jamie McCrimmon

{2}{G}

Legendary Creature — Human Warrior

Grows larger as you play more historic spells

Leela, Sevateem Warrior

Leela, Sevateem Warrior

{3}{G}

Legendary Creature — Human Warrior

Synergy with drawing cards

The Sea Devils

The Sea Devils

{2}{G}

Enchantment — Saga

Creates an army of tokens

Esika's Chariot

Esika's Chariot

{3}{G}

Legendary Artifact — Vehicle

Excellent vehicle that copies Clue or creature tokens

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

Alternate win-con through massive card draw

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Historic permanent that can weaponize high volume spell casting

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

Alternative win condition that thrives on +1/+1 counter placement

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns the deck's excessive card drawing into direct damage for opponents

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Generates large tokens to provide board presence and protection

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Historic flying threat that provides targeted board wipes on a stick

Utility

12 cards
Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

Triples the output of Clue tokens into Food and Treasures

Adric, Mathematical Genius

Adric, Mathematical Genius

{1}{U}

Legendary Creature — Human Artificer

Copies activated or triggered abilities

K-9, Mark I

K-9, Mark I

{U}

Legendary Artifact Creature — Robot Dog

Protects the Doctor and makes creatures unblockable

Reverse the Polarity

Reverse the Polarity

{1}{U}{U}

Instant

Flexible mode spell for combat or countering

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Manipulates the top of deck for the Fourth Doctor

Scroll Rack

Scroll Rack

{2}

Artifact

Sets up the top of the deck to cast spells via Doctor

Traverse the Ulvenwald

Traverse the Ulvenwald

{G}

Sorcery

Cheap tutor for lands early or key creatures late game

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

Provides top-deck visibility and incidental lifegain

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Allows playing land from the top, clearing the way for the Doctor's ability

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Essential recursion to get back key historic or support spells

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the Fourth Doctor from targeted removal

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Provides protection and unblockable status for the commander

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.