The Doctor, EMH

Art by David Robert Hovey

Commander deckGW

The Doctor, EMH

Distribute +1/+1 counters across your board and repeatedly trigger The Doctor's enter-the-battlefield ability with flicker effects to massively grow your creatures.

$381.16for all 100 cards at today’s prices
Built Nov 15, 20268 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
14
19
10
7
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction10
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26G 45
37lands · rule of thumb 35–38
3.02average mana value (nonland)
$381.16whole deck, today

The list

Commander

1
The Doctor, EMH

The Doctor, EMH

3GWGW

Legendary Artifact Creature — Illusion Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Cultivate

Cultivate

2G

Sorcery

searches for lands to smooth mana development

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land ramp and fixing

Farseek

Farseek

1G

Sorcery

fetches dual-typed forest lands

Rampant Growth

Rampant Growth

1G

Sorcery

cheap land ramp on turn two

Nature's Lore

Nature's Lore

1G

Sorcery

fetches untapped forests to maintain tempo

Three Visits

Three Visits

1G

Sorcery

efficient early ramp matching Nature's Lore

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

evolves and taps for massive green mana

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

taps for three mana once it gets a counter

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card for every creature cast

Inspiring Call

Inspiring Call

2G

Instant

draws cards for modified creatures and protects them

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

draws cards for each creature with a counter

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to your biggest creature's power

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed burst card draw based on largest creature

Guardian Project

Guardian Project

3G

Enchantment

draws cards on nontoken creature entries

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards whenever your creatures hit an opponent

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early draw engine that scales as its power grows

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws cards for your wide battlefield and gains life

Dusk Legion Duelist

Dusk Legion Duelist

1W

Creature — Vampire Soldier

draws cards whenever counters are placed on it

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature exile

Beast Within

Beast Within

2G

Instant

flexible removal for any problematic permanent

Generous Gift

Generous Gift

2W

Instant

unconditional permanent destruction

Nature's Claim

Nature's Claim

G

Instant

cheap instant artifact and enchantment destruction

Aura Shards

Aura Shards

1GW

Enchantment

cleanses enemy artifacts and enchantments with every creature

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent removal

Cleansing Nova

Cleansing Nova

3WW

Sorcery

flexible board wipe for creatures or artifacts/enchantments

Tragic Arrogance

Tragic Arrogance

3WW

Sorcery

selective board wipe that lets you keep your best threat

Krosan Grip

Krosan Grip

2G

Instant

split second answer to problematic artifacts and enchantments

Threats/Wincons

24
Hardened Scales

Hardened Scales

G

Enchantment

accelerates counter growth on every creature

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

doubles up counter placement and provides life gain

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

amplifies counter placement and generates abundant mana

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

boosts counters and adds counters on demand

The Ozolith

The Ozolith

1

Legendary Artifact

preserves counters when your creatures leave the battlefield

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

distributes +1/+1 counters to your whole team

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

grows rapidly off of every spell cast

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

accumulates counters and redistributes them widely

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

grants hexproof and pumps the team with counters

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

grows huge and makes your whole board unblockable

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

massively increases counters on attack

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

stops interaction on your turn and draws cards

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

puts counters on landfall and doubles counters later

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates all counters whenever lands enter

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles +1/+1 counters across your entire board on attack

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

4GW

Legendary Creature — Elephant Warrior

reduces creature casting costs based on counters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

gives all creatures with counters flying for evasion

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

generates knight tokens when modified creatures die

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

grants trample and ramps lands on combat damage

Felidar Retreat

Felidar Retreat

3W

Enchantment

consistently buffs your entire board on landfall

Arwen, Weaver of Hope

Arwen, Weaver of Hope

1GG

Legendary Creature — Elf Noble

ensures all subsequent creatures enter with extra counters

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

explosively distributes counters whenever creatures enter

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles your counter placement while halving opponents' counters

Tuskguard Captain

Tuskguard Captain

2G

Creature — Human Warrior

gives trample to each creature with a counter

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects your entire board from wipes and removal

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defense that phases out your board safely

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks The Doctor every turn to continuously grow the board

Conjurer's Closet

Conjurer's Closet

5

Artifact

repeatable end-step blink for The Doctor's enter trigger

Ephemerate

Ephemerate

W

Instant

rebound blink spell to trigger The Doctor twice

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects key creatures with hexproof and provides haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip haste and protection

Eerie Interlude

Eerie Interlude

2W

Instant

protects the team and re-triggers The Doctor and ETBs

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.