The Fabulous Frog-Man art

Art by Dan Brereton

Saved commander deck

The Fabulous Frog-Man

Leverage green ramp to build a formidable presence, buffing our high-jumping hero and high-impact reach creatures while dominating the skies and ground with stompy threats.

100 cards$447.42 totalSep 22, 202612 views

Prompt: The Fabulous Frog-Man commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Fabulous Frog-Man

The Fabulous Frog-Man

{2}{G}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Classic turn one mana dork

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Reliable early mana ramp

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Redundant one-mana mana acceleration

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Puts a land directly into play tapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a Forest untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Smooths mana and ramps a land to battlefield

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Solid land advantage and ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Chump blocks and searches for a basic land

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Taps for immense mana based on power

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card on every creature cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw as creatures enter

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards whenever creatures deal combat damage

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Burst card draw based on highest power

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws massive cards and casts a free spell

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward green card advantage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top-deck filtering and extra card draw

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Ramp, lifegain, counters, and steady card draw

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws cards equal to combat damage dealt

Life's Legacy

Life's Legacy

{1}{G}

Sorcery

Cheap burst draw based on creature power

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Unconditional permanent removal

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient artifact or enchantment removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Cantripping aura removal for problem commanders

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Neutralizes any troublesome permanent into a Forest

Ram Through

Ram Through

{1}{G}

Instant

Instant-speed bite spell that tramples over

Bite Down

Bite Down

{1}{G}

Instant

Reliable one-sided creature removal

Whiptongue Hydra

Whiptongue Hydra

{5}{G}

Creature — Lizard Hydra

Destroys all flying creatures and grows huge

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Creature-based artifact or enchantment removal

Sandwurm Convergence

Sandwurm Convergence

{6}{G}{G}

Enchantment

Prevents flyers from attacking and produces tokens

Halana, Kessig Ranger

Halana, Kessig Ranger

{3}{G}

Legendary Creature — Human Archer Ranger

Turns entering creatures into repeatable removal

Threats/Wincons

21 cards
Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive trampling dinosaur cast for cheap

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Cascades four times into huge board value

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Rapidly multiplies power across attacking creatures

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows with trample off every spell cast

Yeva, Nature's Herald

Yeva, Nature's Herald

{2}{G}{G}

Legendary Creature — Elf Shaman

Allows green creatures to ambush attackers at flash speed

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Premier mono-green combat win condition

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Floods the board with Plant tokens that grow with lands

Ulvenwald Tracker

Ulvenwald Tracker

{G}

Creature — Human Shaman

Repeatable fight enabler on a cheap body

Arasta of the Endless Web

Arasta of the Endless Web

{2}{G}{G}

Legendary Enchantment Creature — Spider

Creates reach spider tokens whenever opponents cast instants or sorceries

Froghemoth

Froghemoth

{3}{G}{G}

Creature — Frog Horror

Thematic giant frog that exiles graveyards and gains haste

Poison Dart Frog

Poison Dart Frog

{1}{G}

Creature — Frog

Flavorful deathtouch frog that provides early mana fixing

Gargos, Vicious Watcher

Gargos, Vicious Watcher

{3}{G}{G}{G}

Legendary Creature — Hydra

Cost reduction and vicious bite trigger

Nylea, God of the Hunt

Nylea, God of the Hunt

{3}{G}

Legendary Enchantment Creature — God

Indestructible source of trample and power buffs

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

Grants trample and haste to large creatures

Vigor

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Turns incoming combat damage into permanent +1/+1 counters

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

Generates tokens, lifegain, or draw on attack or block

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles friendly counters while halving opponents'

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Overruns the board based on our highest power

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutors any creature and pumps the board for a game-ending swing

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

Finishes opponents with trample and infect

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

{5}{G}{G}

Legendary Creature — Phyrexian Horror

Doubles creature power and toughness each combat

Utility

7 cards
Spidersilk Armor

Spidersilk Armor

{2}{G}

Enchantment

Grants reach and toughness to the entire squad

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects key creatures with hexproof and haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip shroud and haste protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board-wide protection from sweepers

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Protects a target permanent from single-target removal

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Enables explosive turns with universal haste

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants trample, lifelink, and strips hexproof/indestructible

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 34x

Basic Land — Forest

Basic land allocated from mana pip counts.