Thalia and The Gitrog Monster art

Art by Sami Makkonen

Saved commander deck

Thalia and The Gitrog Monster

Leverage multiple land plays and sacrifice outlets to trigger life gain and drain effects while recurring key threats from the graveyard.

100 cards$296.85 totalJul 26, 20267 views

Prompt: thalia and the gitrog monster. life gain, life drain, and graveyard plays.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster

{1}{W}{B}{G}

Legendary Creature — Human Frog Horror

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Color fixing and acceleration

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors and provides extra land on board

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts forest into play untapped

Cultivate

Cultivate

{2}{G}

Sorcery

Basic ramp and card advantage

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Efficient land ramp

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Allows multiple land drops for triggers

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Additional land drops and an early blocker

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Information and land acceleration

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Allows playing lands from the graveyard

Card Draw

8 cards
The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Primary engine for card draw off land sacrifices

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Turns land drops into Clues for draw

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns small tokens into card advantage

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient three-color draw spell

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw in creature-heavy builds

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting creatures

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Mass draw and incidental life gain

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Strong raw card draw in green

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile exiling tool

Despark

Despark

{W}{B}

Instant

Hits most major threats efficiently

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent destruction

Mortality Spear

Mortality Spear

{2}{B}{G}

Instant

Discounted removal in a life gain deck

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible cheap interaction

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scaleable board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modular board wipe for utility

Beast Within

Beast Within

{2}{G}

Instant

Flexible green removal

Putrefy

Putrefy

{1}{B}{G}

Instant

Reliable creature and artifact destruction

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Classic versatile removal

Threats/Wincons

24 cards
Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Drains opponents when creatures die

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Life drain and gain on death

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Standard life drain and gain engine

Dina, Soul Steeper

Dina, Soul Steeper

{B}{G}

Legendary Creature — Dryad Druid

Drains life every time you gain life

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Landfall token swarm

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall based tokens or buffs

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

Creates tokens and provides a large body

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Game ending token generator

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Graveyard recursion for any piece

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Graveyard recursion for small permanents and lands

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Creates elementals when lands hit the grave

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

{3}{B}{B}

Legendary Creature — Demon

Massive life drain on landfall

Retreat to Hagra

Retreat to Hagra

{2}{B}

Enchantment

Landfall drain and deathtouch

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Large life drain and gain burst

Victimize

Victimize

{2}{B}

Sorcery

Efficient two-for-one graveyard recursion

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap creature reanimation

Reanimate

Reanimate

{B}

Sorcery

Premium graveyard recursion

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Recur lands for constant triggers

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

Play lands and creatures from library

Dreadfeast Demon

Dreadfeast Demon

{5}{B}{B}

Creature — Demon

Heavy hitter that uses tokens for clones

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

{2}{B}

Legendary Creature — Vampire Cleric

Life gain into life drain converter

Tainted Remedy

Tainted Remedy

{2}{B}

Enchantment

Punishes enemy lifegain while supporting drain

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Win condition through life gain

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Massive drain and body

Utility

7 cards
Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Mass land recursion from graveyard

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Land recursion and spell casting from grave

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

Infinite creature recursion engine

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

Dredge engine for lands

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for the commander

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Extort for life drain and slows opponents

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.