Thalia and The Gitrog Monster art

Art by Sami Makkonen

Saved commander deck

Thalia and The Gitrog Monster

A land-based hatebear strategy that focuses on playing extra lands, recurring them from the graveyard, and taxing opponents' resources while generating value through sacrifice triggers.

100 cards$590.8 totalJul 26, 20266 views

Prompt: Thalia and The Gitrog Monster commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster

{1}{W}{B}{G}

Legendary Creature — Human Frog Horror

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Farseek

Farseek

{1}{G}

Sorcery

Searches for non-basic lands to fix Abzan colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient ramp that puts forest into play untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Functional reprint of Nature's Lore for consistency.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and hand fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and hand fixing.

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Allows multiple land drops per turn to synergize with the commander.

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Top deck visibility and extra land drops.

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Inexpensive body that allows extra land drops.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Fixes mana types and allows extra land drops.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Flexible mana dork for all three colors.

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting the many creatures in the deck.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw in a singleton format.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides mana, life, counters, and immense card draw.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and card advantage.

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Allows playing cards from the top of the library.

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates clues whenever a land enters.

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

Allows playing lands and creatures from the top of the deck.

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

Engine for recurring lands sacrificed to the commander.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive draw based on the commander's power.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient card advantage.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant speed unconditional permanent exile.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Hits any permanent type efficiently.

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats for cheap.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that gets around indestructible.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe for varying board states.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent.

Beast Within

Beast Within

{2}{G}

Instant

Green's best flexible removal.

Farewell

Farewell

{4}{W}{W}

Sorcery

The ultimate modular board wipe.

Threats/Wincons

20 cards
Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Creates 5/3 elementals when lands are sacrificed.

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Duplicate effect for land sacrifice and draw.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Finisher that scales with land count.

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Creates tokens or buffs the board on landfall.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Can quickly overwhelm the board with tokens.

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

Doubles landfall and allows playing lands from graveyard.

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Crucial for recurring sacrificed lands.

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Artifact version of land recursion.

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Converts land drops into explosive mana.

Amulet of Vigor

Amulet of Vigor

{1}

Artifact

Negates the commander's downside of lands entering tapped.

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Plays lands from graveyard and can cast spells from there.

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

{3}{B}{B}

Legendary Creature — Demon

Drain engine based on landfall.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Top end finisher that wipes opponent tokens.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Protects your turn from interaction.

Archon of Emeria

Archon of Emeria

{2}{W}

Creature — Archon

Stax piece that slows down opponents.

Collector Ouphe

Collector Ouphe

{1}{G}

Creature — Ouphe

Shuts down opposing mana rocks.

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeatable enchantment and artifact destruction.

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

Creates badgers and grows with land count.

Zuran Orb

Zuran Orb

{0}

Artifact

Free land sacrifice for draw triggers and life gain.

Knight of the Reliquary

Knight of the Reliquary

{1}{G}{W}

Creature — Human Knight

Tutor for utility lands and grows with graveyard size.

Utility

8 cards
Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

Prevents opponents from playing their commanders.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Standard graveyard recovery.

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Massive land recursion from the graveyard.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection against board wipes.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive tech.

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds key creature pieces like Titania or Ramunap.

Eladamri's Call

Eladamri's Call

{G}{W}

Instant

Direct creature tutor to hand.

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Universal tutor for any answer or combo piece.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.