Teval, Arbiter of Virtue

Art by Alexander Ostrowski

Commander deckBGU

Teval, Arbiter of Virtue

Leverage +1/+1 counter synergies and powerful dragons from the Tarkir block to overwhelm opponents with an resilient Abzan board presence.

$151.53for all 100 cards at today’s prices
Built Aug 5, 2026176 views

Asked for“I want to play a Teval, Arbiter of Virtue deck with mostly cards from Tarkir: Dragonstorm.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

3
15
19
9
10
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw17
Interaction11
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 28G 50
38lands · rule of thumb 35–38
3.43average mana value (nonland)
$151.53whole deck, today

The list

Commander

1
Teval, Arbiter of Virtue

Teval, Arbiter of Virtue

2BGU

Legendary Creature — Spirit Dragon

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixing

Cultivate

Cultivate

2G

Sorcery

fetches lands to accelerate mana

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp staple

Farseek

Farseek

1G

Sorcery

fetches dual lands for fixing

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped land ramp

Sylvan Caryatid

Sylvan Caryatid

1G

Creature — Plant

hexproof mana fixer from the era

Map the Wastes

Map the Wastes

2G

Sorcery

ramps a land and bolsters counters

Migration Path

Migration Path

3G

Sorcery

flexibly ramps or cycles

Golgari Signet

Golgari Signet

2

Artifact

Efficient color fixing and mana acceleration for Golgari.

Talisman of Resilience

Talisman of Resilience

2

Artifact

Cheap two-mana ramp that produces black or green immediately.

Three Visits

Three Visits

1G

Sorcery

Fetches a forest onto the battlefield untapped.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

2G

Legendary Creature — Elf Druid

Distributes +1/+1 counters and turns counter-laden creatures into mana dorks.

Card Draw

15
Read the Bones

Read the Bones

2B

Sorcery

scries and draws cards efficiently

Harmonize

Harmonize

2GG

Sorcery

solid green card advantage

Painful Truths

Painful Truths

2B

Sorcery

draws three cards in three-color decks

Night's Whisper

Night's Whisper

1B

Sorcery

cheap black draw spell

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws cards for each creature and gains life

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws based on greatest power and casts a free spell

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

steady passive card draw

Sign in Blood

Sign in Blood

BB

Sorcery

cheap card velocity

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card whenever you cast a creature spell.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Massive card draw based on highest power or a lethal overrun effect.

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Draws cards for each creature you control with a +1/+1 counter.

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

Draws cards and gains life whenever your creatures die.

Guardian Project

Guardian Project

3G

Enchantment

Consistent creature-based card draw engine.

Deathreap Ritual

Deathreap Ritual

2BG

Enchantment

Triggers card draw on every end step if a permanent died.

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns smaller creatures into draw power.

Removal

9
Hero's Downfall

Hero's Downfall

1BB

Instant

removes target creature or planeswalker

Putrefy

Putrefy

1BG

Instant

destroys creature or artifact

Crux of Fate

Crux of Fate

3BB

Sorcery

iconic Tarkir board wipe targeting dragons or non-dragons

Beast Within

Beast Within

2G

Instant

Flexible instant-speed removal for any permanent type.

Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional low-cost permanent destruction.

Tear Asunder

Tear Asunder

1G

Instant

Exiles target artifact or enchantment, with kicked flexibility for any nonland permanent.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe that gets around indestructible.

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Creature-based artifact or enchantment destruction.

Noxious Gearhulk

Noxious Gearhulk

4BB

Artifact Creature — Construct

Destroys a creature on entry while gaining life and offering a threat.

Threats/Wincons

14
Deathbringer Regent

Deathbringer Regent

5BB

Creature — Dragon

dragon board wipe on a flying body

Foe-Razer Regent

Foe-Razer Regent

5GG

Creature — Dragon

dragon that fights on entrance and grows from fighting

Palace Siege

Palace Siege

3BB

Enchantment

drains opponents or recurs creatures from graveyard

Corpsejack Menace

Corpsejack Menace

2BG

Creature — Fungus

doubles all +1/+1 counters placed on your creatures

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

graveyard hate that grows larger

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles counters on all creatures when attacking

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

accumulates counters quickly and redistributes them

Tuskguard Captain

Tuskguard Captain

2G

Creature — Human Warrior

grants trample to all creatures with counters

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

1BG

Legendary Creature — Human Warrior

Golgari Tarkir legend that preserves +1/+1 counters when creatures die.

Loyal Guardian

Loyal Guardian

4G

Creature — Rhino

Adds +1/+1 counters to all creatures on combat step if commander is out.

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Overrun effect that scales off your largest creature's power.

Scourge of Nel Toth

Scourge of Nel Toth

5BB

Creature — Zombie Dragon

Recursive dragon threat that synergizes with sacrifice and grave strategies.

Eldrazi Monument

Eldrazi Monument

5

Artifact

Grants flying, indestructible, and power boosts to seal games.

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Grows with +1/+1 counters and makes your entire army unblockable.

Utility

10
Hardened Scales

Hardened Scales

G

Enchantment

adds extra +1/+1 counters to every effect

Inspiring Call

Inspiring Call

2G

Instant

protects modified creatures and draws cards

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander and key threats with hexproof

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

provides shroud and haste to key threats

Winding Constrictor

Winding Constrictor

BG

Creature — Snake

Amplifies all +1/+1 counter placement on your permanents.

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates counters onto all your creatures whenever lands enter.

Primal Vigor

Primal Vigor

4G

Enchantment

Doubles the amount of +1/+1 counters put on creatures.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Returns key cards from the graveyard to hand.

Hydra's Growth

Hydra's Growth

2G

Enchantment — Aura

Doubles +1/+1 counters on target creature every turn.

Meren of Clan Nel Toth

Meren of Clan Nel Toth

2BG

Legendary Creature — Human Shaman

Provides constant graveyard recursion for creatures.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.