Teval, the Balanced Scale

Art by Chris Rahn

Commander deckBGU

Teval, the Balanced Scale

Fill the graveyard with lands and value pieces through self-mill, attack with Teval to ramp lands directly to the battlefield, and trigger massive token generation and landfall payouts as cards repeatedly leave your graveyard.

$125.14for all 100 cards at today’s prices
Built Sep 22, 202657 views

Asked for“Teval, the Balanced Scale graveyard lands deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
21
18
10
7
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw9
Interaction10
↳ board wipes2
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 8B 19G 55
37lands · rule of thumb 35–38
3.11average mana value (nonland)
$125.14whole deck, today

The list

Commander

1
Teval, the Balanced Scale

Teval, the Balanced Scale

1BGU

Legendary Creature — Spirit Dragon

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Farseek

Farseek

1G

Sorcery

searches typed dual lands to fix mana

Nature's Lore

Nature's Lore

1G

Sorcery

brings a Forest into play untapped

Three Visits

Three Visits

1G

Sorcery

efficient untapped Forest ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

sacrifices to ramp and puts a card in the graveyard

Cultivate

Cultivate

2G

Sorcery

smooths land drops and fixes colors

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land ramp and fixing

Harrow

Harrow

2G

Instant

sacrifices a land to graveyard while ramping two untapped lands

Springbloom Druid

Springbloom Druid

2G

Creature — Elf Druid

puts a land in the graveyard while ramping two basics

Card Draw

10
Greater Good

Greater Good

2GG

Enchantment

draws massive cards sacrificing big threats and fuels the graveyard

Fact or Fiction

Fact or Fiction

3U

Instant

instant speed digging that dumps cards directly into graveyard

Windfall

Windfall

2U

Sorcery

refills hand while loading all graveyards with lands and fuel

Frantic Search

Frantic Search

2U

Instant

free card selection that discards lands into the graveyard

Grisly Salvage

Grisly Salvage

BG

Instant

digs five deep for a creature or land and mills the rest

Mulch

Mulch

1G

Sorcery

cheap green sorcery to hit land drops and mill graveyard fuel

Winding Way

Winding Way

1G

Sorcery

draws multiple lands or creatures while dumping fuel into the yard

Grapple with the Past

Grapple with the Past

1G

Instant

mills three and retrieves any creature or land, triggering Teval

Life from the Loam

Life from the Loam

1G

Sorcery

reusable land recursion engine that fuels dredge every turn

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card draw from token and creature deaths

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional flexible permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early threats and utility permanents

Beast Within

Beast Within

2G

Instant

versatile removal answering any troublesome permanent

Putrefy

Putrefy

1BG

Instant

flexible instant creature or artifact removal

Tear Asunder

Tear Asunder

1G

Instant

exiles problem artifacts or enchantments with kicker flexibility

Pongify

Pongify

U

Instant

efficient one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap instant answer to high-threat opposing commanders

Toxic Deluge

Toxic Deluge

2B

Sorcery

premier board wipe that gets around indestructible

Culling Ritual

Culling Ritual

2BG

Sorcery

sweeps low-cost permanents and generates explosive mana

Binding the Old Gods

Binding the Old Gods

2BG

Enchantment — Saga

destroys a permanent, ramps a typed land, and gives deathtouch

Threats/Wincons

24
Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

replays milled lands from the graveyard

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

replays lands and casts permanents from the graveyard

Six

Six

2G

Legendary Creature — Treefolk

mills on attack and gives nonland cards retrace to trigger Teval

The Mending of Dominaria

The Mending of Dominaria

3GG

Enchantment — Saga

mills, retrieves creatures, and mass recurs lands

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

rewards land sacrifice with 5/3 Elementals and recurs a land

Scute Swarm

Scute Swarm

2G

Creature — Insect

rapidly swarms the board with landfall triggers

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

draws cards and gains life off Teval's land recursion

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

grants extra land drops and massive card draw on landfall

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

creates Food or Treasure tokens on every land entry

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

turns land recursion into Clue tokens and grows tall

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

pumps out direct damage when creatures mill or leave the graveyard

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

classic lands win condition that grows an army quickly

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 Beast tokens whenever lands enter

Aftermath Analyst

Aftermath Analyst

1G

Creature — Elf Detective

mills early and mass recurs all lands from graveyard

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

returns every milled land to the battlefield at once

World Shaper

World Shaper

3G

Creature — Merfolk Shaman

mills on attack and returns all lands on death

Centaur Vinecrasher

Centaur Vinecrasher

3G

Creature — Plant Centaur

grows huge from graveyard lands and recurs itself repeatedly

Wight of the Reliquary

Wight of the Reliquary

BG

Creature — Zombie Knight

sacrifices tokens to tutor any land straight into play

Slogurk, the Overslime

Slogurk, the Overslime

1GU

Legendary Creature — Ooze

grows from lands hitting graveyard and bounces to recur them

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

engine that draws cards off lands entering graveyard and extra drops

Old Stickfingers

Old Stickfingers

XBG

Legendary Creature — Horror

scalable creature tutor to graveyard that grows massive

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

grows from full graveyard and flings large creatures to finish opponents

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

massive threat fueled by loaded graveyards

Spelunking

Spelunking

2G

Enchantment

makes lands returned tapped by Teval enter untapped instead

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Teval and grants haste to attack immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip haste and shroud for commander attacks

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

returns any essential card from graveyard to trigger Teval

Dread Return

Dread Return

2BB

Sorcery

reanimates a bomb threat and flashes back using Zombie tokens

Mesmeric Orb

Mesmeric Orb

2

Artifact

continuous symmetrical mill engine that rapidly fills your graveyard

Perpetual Timepiece

Perpetual Timepiece

2

Artifact

tap to self-mill and provides emergency graveyard shuffle protection

Underrealm Lich

Underrealm Lich

3BG

Creature — Zombie Elf Shaman

replaces card draws with selective card digging and heavy milling

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

1G

Legendary Enchantment Creature — Snake Druid

early ramp that bounces and channels for late-game mass card recursion

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.