The Fantastic Four art

Art by Yasmine Putri

Saved commander deck

The Fantastic Four

Maximize triggers from The Fantastic Four by deploying powerful spells with mana value, power, or toughness equal to 4. Leverage repeated triggers and blink effects to build a durable board, burn opponents down, pump your team, and draw through the deck.

100 cards$581.41 totalSep 22, 20265 views

Prompt: The Fantastic Four commander deck

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Commander

1 cards
The Fantastic Four

The Fantastic Four

{R}{G}{W}{U}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential Commander mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient four-color mana fixing

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-mana dork fixing all four colors

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands with basic types to fix colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

finds untapped Forest duals for early ramp

Three Visits

Three Visits

{1}{G}

Sorcery

efficient two-mana land search to curve out

Cultivate

Cultivate

{2}{G}

Sorcery

fixes colors and ensures continuous land drops

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

mana value 4 ramp creature that triggers commander

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

mana value 4 spell that ramps two untapped lands and triggers commander

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

mana value 4 enchantment providing explosive treasure production

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

mana value 4 creature providing card draw on creature casts

Guardian Project

Guardian Project

{3}{G}

Enchantment

mana value 4 enchantment drawing on nontoken creature ETBs

Greater Good

Greater Good

{2}{G}{G}

Enchantment

mana value 4 sacrifice outlet that draws huge cards from high-power creatures

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

mana value 4 instant providing deep card selection and commander trigger

Harmonize

Harmonize

{2}{G}{G}

Sorcery

mana value 4 spell providing pure card advantage and commander trigger

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

gives trample and draws cards whenever power 4+ creatures enter

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws cards from power 4 or greater creatures entering the battlefield

Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

{2}{G/U}

Legendary Planeswalker — Kiora

draws on power 4 creatures and untaps key permanents

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

mana value 4 artifact drawing cards off combat damage

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier commander draw engine punishing opponents' casts

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

unconditional creature exile at instant speed

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent removal for any critical threat

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal that answers any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

shuffles away any troublesome permanent

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

efficient artifact or enchantment removal on a body

Decimate

Decimate

{2}{R}{G}

Sorcery

mana value 4 spell destroying up to four distinct targets

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

mana value 4 uncounterable board wipe that triggers commander

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

mana value 4 classic board wipe triggering commander

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical one-sided board bounce win condition

Threats/Wincons

24 cards
Omnath, Locus of Creation

Omnath, Locus of Creation

{R}{G}{W}{U}

Legendary Creature — Elemental

mana value 4 with 4 power and 4 toughness triggering commander on multiple fronts

Aragorn, the Uniter

Aragorn, the Uniter

{R}{G}{W}{U}

Legendary Creature — Human Noble

mana value 4 multi-color powerhouse triggering on all color casts

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

mana value 4 and 4/4 creature that doubles commander triggers

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

mana value 4 and 4/3 creature that discounts power 4+ spells

Questing Beast

Questing Beast

{2}{G}{G}

Legendary Creature — Beast

mana value 4 and 4/4 creature with a suite of combat abilities

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

mana value 4 and 3/4 flyer protecting commander and team with hexproof

Restoration Angel

Restoration Angel

{3}{W}

Creature — Angel

mana value 4 and 3/4 flyer with flash that blinks commander

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

mana value 4 and 4/3 creature that bounces creatures for repeat triggers

Spark Double

Spark Double

{3}{U}

Creature — Illusion

mana value 4 clone that copies commander without legendary rule restrictions

Clever Impersonator

Clever Impersonator

{2}{U}{U}

Creature — Shapeshifter

mana value 4 versatile clone capable of copying any nonland permanent

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

power 4 creature that doubles all your enter-the-battlefield abilities

Iroas, God of Victory

Iroas, God of Victory

{2}{R}{W}

Legendary Enchantment Creature — God

mana value 4 with toughness 4 providing menaceteam-wide combat protection

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

mana value 4 god that burns opponents whenever creatures and Wall tokens enter

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

mana value 4 with toughness 4 amplifying commander's 3-damage mode to 5

Sigarda, Font of Blessings

Sigarda, Font of Blessings

{2}{G}{W}

Legendary Creature — Angel

mana value 4 and 4/4 angel granting hexproof and card advantage from library

Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

toughness 4 creature that turns every creature cast into ramp and draw

Urabrask the Hidden

Urabrask the Hidden

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

power 4 and toughness 4 creature giving haste while slowing opponents down

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

mana value 4 and 3/4 soldier generating attacking tokens with battle cry

Yasharn, Implacable Earth

Yasharn, Implacable Earth

{2}{G}{W}

Legendary Creature — Elemental Boar

mana value 4 and 4/4 beast shutting down sacrifice strategies while fetching lands

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

toughness 4 lifelink flyer that distributes team-wide +1/+1 counters

Gisela, the Broken Blade

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

mana value 4 and 4/3 evasive lifelink threat

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

mana value 4 creature that grants haste and substantial +1/+1 counter buffs

Surrak, the Hunt Caller

Surrak, the Hunt Caller

{2}{G}{G}

Legendary Creature — Human Warrior

mana value 4 and 5/4 warrior granting haste to high-power creatures

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

mana value 4 creature providing repeatable noncreature spell counterplay

Utility

8 cards
Panharmonicon

Panharmonicon

{4}

Artifact

mana value 4 artifact doubling commander's entrance and other ETB triggers

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

mana value 4 enchantment blinking commander or utility creatures every end step

Sarkhan's Unsealing

Sarkhan's Unsealing

{3}{R}

Enchantment

mana value 4 enchantment dealing direct damage when power 4+ creatures are cast

Ephemerate

Ephemerate

{W}

Instant

efficient one-mana rebound blink to re-trigger commander modes

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant-speed board protection granting indestructible and hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out against all forms of removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

provides haste and shroud for commander protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste while allowing target pump modes

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.