The Chief Warg

Art by Tomas Duchek

Commander deckBG

The Chief Warg

Deploy undercosted, high-power creatures to consistently trigger The Chief Warg's Ferocious draw ability, sustaining relentless combat pressure while offsetting life loss with lifelink and overwhelming the board.

$277.02for all 100 cards at today’s prices
Built Sep 22, 202668 views

Asked for“The Chief Warg commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
16
15
13
5
7
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction15
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 28G 64
37lands · rule of thumb 35–38
3.65average mana value (nonland)
$277.02whole deck, today

The list

Commander

1
The Chief Warg

The Chief Warg

2BG

Legendary Creature — Wolf

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to cast threats early

Arcane Signet

Arcane Signet

2

Artifact

Color-fixing and low-cost ramp

Golgari Signet

Golgari Signet

2

Artifact

Fixes black and green mana

Talisman of Resilience

Talisman of Resilience

2

Artifact

Efficient two-mana rock

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped forests

Three Visits

Three Visits

1G

Sorcery

Fetches untapped forests for efficient curve-outs

Farseek

Farseek

1G

Sorcery

Reliable mana fixing ramp spell

Cultivate

Cultivate

2G

Sorcery

Ramps and ensures future land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Ramps and keeps hand full of lands

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Early creature ramp that chump blocks when needed

Card Draw

9
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws cards off 4+ power creatures and grants trample

Elemental Bond

Elemental Bond

2G

Enchantment

Triggers whenever power 3+ creatures enter

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards equal to greatest power or overruns

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw off big creatures and a free cast

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet to draw deep from huge creatures

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Continuous card draw from creature casting

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra card draw every turn

Night's Whisper

Night's Whisper

1B

Sorcery

Cheap early card velocity

Read the Bones

Read the Bones

2B

Sorcery

Card selection and card advantage

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional removal for any permanent

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early threats and utility pieces

Putrefy

Putrefy

1BG

Instant

Flexible creature or artifact destruction

Tear Asunder

Tear Asunder

1G

Instant

Exiles troublesome artifacts, enchantments, or nonland permanents

Beast Within

Beast Within

2G

Instant

Universal permanent destruction

Infernal Grasp

Infernal Grasp

1B

Instant

Cheap instant-speed creature kill

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe bypassing indestructible

Damnation

Damnation

2BB

Sorcery

Classic unconditional Golgari board wipe

Culling Ritual

Culling Ritual

2BG

Sorcery

Clears tokens and small permanents while producing massive mana

Casualties of War

Casualties of War

2BBGG

Sorcery

Blows out multiple permanent types at once

Threats/Wincons

25
Rotting Regisaur

Rotting Regisaur

2B

Creature — Zombie Dinosaur

Enormous 7/6 for three mana to activate ferocious immediately

Shakedown Heavy

Shakedown Heavy

2B

Creature — Ogre Warrior

Massive 6/4 for three mana that draws or attacks

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

Indestructible 5/5 that easily attacks and pumps others

Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

2G // G

Creature — Beast Noble // Sorcery — Adventure

Cheap 5/5 body that meets the 4-power threshold

Polukranos, Unchained

Polukranos, Unchained

2BG

Legendary Creature — Zombie Hydra

Scaling high-power threat that fights opposing creatures

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Reduces costs of big creatures and grants trample on attack

Questing Beast

Questing Beast

2GG

Legendary Creature — Beast

Hasty 4/4 with evasion and multi-target combat utility

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Grants haste and trample to your large attackers

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Offsets ferocious life loss and punishes opposing draws

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty 4-power attacker that transforms into a team pump

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

High-power engine providing life, tokens, and draw

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Discounts green spells and continuously buffs the team

Thrun, Breaker of Silence

Thrun, Breaker of Silence

3GG

Legendary Creature — Troll Shaman

Extremely hard to interact with 5/5 trampler

God-Eternal Bontu

God-Eternal Bontu

3BB

Legendary Creature — Zombie God

Menacing 5/6 that turns surplus lands into fresh cards

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

Uncounterable, hexproof 7/6 trampler

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

Wipes opposing small creatures and burns opponents

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

7/6 that fights on entry and removes artifacts/enchantments on attack

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Hasty 6/6 trampler that disrupts counters and threatens planeswalkers

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Colossal 12/12 trampler cast cheaply alongside other large creatures

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

Hard-to-remove god granting trample to the team

Daemogoth Woe-Eater

Daemogoth Woe-Eater

1BBGG

Creature — Demon

Huge 7/6 body that gains life and draws when sacrificed

Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager

1BG

Legendary Creature — Hydra Horror

Resilient counter-based threat that leaves a body behind

Vengevine

Vengevine

2GG

Creature — Elemental

Hasty 4/3 that recurs naturally from creature casts

Terastodon

Terastodon

6GG

Creature — Elephant

Massive 9/9 that deletes the three biggest problems on the board

Regal Force

Regal Force

4GGG

Creature — Elemental

Solid 5/5 body that refills the hand based on green creatures

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects big creatures and commander from board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to push immediate combat triggers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects key creatures while granting haste

Whip of Erebos

Whip of Erebos

2BB

Legendary Enchantment Artifact

Grants lifelink to mitigate ferocious life loss and recurs creatures

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Provides lifelink, trample, and strips hexproof/indestructible

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recurs any key card from the graveyard

Regrowth

Regrowth

1G

Sorcery

Flexible two-mana graveyard retrieval

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection and life gain for key permanents

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.