Thalia and The Gitrog Monster art

Art by Sami Makkonen

Saved commander deck

Thalia and The Gitrog Monster

Slow down opponents with tax effects while utilizing life-gain and drain triggers from creatures entering or land drops to outlast and out-value the table.

100 cards$214.46 totalJul 26, 20266 views

Prompt: thalia and the gitrog monster. life gain and drain.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster

{1}{W}{B}{G}

Legendary Creature — Human Frog Horror

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing in Abzan colors.

Farseek

Farseek

{1}{G}

Sorcery

Fixes colors and aids the land-heavy strategy.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp providing card advantage.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential for establishing land drops for Gitrog triggers.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Cheap evasion and multi-color fixing.

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Consistently thins deck and adds mana.

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Puts a forest directly into play to trigger landfall.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Ramp on a body that can be sacrificed.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early game land acceleration.

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Golgari colored mana rock.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Orzhov colored mana rock.

Card Draw

9 cards
Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Converts life gain directly into card advantage.

Deathreap Ritual

Deathreap Ritual

{2}{B}{G}

Enchantment

Rewards the deck for sacrificing creatures or lands.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for the high creature count.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Efficient scry and draw.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Low mana cost raw card draw.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable green card draw in various board states.

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates clues for card draw on landfall.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Pulls three cards for three mana in this deck.

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

Large body that draws cards on creature entry.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile at instant speed.

Path to Exile

Path to Exile

{W}

Instant

Efficient removal that keeps board state in check.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible exile for any nonland permanent.

Utter End

Utter End

{2}{W}{B}

Instant

Clean exile removal for troublesome permanents.

Despark

Despark

{W}{B}

Instant

Efficient removal for large threats.

Mortality Spear

Mortality Spear

{2}{B}{G}

Instant

Cheapened by the deck's life gain theme.

Putrefy

Putrefy

{1}{B}{G}

Instant

Flexible creature or artifact destruction.

Mortify

Mortify

{1}{W}{B}

Instant

Flexible creature or enchantment destruction.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Versatile board wipe to handle specific problems.

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent removal.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Cheap and effective removal for any permanent types.

Kaya's Wrath

Kaya's Wrath

{W}{W}{B}{B}

Sorcery

Wipe that incidentally gains life.

Threats/Wincons

21 cards
Dina, Soul Steeper

Dina, Soul Steeper

{B}{G}

Legendary Creature — Dryad Druid

Drains opponents whenever life is gained.

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

{2}{B}

Legendary Creature — Vampire Cleric

Primary engine for turning life gain into damage.

Sanguine Bond

Sanguine Bond

{3}{B}{B}

Enchantment

Classic enchantment for life-drain win conditions.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Huge swing in life totals on entry.

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

High impact life drain on death.

Soul Warden

Soul Warden

{W}

Creature — Human Cleric

Consistent life gain triggers for the drain engines.

Soul's Attendant

Soul's Attendant

{W}

Creature — Human Cleric

Duplicate effect for triggering life gain engines.

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Drains opponents when your creatures die.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Provides reach and life gain when boards are cleared.

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Drain effect that survives board wipes.

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall for tokens or buffs to finish games.

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Premier aristocrat drain effect.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

The ultimate payoff for a life gain strategy.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Quickly generates a massive board with extra land plays.

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

Provides life gain on landfall and card selection.

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows and gains life on every opponent's spell.

Ajani, Strength of the Pride

Ajani, Strength of the Pride

{2}{W}{W}

Legendary Planeswalker — Ajani

Provides tokens and a potential board wipe/finisher.

Cliffhaven Vampire

Cliffhaven Vampire

{2}{W}{B}

Creature — Vampire Warrior Ally

Drains the table whenever life is gained.

Vizkopa Guildmage

Vizkopa Guildmage

{W}{B}

Creature — Human Wizard

Activated ability allows for massive burst damage.

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates 4/4s to close out the game via landfall.

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

High-value lifelink threat that leaves behind tokens.

Utility

6 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion for key pieces of the drain engine.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander and key drain creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Essential protection and haste.

Zuran Orb

Zuran Orb

{0}

Artifact

Allows for emergency life gain and land sacrifice for Gitrog.

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Allows playing lands from graveyard sacrificed to Gitrog.

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Brings back all lands sacrificed to Thalia and the Gitrog Monster.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.