
Art by Randy Gallegos
Commander deckGU
The Astonishing Ant-Man
Draw cards to steadily grow The Astonishing Ant-Man with +1/+1 counters, then convert those counters into a massive army of Insect tokens to overwhelm opponents with go-wide anthems and combat damage.
Asked for“The Astonishing Ant-Man commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
The Astonishing Ant-Man
GULegendary Creature — Human Scientist Hero
Chosen commander for the requested strategy.
Ramp
10
Kami of Whispered Hopes
2GCreature — Spirit
Increases counters placed on creatures and taps for large mana
Card Draw
12
Sylvan Library
1GEnchantment
Up to two extra draws per turn to supercharge counters

Rhystic Study
2UEnchantment
Tax effect that frequently draws cards on opponents' turns

Mystic Remora
UEnchantment
Explosive card draw off opponents' noncreature spells

Consecrated Sphinx
4UUCreature — Sphinx
Huge card advantage whenever opponents draw

Teferi's Ageless Insight
2UULegendary Enchantment
Doubles non-turn draw triggers to double counters

Bident of Thassa
2UULegendary Enchantment Artifact
Draws cards whenever token swarms connect

Reconnaissance Mission
2UUEnchantment
Turns attacking Insect tokens into a massive draw engine

Ohran Frostfang
3GGSnow Creature — Snake
Grants deathtouch to tokens and draws cards upon hit
Removal
10
Kenrith's Transformation
1GEnchantment — Aura
Neutralizes problem commanders while cantripping

Imprisoned in the Moon
2UEnchantment — Aura
Locks down troublesome creatures or lands
Threats/Wincons
22
Hardened Scales
GEnchantment
Adds an extra +1/+1 counter whenever card draw triggers Ant-Man

Ozolith, the Shattered Spire
1GLegendary Artifact
Increases counter placement and provides trample

Doubling Season
4GEnchantment
Doubles both the +1/+1 counters and the Insect tokens generated

Danny Pink
3ULegendary Creature — Human Soldier Advisor
Draws cards whenever creatures gain counters

Chasm Skulker
2UCreature — Squid Horror
Grows with card draw and bursts into Squid tokens

Scute Swarm
2GCreature — Insect
Produces an overwhelming token swarm alongside Ant-Man

Beastmaster Ascension
2GEnchantment
Quickly turns 1/1 Insect tokens into lethal 6/6 attackers

Craterhoof Behemoth
5GGGCreature — Beast
Game-ending overrun finisher for token armies

Avenger of Zendikar
5GGCreature — Elemental
Creates an army of Plant tokens that scale with lands

Champion of Lambholt
1GGCreature — Human Warrior
Grows from entering tokens and makes entire board unblockable

Simic Ascendancy
GUEnchantment
Alternate win condition fueled by rapid counter accumulation

The Ozolith
1Legendary Artifact
Stores counters if Ant-Man is removed to rebuild instantly

Herald of Secret Streams
3UCreature — Merfolk Warrior
Gives creatures with counters unblockable evasion

Master Biomancer
2GUCreature — Elf Wizard
Buffs newly created tokens with substantial +1/+1 counters

Pir, Imaginative Rascal
2GLegendary Creature — Human
Increases counters placed on Ant-Man and other permanents

Toothy, Imaginary Friend
3ULegendary Creature — Illusion
Grows rapidly with draw triggers and refills hand on departure

Kiora's Follower
GUCreature — Merfolk
Untaps Ant-Man to activate its token-making ability repeatedly

Triumph of the Hordes
2GGSorcery
Lethal overrun pump giving tokens infect and trample

End-Raze Forerunners
5GGGCreature — Boar
Overrun buff granting vigilance and trample to tokens
Utility
8
Heroic Intervention
1GInstant
Grants hexproof and indestructible against board wipes

Lightning Greaves
2Artifact — Equipment
Grants haste and shroud to protect the commander

Swiftfoot Boots
2Artifact — Equipment
Grants haste and hexproof for swift activations

Seedborn Muse
3GGCreature — Spirit
Untaps Ant-Man and lands each turn for repeated token creation

Murkfiend Liege
2GUGUGUCreature — Horror
Anthem effect that also untaps creatures on opponent turns

Skullclamp
1Artifact — Equipment
Turns 1/1 Insect tokens into two fresh cards and two counters

Thousand-Year Elixir
3Artifact
Enables tap abilities immediately and untaps Ant-Man









































