Thalia and The Gitrog Monster

Art by Howard Lyon

Commander deckBGW

Thalia and The Gitrog Monster

A land-based hatebear strategy that focuses on playing extra lands, recurring them from the graveyard, and taxing opponents' resources while generating value through sacrifice triggers.

$560.52for all 100 cards at today’s prices
Built Jul 26, 2026101 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

1
6
16
19
6
5
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp19
Card draw8
Interaction12
↳ board wipes4
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 20B 12G 46
39lands · rule of thumb 35–38
3.18average mana value (nonland)
$560.52whole deck, today

The list

Commander

1
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster

1WBG

Legendary Creature — Human Frog Horror

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing.

Farseek

Farseek

1G

Sorcery

Searches for non-basic lands to fix Abzan colors.

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient ramp that puts forest into play untapped.

Three Visits

Three Visits

1G

Sorcery

Functional reprint of Nature's Lore for consistency.

Cultivate

Cultivate

2G

Sorcery

Standard land ramp and hand fixing.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard land ramp and hand fixing.

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Allows multiple land drops per turn to synergize with the commander.

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Top deck visibility and extra land drops.

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Inexpensive body that allows extra land drops.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Fixes mana types and allows extra land drops.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flexible mana dork for all three colors.

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards when casting the many creatures in the deck.

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw in a singleton format.

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, life, counters, and immense card draw.

Sylvan Library

Sylvan Library

1G

Enchantment

Top deck manipulation and card advantage.

Bolas's Citadel

Bolas's Citadel

3BBB

Legendary Artifact

Allows playing cards from the top of the library.

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Generates clues whenever a land enters.

Augur of Autumn

Augur of Autumn

1GG

Creature — Human Druid

Allows playing lands and creatures from the top of the deck.

Life from the Loam

Life from the Loam

1G

Sorcery

Engine for recurring lands sacrificed to the commander.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Massive draw based on the commander's power.

Night's Whisper

Night's Whisper

1B

Sorcery

Cheap, efficient card advantage.

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature exile.

Path to Exile

Path to Exile

W

Instant

Efficient creature removal.

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Instant speed unconditional permanent exile.

Assassin's Trophy

Assassin's Trophy

BG

Instant

Hits any permanent type efficiently.

Despark

Despark

WB

Instant

Exiles high-cost threats for cheap.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe that gets around indestructible.

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe for varying board states.

Generous Gift

Generous Gift

2W

Instant

Flexible removal for any permanent.

Beast Within

Beast Within

2G

Instant

Green's best flexible removal.

Farewell

Farewell

4WW

Sorcery

The ultimate modular board wipe.

Threats/Wincons

20
Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Creates 5/3 elementals when lands are sacrificed.

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

Duplicate effect for land sacrifice and draw.

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Finisher that scales with land count.

Felidar Retreat

Felidar Retreat

3W

Enchantment

Creates tokens or buffs the board on landfall.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Can quickly overwhelm the board with tokens.

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Doubles landfall and allows playing lands from graveyard.

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Crucial for recurring sacrificed lands.

Crucible of Worlds

Crucible of Worlds

3

Artifact

Artifact version of land recursion.

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Converts land drops into explosive mana.

Amulet of Vigor

Amulet of Vigor

1

Artifact

Negates the commander's downside of lands entering tapped.

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Plays lands from graveyard and can cast spells from there.

Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

3BB

Legendary Creature — Demon

Drain engine based on landfall.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Top end finisher that wipes opponent tokens.

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Protects your turn from interaction.

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

Stax piece that slows down opponents.

Collector Ouphe

Collector Ouphe

1G

Creature — Ouphe

Shuts down opposing mana rocks.

Aura Shards

Aura Shards

1GW

Enchantment

Repeatable enchantment and artifact destruction.

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Creates badgers and grows with land count.

Zuran Orb

Zuran Orb

0

Artifact

Free land sacrifice for draw triggers and life gain.

Knight of the Reliquary

Knight of the Reliquary

1GW

Creature — Human Knight

Tutor for utility lands and grows with graveyard size.

Utility

8
Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

Prevents opponents from playing their commanders.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Standard graveyard recovery.

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Massive land recursion from the graveyard.

Heroic Intervention

Heroic Intervention

1G

Instant

Protection against board wipes.

Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive tech.

Worldly Tutor

Worldly Tutor

G

Instant

Finds key creature pieces like Titania or Ramunap.

Eladamri's Call

Eladamri's Call

GW

Instant

Direct creature tutor to hand.

Demonic Tutor

Demonic Tutor

1B

Sorcery

Universal tutor for any answer or combo piece.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.