The Astonishing Ant-Man

Art by Randy Gallegos

Commander deckGU

The Astonishing Ant-Man

Draw cards to steadily grow The Astonishing Ant-Man with +1/+1 counters, then convert those counters into a massive army of Insect tokens to overwhelm opponents with go-wide anthems and combat damage.

$537.48for all 100 cards at today’s prices
Built Sep 22, 202683 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
18
14
9
6
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw17
Interaction10
↳ board wipes1
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 30G 42
37lands · rule of thumb 35–38
2.97average mana value (nonland)
$537.48whole deck, today

The list

Commander

1
The Astonishing Ant-Man

The Astonishing Ant-Man

GU

Legendary Creature — Human Scientist Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

Color-fixing rock for Simic colors

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped dual-colored mana ramp

Farseek

Farseek

1G

Sorcery

Searches for Island or Forest duals

Nature's Lore

Nature's Lore

1G

Sorcery

Grabs a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Fetches a Forest onto the battlefield untapped

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Ramps a land and guarantees next land drop

Cultivate

Cultivate

2G

Sorcery

Ramps a land onto the battlefield and into hand

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Increases counters placed on creatures and taps for large mana

Card Draw

12
Brainstorm

Brainstorm

U

Instant

Instantly draws three cards to place three counters

Ponder

Ponder

U

Sorcery

Smooths draws and replaces itself for counters

Preordain

Preordain

U

Sorcery

Scrys and draws into key counter and token payoffs

Sylvan Library

Sylvan Library

1G

Enchantment

Up to two extra draws per turn to supercharge counters

Rhystic Study

Rhystic Study

2U

Enchantment

Tax effect that frequently draws cards on opponents' turns

Mystic Remora

Mystic Remora

U

Enchantment

Explosive card draw off opponents' noncreature spells

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Huge card advantage whenever opponents draw

Windfall

Windfall

2U

Sorcery

Discards hand and draws many cards in a single burst

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles non-turn draw triggers to double counters

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Draws cards whenever token swarms connect

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Turns attacking Insect tokens into a massive draw engine

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Grants deathtouch to tokens and draws cards upon hit

Removal

10
Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe staple in blue

Beast Within

Beast Within

2G

Instant

Versatile answer to any permanent

Pongify

Pongify

U

Instant

Cheap instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Low-cost creature removal for problematic threats

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell while the commander is in play

Counterspell

Counterspell

UU

Instant

Classic efficient interaction

Negate

Negate

1U

Instant

Protects against board wipes and noncreature threats

Nature's Claim

Nature's Claim

G

Instant

Cheap artifact and enchantment removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problem commanders while cantripping

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Locks down troublesome creatures or lands

Threats/Wincons

22
Hardened Scales

Hardened Scales

G

Enchantment

Adds an extra +1/+1 counter whenever card draw triggers Ant-Man

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counter placement and provides trample

Doubling Season

Doubling Season

4G

Enchantment

Doubles both the +1/+1 counters and the Insect tokens generated

Parallel Lives

Parallel Lives

3G

Enchantment

Doubles Insect token production

Primal Vigor

Primal Vigor

4G

Enchantment

Doubles +1/+1 counters and token generation

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

Draws cards whenever creatures gain counters

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with card draw and bursts into Squid tokens

Scute Swarm

Scute Swarm

2G

Creature — Insect

Produces an overwhelming token swarm alongside Ant-Man

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

Quickly turns 1/1 Insect tokens into lethal 6/6 attackers

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Game-ending overrun finisher for token armies

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates an army of Plant tokens that scale with lands

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Grows from entering tokens and makes entire board unblockable

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Alternate win condition fueled by rapid counter accumulation

The Ozolith

The Ozolith

1

Legendary Artifact

Stores counters if Ant-Man is removed to rebuild instantly

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Gives creatures with counters unblockable evasion

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Buffs newly created tokens with substantial +1/+1 counters

Pir, Imaginative Rascal

Pir, Imaginative Rascal

2G

Legendary Creature — Human

Increases counters placed on Ant-Man and other permanents

Toothy, Imaginary Friend

Toothy, Imaginary Friend

3U

Legendary Creature — Illusion

Grows rapidly with draw triggers and refills hand on departure

Kiora's Follower

Kiora's Follower

GU

Creature — Merfolk

Untaps Ant-Man to activate its token-making ability repeatedly

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles counters on attacking creatures

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

Lethal overrun pump giving tokens infect and trample

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Overrun buff granting vigilance and trample to tokens

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Grants hexproof and indestructible against board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof for swift activations

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps Ant-Man and lands each turn for repeated token creation

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

Anthem effect that also untaps creatures on opponent turns

Cryptolith Rite

Cryptolith Rite

1G

Enchantment

Turns swarms of Insect tokens into mana dorks

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns 1/1 Insect tokens into two fresh cards and two counters

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Enables tap abilities immediately and untaps Ant-Man

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.