Teval, Arbiter of Virtue art

Art by Alexander Ostrowski

Saved commander deck

Teval, Arbiter of Virtue

Leverage +1/+1 counter synergies and powerful dragons from the Tarkir block to overwhelm opponents with an resilient Abzan board presence.

100 cards$185.85 totalAug 5, 20264 views

Prompt: I want to play a Teval, Arbiter of Virtue deck with mostly cards from Tarkir: Dragonstorm.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Teval, Arbiter of Virtue

Teval, Arbiter of Virtue

{2}{B}{G}{U}

Legendary Creature — Spirit Dragon

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Cultivate

Cultivate

{2}{G}

Sorcery

fetches lands to accelerate mana

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp staple

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands for fixing

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient untapped land ramp

Sylvan Caryatid

Sylvan Caryatid

{1}{G}

Creature — Plant

hexproof mana fixer from the era

Map the Wastes

Map the Wastes

{2}{G}

Sorcery

ramps a land and bolsters counters

Migration Path

Migration Path

{3}{G}

Sorcery

flexibly ramps or cycles

Golgari Signet

Golgari Signet

{2}

Artifact

Efficient color fixing and mana acceleration for Golgari.

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Cheap two-mana ramp that produces black or green immediately.

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches a forest onto the battlefield untapped.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Distributes +1/+1 counters and turns counter-laden creatures into mana dorks.

Card Draw

15 cards
Read the Bones

Read the Bones

{2}{B}

Sorcery

scries and draws cards efficiently

Harmonize

Harmonize

{2}{G}{G}

Sorcery

solid green card advantage

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws three cards in three-color decks

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap black draw spell

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

draws cards for each creature and gains life

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws based on greatest power and casts a free spell

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

steady passive card draw

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

cheap card velocity

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card whenever you cast a creature spell.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive card draw based on highest power or a lethal overrun effect.

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws cards for each creature you control with a +1/+1 counter.

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

Draws cards and gains life whenever your creatures die.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent creature-based card draw engine.

Deathreap Ritual

Deathreap Ritual

{2}{B}{G}

Enchantment

Triggers card draw on every end step if a permanent died.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns smaller creatures into draw power.

Removal

9 cards
Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

removes target creature or planeswalker

Putrefy

Putrefy

{1}{B}{G}

Instant

destroys creature or artifact

Crux of Fate

Crux of Fate

{3}{B}{B}

Sorcery

iconic Tarkir board wipe targeting dragons or non-dragons

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant-speed removal for any permanent type.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Unconditional low-cost permanent destruction.

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exiles target artifact or enchantment, with kicked flexibility for any nonland permanent.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that gets around indestructible.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Creature-based artifact or enchantment destruction.

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Destroys a creature on entry while gaining life and offering a threat.

Threats/Wincons

14 cards
Deathbringer Regent

Deathbringer Regent

{5}{B}{B}

Creature — Dragon

dragon board wipe on a flying body

Foe-Razer Regent

Foe-Razer Regent

{5}{G}{G}

Creature — Dragon

dragon that fights on entrance and grows from fighting

Palace Siege

Palace Siege

{3}{B}{B}

Enchantment

drains opponents or recurs creatures from graveyard

Corpsejack Menace

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

doubles all +1/+1 counters placed on your creatures

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

graveyard hate that grows larger

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

doubles counters on all creatures when attacking

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

accumulates counters quickly and redistributes them

Tuskguard Captain

Tuskguard Captain

{2}{G}

Creature — Human Warrior

grants trample to all creatures with counters

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Golgari Tarkir legend that preserves +1/+1 counters when creatures die.

Loyal Guardian

Loyal Guardian

{4}{G}

Creature — Rhino

Adds +1/+1 counters to all creatures on combat step if commander is out.

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Overrun effect that scales off your largest creature's power.

Scourge of Nel Toth

Scourge of Nel Toth

{5}{B}{B}

Creature — Zombie Dragon

Recursive dragon threat that synergizes with sacrifice and grave strategies.

Eldrazi Monument

Eldrazi Monument

{5}

Artifact

Grants flying, indestructible, and power boosts to seal games.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows with +1/+1 counters and makes your entire army unblockable.

Utility

10 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

adds extra +1/+1 counters to every effect

Inspiring Call

Inspiring Call

{2}{G}

Instant

protects modified creatures and draws cards

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander and key threats with hexproof

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

provides shroud and haste to key threats

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Amplifies all +1/+1 counter placement on your permanents.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates counters onto all your creatures whenever lands enter.

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

Doubles the amount of +1/+1 counters put on creatures.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Returns key cards from the graveyard to hand.

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Doubles +1/+1 counters on target creature every turn.

Meren of Clan Nel Toth

Meren of Clan Nel Toth

{2}{B}{G}

Legendary Creature — Human Shaman

Provides constant graveyard recursion for creatures.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.