The Falcon, Sam Wilson

Art by Svetlin Velinov

Commander deckW

The Falcon, Sam Wilson

Flood the board with cheap evasive creatures and tokens, then trigger The Falcon's enter-the-battlefield ability repeatedly through blink effects to continuously grow your army and attack for lethal.

$278.27for all 100 cards at today’s prices
Built Sep 22, 202665 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
14
20
10
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction12
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 70
37lands · rule of thumb 35–38
2.97average mana value (nonland)
$278.27whole deck, today

The list

Commander

1
The Falcon, Sam Wilson

The Falcon, Sam Wilson

4W

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format ramp to deploy threats ahead of curve

Arcane Signet

Arcane Signet

2

Artifact

Standard efficient mana rock

Marble Diamond

Marble Diamond

2

Artifact

Consistent mono-white mana acceleration

Mind Stone

Mind Stone

2

Artifact

Provides early mana and cantrips later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size upside

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reduction across the vast majority of the deck

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Creature body that fetches a Plains directly to the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature body that catches up on lands

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Catches up on both land drops and creates token blockers

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Ensures consistent land drops against ramping opponents

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature that taxes noncreature spells for cards

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever small creatures or tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Efficient card draw engine for a go-wide strategy

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Reliable enchantment draw triggered by small creatures

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Discounts onto the board and draws off token creation

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scries and draws cards whenever multiple creatures enter

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts 1/1 tokens into massive burst card advantage

Idol of Oblivion

Idol of Oblivion

2

Artifact

Reliable card draw every turn a creature token is made

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Triggers off casting creatures sharing a type with Falcon

Dawn of a New Age

Dawn of a New Age

1W

Enchantment

Enters with counters based on your wide board and draws each upkeep

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier unconditional creature exile at instant speed

Path to Exile

Path to Exile

W

Instant

Single-mana instant exile removal for problematic threats

Generous Gift

Generous Gift

2W

Instant

Versatile removal dealing with any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Clean targeted removal for nonland permanents

Get Lost

Get Lost

1W

Instant

Flexible cheap answer to creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Oblivion Ring effect that hits each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles a wide range of low-mana nonland permanents on a creature

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free interaction creature that can be blinked later

Austere Command

Austere Command

4WW

Sorcery

Customizable modal board wipe that spares your small army

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible wrath that can also destroy all artifacts and enchantments

Threats/Wincons

24
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates attacking tokens each turn and grows massive

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed token army that Falcon can immediately pump

Call the Coppercoats

Call the Coppercoats

2W

Instant

Produces huge numbers of tokens at instant speed based on opponents

Raise the Alarm

Raise the Alarm

1W

Instant

Cheap early creature bodies to receive Falcon's counters

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Generates attacking soldiers and provides battle cry pumps

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Turns your noncreature support spells into an army of Monk tokens

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad flyer that draws cards, ramps, and deals heavy damage

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Massive counter distribution engine that synergizes with go-wide

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Flexible counter dispenser to continuously grow your army

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Grants flying to every creature that Falcon places a counter on

Kutzil's Flanker

Kutzil's Flanker

2W

Creature — Cat Warrior

Gains counters, hates graveyards, and offers life gain versatility

Court of Grace

Court of Grace

2WW

Enchantment

Monarch engine that creates flying Spirit and Angel tokens

Felidar Retreat

Felidar Retreat

3W

Enchantment

Turns land drops into 2/2 tokens or +1/+1 counters and vigilance

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Pumps out three soldiers every turn and provides selective removal

Emeria Angel

Emeria Angel

2WW

Creature — Angel

Landfall flyer generation to rapidly build an aerial force

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Puts extra +1/+1 counters onto small creatures as they enter

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

Generates food and distributes +1/+1 counters when tokens enter

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Deadly overrun mana sink that closes out games with a wide board

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

Generates a massive burst of tokens based on your white devotion

Halo Fountain

Halo Fountain

2W

Artifact

Untaps attackers for card draw, tokens, and an alternate win condition

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Early flying body that sacrifices to shield the board from wraths

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Efficient flying threat capable of spawning 4/4 Angel tokens

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles The Falcon's ETB triggers while shutting down opponents

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Allows you to dictate combat blocks when attacking with your army

Utility

8
Ephemerate

Ephemerate

W

Instant

Rebounds to trigger The Falcon's ETB counter distribution twice

Cloudshift

Cloudshift

W

Instant

Instant-speed blink to re-trigger Falcon or dodge removal

Teleportation Circle

Teleportation Circle

3W

Enchantment

Free end-step blink every turn to re-trigger Falcon's counters

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeated blink engine to continuously place +1/+1 counters

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection to phase your board out of harm

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free indestructible protection for the team when Falcon is out

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects your board or acts as an aggressive pump spell

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Falcon from targeted removal and gives haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.