The Fourteenth Doctor

Art by Justyna Dura

Commander deckGRUW

The Fourteenth Doctor

Fill the deck with diverse incarnations of the Doctor and changelings to maximize The Fourteenth Doctor's mill and copy ability, overwhelming opponents through Time Lord synergies and value engines like Gallifrey Stands.

$571.08for all 100 cards at today’s prices
Built Oct 21, 202645 views

Asked for“The Fourteenth Doctor commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
16
15
4
6
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw10
Interaction11
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 21U 23R 11G 23
37lands · rule of thumb 35–38
3.34average mana value (nonland)
$571.08whole deck, today

The list

Commander

1
The Fourteenth Doctor

The Fourteenth Doctor

RGWU

Legendary Creature — Time Lord Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient four-color mana fixing

Farseek

Farseek

1G

Sorcery

Fetches dual land types in four colors

Nature's Lore

Nature's Lore

1G

Sorcery

Brings Forest duals into play untapped

Three Visits

Three Visits

1G

Sorcery

Efficient untapped Forest ramp

Cultivate

Cultivate

2G

Sorcery

Fixes and ramps basic lands

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Turn-one all-color mana dork

Sonic Screwdriver

Sonic Screwdriver

3

Artifact

On-theme mana rock with flexible utility options

Chromatic Lantern

Chromatic Lantern

3

Artifact

Fixes four-color mana completely

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost multi-color mana rock

Card Draw

10
The Fourth Doctor

The Fourth Doctor

2GU

Legendary Creature — Time Lord Doctor

Lets you play historic cards and Doctor-related spells from library top

The Second Doctor

The Second Doctor

2WU

Legendary Creature — Time Lord Doctor

Draws extra cards while deterring attacks

Rhystic Study

Rhystic Study

2U

Enchantment

Tremendous continuous card draw engine

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting your abundant creature roster

Sylvan Library

Sylvan Library

1G

Enchantment

Provides exceptional card selection every upkeep

Jeska's Will

Jeska's Will

2R

Sorcery

High-impact burst mana and card impulse

Fact or Fiction

Fact or Fiction

3U

Instant

Card advantage that fills the graveyard with Doctors

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Cheap early card advantage from opponent spells

Harmonize

Harmonize

2GG

Sorcery

Reliable burst card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws equal to high-power Doctors and provides a free cast

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Beast Within

Beast Within

2G

Instant

Versatile answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Unconditional tuck removal for any troublesome permanent

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical one-sided board bounce

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe reset

Blasphemous Act

Blasphemous Act

8R

Sorcery

Ultra-cheap red board sweeper

Farewell

Farewell

4WW

Sorcery

Comprehensive modular graveyard and board exile

Counterspell

Counterspell

UU

Instant

Clean two-mana answer to game-winning threats

Threats/Wincons

24
The First Doctor

The First Doctor

1WU

Legendary Creature — Time Lord Doctor

Searches up the TARDIS and protects attacking creatures

The Third Doctor

The Third Doctor

2GU

Legendary Creature — Time Lord Doctor

Grows into a massive threat from tokens and historic permanents

The Fifth Doctor

The Fifth Doctor

2WU

Legendary Creature — Time Lord Doctor

Grants untaps and buff counters to your team

The Sixth Doctor

The Sixth Doctor

4GU

Legendary Creature — Time Lord Doctor

Copies the first historic spell cast each turn

The Eighth Doctor

The Eighth Doctor

4WU

Legendary Creature — Time Lord Doctor

Recurs historic permanents and Doctors from the graveyard

The Tenth Doctor

The Tenth Doctor

3UR

Legendary Creature — Time Lord Doctor

Suspends and fast-forwards powerful spells with time counters

The Eleventh Doctor

The Eleventh Doctor

1WU

Legendary Creature — Time Lord Doctor

Makes creatures unblockable and suspends cards from hand

The Twelfth Doctor

The Twelfth Doctor

3UR

Legendary Creature — Time Lord Doctor

Demonstrates spells cast from outside your hand for massive value

The Thirteenth Doctor

The Thirteenth Doctor

1GU

Legendary Creature — Time Lord Doctor

Buffs creatures and untaps resources when casting from exile or graveyard

The War Doctor

The War Doctor

2RW

Legendary Creature — Time Lord Doctor

Scales damage counters rapidly when cards leave library or graveyard

The Fugitive Doctor

The Fugitive Doctor

3RG

Legendary Creature — Time Lord Doctor

Flashback enabler for key spells on attack

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Doctor-type changeling that acts as an overrun win condition

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

Doctor-type changeling allowing creature casting off the library

Taurean Mauler

Taurean Mauler

2R

Creature — Shapeshifter

Doctor-type changeling that grows rapidly from opponent actions

Chameleon Colossus

Chameleon Colossus

2GG

Creature — Shapeshifter

Doctor-type changeling capable of lethal one-shot attacks

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Names Doctor to double all Doctor triggered abilities

Rose Tyler

Rose Tyler

1W

Legendary Creature — Human

Gains time counters and grows enormous alongside Time Lord mechanics

River Song

River Song

1UR

Legendary Creature — Human Time Lord Rogue

Draws from library bottom and punishes opponent searches

Donna Noble

Donna Noble

3R

Legendary Creature — Human

Redirects damage taken to punish opponents

Jenny, Generated Anomaly

Jenny, Generated Anomaly

2RW

Legendary Creature — Time Lord Soldier

Self-recursive Doctor threat with explore capability

Moritte of the Frost

Moritte of the Frost

2GUU

Legendary Snow Creature — Shapeshifter

Changeling clone that can enter as any Doctor or permanent

K-9, Mark I

K-9, Mark I

U

Legendary Artifact Creature — Robot Dog

Provides ward and evasion to protect Doctors and companions

Clara Oswald

Clara Oswald

6

Legendary Creature — Human Advisor

Doubles triggered abilities of your Doctors

Sarah Jane Smith

Sarah Jane Smith

1W

Legendary Creature — Human Detective

Generates Clue tokens whenever you cast historic spells

Utility

8
Gallifrey Stands

Gallifrey Stands

4WU

Legendary Enchantment

Returns Doctors from graveyard to hand and serves as an alternate win condition

Heroic Intervention

Heroic Intervention

1G

Instant

Board-wide protection against removal and sweepers

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency phase-out protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost haste and shroud for critical Doctors

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to keep your commander safe

TARDIS

TARDIS

2

Artifact — Vehicle

Vehicle that grants planeswalk or cascade to historic spells

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

Repeatedly flickers The Fourteenth Doctor to re-trigger copy effects

Teleportation Circle

Teleportation Circle

3W

Enchantment

End-step blink to reset Doctor enters-the-battlefield triggers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.