
Art by Yasmine Putri
Commander deckGRUW
The Fantastic Four
Maximize triggers from The Fantastic Four by deploying powerful spells with mana value, power, or toughness equal to 4. Leverage repeated triggers and blink effects to build a durable board, burn opponents down, pump your team, and draw through the deck.
Asked for“The Fantastic Four commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
The Fantastic Four
RGWULegendary Creature — Human Hero
Chosen commander for the requested strategy.
Ramp
10
Solemn Simulacrum
4Artifact Creature — Golem
mana value 4 ramp creature that triggers commander

Skyshroud Claim
3GSorcery
mana value 4 spell that ramps two untapped lands and triggers commander

Smothering Tithe
3WEnchantment
mana value 4 enchantment providing explosive treasure production
Card Draw
10
Beast Whisperer
2GGCreature — Elf Druid
mana value 4 creature providing card draw on creature casts

Guardian Project
3GEnchantment
mana value 4 enchantment drawing on nontoken creature ETBs

Greater Good
2GGEnchantment
mana value 4 sacrifice outlet that draws huge cards from high-power creatures

Fact or Fiction
3UInstant
mana value 4 instant providing deep card selection and commander trigger

Harmonize
2GGSorcery
mana value 4 spell providing pure card advantage and commander trigger

Garruk's Uprising
2GEnchantment
gives trample and draws cards whenever power 4+ creatures enter

Elemental Bond
2GEnchantment
draws cards from power 4 or greater creatures entering the battlefield

Kiora, Behemoth Beckoner
2GULegendary Planeswalker — Kiora
draws on power 4 creatures and untaps key permanents

Bident of Thassa
2UULegendary Enchantment Artifact
mana value 4 artifact drawing cards off combat damage

Rhystic Study
2UEnchantment
premier commander draw engine punishing opponents' casts
Removal
10
Reclamation Sage
2GCreature — Elf Shaman
efficient artifact or enchantment removal on a body

Supreme Verdict
1WWUSorcery
mana value 4 uncounterable board wipe that triggers commander
Threats/Wincons
24
Omnath, Locus of Creation
RGWULegendary Creature — Elemental
mana value 4 with 4 power and 4 toughness triggering commander on multiple fronts

Aragorn, the Uniter
RGWULegendary Creature — Human Noble
mana value 4 multi-color powerhouse triggering on all color casts

Roaming Throne
4Artifact Creature — Golem
mana value 4 and 4/4 creature that doubles commander triggers

Goreclaw, Terror of Qal Sisma
3GLegendary Creature — Bear
mana value 4 and 4/3 creature that discounts power 4+ spells

Questing Beast
2GGLegendary Creature — Beast
mana value 4 and 4/4 creature with a suite of combat abilities

Shalai, Voice of Plenty
3WLegendary Creature — Angel
mana value 4 and 3/4 flyer protecting commander and team with hexproof

Restoration Angel
3WCreature — Angel
mana value 4 and 3/4 flyer with flash that blinks commander

Temur Sabertooth
2GGCreature — Cat
mana value 4 and 4/3 creature that bounces creatures for repeat triggers

Spark Double
3UCreature — Illusion
mana value 4 clone that copies commander without legendary rule restrictions

Clever Impersonator
2UUCreature — Shapeshifter
mana value 4 versatile clone capable of copying any nonland permanent

Elesh Norn, Mother of Machines
4WLegendary Creature — Phyrexian Praetor
power 4 creature that doubles all your enter-the-battlefield abilities

Iroas, God of Victory
2RWLegendary Enchantment Creature — God
mana value 4 with toughness 4 providing menaceteam-wide combat protection

Purphoros, God of the Forge
3RLegendary Enchantment Creature — God
mana value 4 god that burns opponents whenever creatures and Wall tokens enter

Torbran, Thane of Red Fell
1RRRLegendary Creature — Dwarf Noble
mana value 4 with toughness 4 amplifying commander's 3-damage mode to 5

Sigarda, Font of Blessings
2GWLegendary Creature — Angel
mana value 4 and 4/4 angel granting hexproof and card advantage from library

Chulane, Teller of Tales
2GWULegendary Creature — Human Druid
toughness 4 creature that turns every creature cast into ramp and draw

Urabrask the Hidden
3RRLegendary Creature — Phyrexian Praetor
power 4 and toughness 4 creature giving haste while slowing opponents down

Hero of Bladehold
2WWCreature — Human Knight
mana value 4 and 3/4 soldier generating attacking tokens with battle cry

Yasharn, Implacable Earth
2GWLegendary Creature — Elemental Boar
mana value 4 and 4/4 beast shutting down sacrifice strategies while fetching lands

Archangel of Thune
3WWCreature — Angel
toughness 4 lifelink flyer that distributes team-wide +1/+1 counters

Gisela, the Broken Blade
2WWLegendary Creature — Angel Horror
mana value 4 and 4/3 evasive lifelink threat

Halana and Alena, Partners
2RGLegendary Creature — Human Ranger
mana value 4 creature that grants haste and substantial +1/+1 counter buffs

Surrak, the Hunt Caller
2GGLegendary Creature — Human Warrior
mana value 4 and 5/4 warrior granting haste to high-power creatures

Glen Elendra Archmage
3UCreature — Faerie Wizard
mana value 4 creature providing repeatable noncreature spell counterplay
Utility
8
Panharmonicon
4Artifact
mana value 4 artifact doubling commander's entrance and other ETB triggers

Teleportation Circle
3WEnchantment
mana value 4 enchantment blinking commander or utility creatures every end step

Sarkhan's Unsealing
3REnchantment
mana value 4 enchantment dealing direct damage when power 4+ creatures are cast

Ephemerate
WInstant
efficient one-mana rebound blink to re-trigger commander modes

Heroic Intervention
1GInstant
instant-speed board protection granting indestructible and hexproof

Teferi's Protection
2WInstant
ultimate defensive phase-out against all forms of removal

Lightning Greaves
2Artifact — Equipment
provides haste and shroud for commander protection

Swiftfoot Boots
2Artifact — Equipment
grants hexproof and haste while allowing target pump modes











































