Teval, the Balanced Scale art

Art by Chris Rahn

Saved commander deck

Teval, the Balanced Scale

Fill the graveyard with lands and value pieces through self-mill, attack with Teval to ramp lands directly to the battlefield, and trigger massive token generation and landfall payouts as cards repeatedly leave your graveyard.

100 cards$150.54 totalSep 22, 20267 views

Prompt: Teval, the Balanced Scale graveyard lands deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Teval, the Balanced Scale

Teval, the Balanced Scale

{1}{B}{G}{U}

Legendary Creature — Spirit Dragon

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient three-color mana fixing

Farseek

Farseek

{1}{G}

Sorcery

searches typed dual lands to fix mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

brings a Forest into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

efficient untapped Forest ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

sacrifices to ramp and puts a card in the graveyard

Cultivate

Cultivate

{2}{G}

Sorcery

smooths land drops and fixes colors

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

reliable land ramp and fixing

Harrow

Harrow

{2}{G}

Instant

sacrifices a land to graveyard while ramping two untapped lands

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

puts a land in the graveyard while ramping two basics

Card Draw

10 cards
Greater Good

Greater Good

{2}{G}{G}

Enchantment

draws massive cards sacrificing big threats and fuels the graveyard

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant speed digging that dumps cards directly into graveyard

Windfall

Windfall

{2}{U}

Sorcery

refills hand while loading all graveyards with lands and fuel

Frantic Search

Frantic Search

{2}{U}

Instant

free card selection that discards lands into the graveyard

Grisly Salvage

Grisly Salvage

{B}{G}

Instant

digs five deep for a creature or land and mills the rest

Mulch

Mulch

{1}{G}

Sorcery

cheap green sorcery to hit land drops and mill graveyard fuel

Winding Way

Winding Way

{1}{G}

Sorcery

draws multiple lands or creatures while dumping fuel into the yard

Grapple with the Past

Grapple with the Past

{1}{G}

Instant

mills three and retrieves any creature or land, triggering Teval

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

reusable land recursion engine that fuels dredge every turn

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

steady card draw from token and creature deaths

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional flexible permanent removal

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for early threats and utility permanents

Beast Within

Beast Within

{2}{G}

Instant

versatile removal answering any troublesome permanent

Putrefy

Putrefy

{1}{B}{G}

Instant

flexible instant creature or artifact removal

Tear Asunder

Tear Asunder

{1}{G}

Instant

exiles problem artifacts or enchantments with kicker flexibility

Pongify

Pongify

{U}

Instant

efficient one-mana creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap instant answer to high-threat opposing commanders

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

premier board wipe that gets around indestructible

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

sweeps low-cost permanents and generates explosive mana

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

destroys a permanent, ramps a typed land, and gives deathtouch

Threats/Wincons

24 cards
Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

replays milled lands from the graveyard

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

replays lands and casts permanents from the graveyard

Six

Six

{2}{G}

Legendary Creature — Treefolk

mills on attack and gives nonland cards retrace to trigger Teval

The Mending of Dominaria

The Mending of Dominaria

{3}{G}{G}

Enchantment — Saga

mills, retrieves creatures, and mass recurs lands

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

rewards land sacrifice with 5/3 Elementals and recurs a land

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

rapidly swarms the board with landfall triggers

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

draws cards and gains life off Teval's land recursion

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

grants extra land drops and massive card draw on landfall

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

creates Food or Treasure tokens on every land entry

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

turns land recursion into Clue tokens and grows tall

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

pumps out direct damage when creatures mill or leave the graveyard

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

classic lands win condition that grows an army quickly

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

creates 4/4 Beast tokens whenever lands enter

Aftermath Analyst

Aftermath Analyst

{1}{G}

Creature — Elf Detective

mills early and mass recurs all lands from graveyard

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

returns every milled land to the battlefield at once

World Shaper

World Shaper

{3}{G}

Creature — Merfolk Shaman

mills on attack and returns all lands on death

Centaur Vinecrasher

Centaur Vinecrasher

{3}{G}

Creature — Plant Centaur

grows huge from graveyard lands and recurs itself repeatedly

Wight of the Reliquary

Wight of the Reliquary

{B}{G}

Creature — Zombie Knight

sacrifices tokens to tutor any land straight into play

Slogurk, the Overslime

Slogurk, the Overslime

{1}{G}{U}

Legendary Creature — Ooze

grows from lands hitting graveyard and bounces to recur them

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

engine that draws cards off lands entering graveyard and extra drops

Old Stickfingers

Old Stickfingers

{X}{B}{G}

Legendary Creature — Horror

scalable creature tutor to graveyard that grows massive

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

grows from full graveyard and flings large creatures to finish opponents

Lord of Extinction

Lord of Extinction

{3}{B}{G}

Creature — Elemental

massive threat fueled by loaded graveyards

Spelunking

Spelunking

{2}{G}

Enchantment

makes lands returned tapped by Teval enter untapped instead

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects Teval and grants haste to attack immediately

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip haste and shroud for commander attacks

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

returns any essential card from graveyard to trigger Teval

Dread Return

Dread Return

{2}{B}{B}

Sorcery

reanimates a bomb threat and flashes back using Zombie tokens

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

continuous symmetrical mill engine that rapidly fills your graveyard

Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

tap to self-mill and provides emergency graveyard shuffle protection

Underrealm Lich

Underrealm Lich

{3}{B}{G}

Creature — Zombie Elf Shaman

replaces card draws with selective card digging and heavy milling

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

{1}{G}

Legendary Enchantment Creature — Snake Druid

early ramp that bounces and channels for late-game mass card recursion

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.