The Cyber-Controller art

Art by Pavel Kolomeyets

Saved commander deck

The Cyber-Controller

Generate massive mana to cast The Cyber-Controller with a lethal X value, milling opponents and converting their best creatures into an upgraded army of Cybermen to overrun the battlefield.

100 cards$510.76 totalOct 10, 20263 views

Prompt: I need a deck for the Cyber-Controller

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
The Cyber-Controller

The Cyber-Controller

{X}{U}{U}{B}

Legendary Artifact Creature — Cyberman

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast colorless mana

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana Dimir color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Filters colorless into both required commander colors

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Dimir ramp on turn two

Mind Stone

Mind Stone

{2}

Artifact

Colorless ramp that can cycle for a fresh card later

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp piece that removes your maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana ramp in multiplayer

Dark Ritual

Dark Ritual

{B}

Instant

Explosive burst of black mana to inflate X

Crypt Ghast

Crypt Ghast

{3}{B}

Creature — Spirit

Doubles black mana production to fuel huge X casts

Chief Engineer

Chief Engineer

{1}{U}

Creature — Vedalken Artificer

Grants convoke to artifact spells using your Cyberman horde

Etherium Sculptor

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

Reduces the casting cost of all artifact spells

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card engine punishing opponent spellcasting

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early card draw off opponent noncreature spells

Thought Monitor

Thought Monitor

{6}{U}

Artifact Creature — Construct

Affinity creature that easily draws two for one blue mana

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cantripping artifact creature with deathtouch deterrent

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards whenever your Cybermen connect in combat

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient, cheap two-mana card velocity

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Digs five cards deep at instant speed

Notion Thief

Notion Thief

{2}{U}{B}

Creature — Human Rogue

Denies opponent extra draws while refueling your hand

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

Continuous source of card advantage, mana, and board presence

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided instant-speed board bounce to seal victories

Counterspell

Counterspell

{U}{U}

Instant

Classic efficient hard counter to protect your gameplan

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while your commander is on the field

Swan Song

Swan Song

{U}

Instant

Cheap one-mana negation for high-impact noncreature threats

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black removal for pesky enchantments and creatures

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Unconditional instant-speed creature removal

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible, low-cost board wipe that bypasses indestructible

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Counters or kills based on opponents' milled graveyards

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic artifacts or creatures efficiently

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature exile spell when your commander is out

Threats/Wincons

23 cards
Cybermen Squadron

Cybermen Squadron

{7}

Artifact Creature — Cyberman

Gives myriad to nonlegendary artifact creatures for overwhelming attacks

Master of Etherium

Master of Etherium

{2}{U}

Artifact Creature — Vedalken Wizard

Massive beater that buffs your entire artifact creature army

Steel Overseer

Steel Overseer

{2}

Artifact Creature — Construct

Taps to put +1/+1 counters on all your Cybermen

Sharding Sphinx

Sharding Sphinx

{4}{U}{U}

Artifact Creature — Sphinx

Creates additional artifact Thopters whenever artifact creatures deal combat damage

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Artifact creature removal on a stick that gains life

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient artifact beater that splits into more artifact tokens

Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

Drains opponents for lethal damage whenever artifacts enter the graveyard

Herald of Hoofbeats

Herald of Hoofbeats

{3}{U}

Creature — Human Knight

Gives your face-down Cybermen unblockable via shadow

Bruvac the Grandiloquent

Bruvac the Grandiloquent

{2}{U}

Legendary Creature — Human Advisor

Doubles all cards milled by your commander's ETB trigger

Maddening Cacophony

Maddening Cacophony

{1}{U}

Sorcery

Massive mill spell that empties libraries fast

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Pings each opponent whenever creature cards are milled or die

Mindcrank

Mindcrank

{2}

Artifact

Turns opponent damage into mill, synergizing with life loss effects

Altar of the Brood

Altar of the Brood

{1}

Artifact

Repeatedly mills opponents as each Cyberman token enters the battlefield

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Artifact threat that damages all opponents as you draw cards

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

Go-wide artifact threat that pumps combat damage with artifact creatures

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Artifact creature that fetches land and replaces itself on death

Foundry Inspector

Foundry Inspector

{3}

Artifact Creature — Construct

Artifact creature that reduces the cost of all other artifacts

Captain N'ghathrod

Captain N'ghathrod

{3}{U}{B}

Legendary Creature — Horror Pirate

Steals additional milled artifacts and creatures at end of turn

Cyberman Patrol

Cyberman Patrol

{2}

Artifact Creature — Cyberman

Grants afflict 3 to your artifact creatures to punish blocking

Cranial Plating

Cranial Plating

{2}

Artifact — Equipment

Provides an astronomical power boost based on total artifact count

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles The Cyber-Controller's ETB mill and theft trigger when naming Cyberman

Unctus, Grand Metatect

Unctus, Grand Metatect

{1}{U}{U}

Legendary Artifact Creature — Phyrexian Vedalken

Loot engine that buffs your blue artifact creatures

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Bounces enemy threats or returns your commander to recast with high X

Utility

8 cards
Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifices stolen tokens to generate absurd mana for the next X spell

Black Market

Black Market

{3}{B}{B}

Enchantment

Builds counters from creature deaths to produce massive black mana for X

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to key creatures at zero equip cost

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects your commander with hexproof and provides haste

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

Flexible clone that copies any threatening creature or artifact

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

Relentlessly mills everyone each turn to stock up graveyards

Time Sieve

Time Sieve

{U}{B}

Artifact

Sacrifices surplus 2/2 Cybermen to take extra turns

Fabricate

Fabricate

{2}{U}

Sorcery

Tutors any critical artifact piece straight to your hand

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.