
Art by Jack Hughes
Saved commander deck
The Fourth Doctor
Leverage Sarah Jane Smith as a companion to generate Clues, while playing historic spells from the top of the library to overwhelm opponents with value and token generation.
Prompt: I want to expand on my doctor who pre con im using the fourth doctor as my commander
Commander
1 cards
The Fourth Doctor
{2}{G}{U}Legendary Creature — Time Lord Doctor
Chosen commander for the requested strategy.
Ramp
14 cards
Thran Dynamo
{4}Artifact
Consistent high-mana generation for expensive historic spells

Gilded Lotus
{5}Artifact
Provides substantial mana ramp and fixing in blue and green

Hedron Archive
{4}Artifact
Useful colorless ramp that can be traded for card draw later

Worn Powerstone
{3}Artifact
Efficient artifact-based ramp to speed out the commander

Thought Vessel
{2}Artifact
Provides mana while accommodating the large hand size from Clue generation
Card Draw
9 cards
Beast Whisperer
{2}{G}{G}Creature — Elf Druid
Draws cards when casting the many creatures in the deck

Nyssa of Traken
{3}{U}Legendary Creature — Human Scientist
Sacrifice artifacts to draw cards

Shamanic Revelation
{3}{G}{G}Sorcery
Massive draw potential in a deck generating numerous tokens

Return of the Wildspeaker
{4}{G}Instant
Flexible draw based on large creatures or a power buff

Tireless Tracker
{2}{G}Creature — Human Scout
Generates Clues on land drops which synergize with the Doctor's abilities

Wavebreak Hippocamp
{2}{U}Enchantment Creature — Horse Fish
Rewards casting spells on opponents' turns with the Doctor's ability
Removal
15 cards
City of Death
{2}{G}Enchantment — Saga
Saga that creates copies and acts as a threat

Reality Shift
{1}{U}Instant
Efficient blue creature exile that deals with indestructible threats

Krosan Grip
{2}{G}Instant
Split second ensures artifacts or enchantments are destroyed without response

Nature's Claim
{G}Instant
Extremely efficient removal for dangerous artifacts or enchantments

Imprisoned in the Moon
{2}{U}Enchantment — Aura
Versatile removal that can neutralize troublesome commanders or lands

Aetherize
{3}{U}Instant
Protects against wide board attacks by bouncing multiple creatures

Reclamation Sage
{2}{G}Creature — Elf Shaman
Historic-adjacent creature providing utility on an efficient body

Tormod's Crypt
{0}Artifact
Zero-cost historic spell that provides essential graveyard hate
Threats/Wincons
12 cards
The Watcher in the Water
{3}{U}{U}Legendary Creature — Kraken
Generates tentacles when drawing on opponent turns

Displaced Dinosaurs
{5}{G}{G}Creature — Dinosaur
Turns Food and Clues into 7/7 Dinosaurs

Jamie McCrimmon
{2}{G}Legendary Creature — Human Warrior
Grows larger as you play more historic spells

Leela, Sevateem Warrior
{3}{G}Legendary Creature — Human Warrior
Synergy with drawing cards

Esika's Chariot
{3}{G}Legendary Artifact — Vehicle
Excellent vehicle that copies Clue or creature tokens

Jace, Wielder of Mysteries
{1}{U}{U}{U}Legendary Planeswalker — Jace
Alternate win-con through massive card draw

Aetherflux Reservoir
{4}Artifact
Historic permanent that can weaponize high volume spell casting

Simic Ascendancy
{G}{U}Enchantment
Alternative win condition that thrives on +1/+1 counter placement

Psychosis Crawler
{5}Artifact Creature — Phyrexian Horror
Turns the deck's excessive card drawing into direct damage for opponents

Rampaging Baloths
{4}{G}{G}Creature — Beast
Generates large tokens to provide board presence and protection

Steel Hellkite
{6}Artifact Creature — Dragon
Historic flying threat that provides targeted board wipes on a stick
Utility
12 cards
Academy Manufactor
{3}Artifact Creature — Assembly-Worker
Triples the output of Clue tokens into Food and Treasures

Adric, Mathematical Genius
{1}{U}Legendary Creature — Human Artificer
Copies activated or triggered abilities

K-9, Mark I
{U}Legendary Artifact Creature — Robot Dog
Protects the Doctor and makes creatures unblockable

Reverse the Polarity
{1}{U}{U}Instant
Flexible mode spell for combat or countering

Sensei's Divining Top
{1}Artifact
Manipulates the top of deck for the Fourth Doctor

Traverse the Ulvenwald
{G}Sorcery
Cheap tutor for lands early or key creatures late game

Courser of Kruphix
{1}{G}{G}Enchantment Creature — Centaur
Provides top-deck visibility and incidental lifegain

Oracle of Mul Daya
{3}{G}Creature — Elf Shaman
Allows playing land from the top, clearing the way for the Doctor's ability

Eternal Witness
{1}{G}{G}Creature — Human Shaman
Essential recursion to get back key historic or support spells

Swiftfoot Boots
{2}Artifact — Equipment
Protects the Fourth Doctor from targeted removal

Whispersilk Cloak
{3}Artifact — Equipment
Provides protection and unblockable status for the commander





































